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Wired Ivy에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Wired Ivy 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Anatomy of a Lesson (Dan Marcucci, Virginia Tech)

38:58
 
공유
 

Manage episode 296160481 series 2825848
Wired Ivy에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Wired Ivy 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

It’s summertime, and the living is… well, easier than last year, at least. With the start of a new academic year on the horizon, a mere two months and change away, we decided this is the perfect season for an episode that begins to explore the choreography of moving from learning objectives to lessons to assignments that will resonate with an online audience.
And since our very own Dan Marcucci consistently garners standing ovations from students for his innovative approach to online course design and delivery, I convinced him to sit for an interview with me about his creative process.

It’s one thing to encourage faculty to stretch out and take full advantage of the virtual classroom, and another thing entirely to actually waltz on the walls, cha-cha on the ceiling, and boogie in the balcony. So Dan’s going to help us trip the light fantastic. In no time at all you’ll be dancing like everyone is watching their smartphone!

But before you buckle up your tap shoes, please take a moment to share your online teaching stories with us. Leave a voice message at speakpipe.com/wiredivyor by sending an email to wiredivypodcast@gmail.com.

  continue reading

챕터

1. Intro (00:00:00)

2. Preface (00:00:46)

3. Dissecting Learning Objectives (00:01:53)

4. Example: Sustainability Systems (00:04:47)

5. Example: The Aluminum Paradox (00:06:50)

6. Resource Accessibility (00:12:15)

7. Looking for Resources (00:15:02)

8. Leveraging an Asynchronous Format (00:19:27)

9. Example: Chickpea Case Study (00:20:31)

10. Example: Warm-Up Assignments (00:22:42)

11. Example: Land Use & Geoguessr (00:28:53)

12. Example: Gamification of Learning (00:32:27)

13. Review (00:34:57)

14. Interview Wrap-Up (00:37:47)

15. Outro (00:38:14)

43 에피소드

Artwork
icon공유
 
Manage episode 296160481 series 2825848
Wired Ivy에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Wired Ivy 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

It’s summertime, and the living is… well, easier than last year, at least. With the start of a new academic year on the horizon, a mere two months and change away, we decided this is the perfect season for an episode that begins to explore the choreography of moving from learning objectives to lessons to assignments that will resonate with an online audience.
And since our very own Dan Marcucci consistently garners standing ovations from students for his innovative approach to online course design and delivery, I convinced him to sit for an interview with me about his creative process.

It’s one thing to encourage faculty to stretch out and take full advantage of the virtual classroom, and another thing entirely to actually waltz on the walls, cha-cha on the ceiling, and boogie in the balcony. So Dan’s going to help us trip the light fantastic. In no time at all you’ll be dancing like everyone is watching their smartphone!

But before you buckle up your tap shoes, please take a moment to share your online teaching stories with us. Leave a voice message at speakpipe.com/wiredivyor by sending an email to wiredivypodcast@gmail.com.

  continue reading

챕터

1. Intro (00:00:00)

2. Preface (00:00:46)

3. Dissecting Learning Objectives (00:01:53)

4. Example: Sustainability Systems (00:04:47)

5. Example: The Aluminum Paradox (00:06:50)

6. Resource Accessibility (00:12:15)

7. Looking for Resources (00:15:02)

8. Leveraging an Asynchronous Format (00:19:27)

9. Example: Chickpea Case Study (00:20:31)

10. Example: Warm-Up Assignments (00:22:42)

11. Example: Land Use & Geoguessr (00:28:53)

12. Example: Gamification of Learning (00:32:27)

13. Review (00:34:57)

14. Interview Wrap-Up (00:37:47)

15. Outro (00:38:14)

43 에피소드

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