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The Moasis: Melanie's first Unity project, Unreal 5 announced, exploring Engage VR
Manage episode 313807075 series 3288954
Ten weeks ago the Bay Area began sheltering in place. Learning how to build an oasis in VR has never been more profound or essential, if not disorienting as we face a staggering loss of life from Covid-19 and outrage over the murder of George Floyd in Minneapolis.
As we learn how to turn on the lights in the virtual world we’re building with Unity, reality is in turmoil and in need of healing. While technology alone can’t cure disease or injustice, VR is a powerful medium that can inspire compassion and collaboration, resilience and community.
We're on a quest to make that potential a reality. Thanks for joining us.
On our 6th episode Melanie and I recap:
- Epic Games announcement of the release of Unreal 5, their free to download game engine, introducing two new core technologies, Nanite and Lumen.
- A field trip into Engage VR for Caitlin Krause’s Collaboration in VR event
- Melanie’s first Unity project “Moasis” Unity render pipelines part 1
- Our quarantine dev mode playlists on YouTube: Elements and The Gamma
Featured links
- Setting up Unity XR in 2020 - Gerald McAlister, RGB Schemes
- VIDEO: What are shaders? - The Happie Cat
- VIDEO: How game engines work - The Happie Cat
- ICYMI: Today, 60% of #AR and #VR content is powered by Unity! - @unity3d
- VIDEO: The Art of Mise en Place - ChefSteps
- Looking back/1995 All you wanted to know about FireWire - cmple
===================
Zero to Start Music by Melanie Mentzel and Leonard Sherman
Leave Me in My Broken Dreams by Raär
챕터
1. The Moasis: Melanie's first Unity project, Unreal 5 announced, exploring Engage VR (00:00:00)
2. Moasis (00:00:35)
3. Epic Games announces Unreal 5 (00:01:20)
4. "60% of #AR and #VR content is powered by Unity!" (00:04:43)
5. Engage VR field trip (00:05:03)
6. Unity first impressions / render pipelines pt.1 (00:07:21)
7. Dev mode playlist recap: Elements (00:13:39)
8. Dev mode playlist recap: The Gamma (00:16:39)
44 에피소드
Manage episode 313807075 series 3288954
Ten weeks ago the Bay Area began sheltering in place. Learning how to build an oasis in VR has never been more profound or essential, if not disorienting as we face a staggering loss of life from Covid-19 and outrage over the murder of George Floyd in Minneapolis.
As we learn how to turn on the lights in the virtual world we’re building with Unity, reality is in turmoil and in need of healing. While technology alone can’t cure disease or injustice, VR is a powerful medium that can inspire compassion and collaboration, resilience and community.
We're on a quest to make that potential a reality. Thanks for joining us.
On our 6th episode Melanie and I recap:
- Epic Games announcement of the release of Unreal 5, their free to download game engine, introducing two new core technologies, Nanite and Lumen.
- A field trip into Engage VR for Caitlin Krause’s Collaboration in VR event
- Melanie’s first Unity project “Moasis” Unity render pipelines part 1
- Our quarantine dev mode playlists on YouTube: Elements and The Gamma
Featured links
- Setting up Unity XR in 2020 - Gerald McAlister, RGB Schemes
- VIDEO: What are shaders? - The Happie Cat
- VIDEO: How game engines work - The Happie Cat
- ICYMI: Today, 60% of #AR and #VR content is powered by Unity! - @unity3d
- VIDEO: The Art of Mise en Place - ChefSteps
- Looking back/1995 All you wanted to know about FireWire - cmple
===================
Zero to Start Music by Melanie Mentzel and Leonard Sherman
Leave Me in My Broken Dreams by Raär
챕터
1. The Moasis: Melanie's first Unity project, Unreal 5 announced, exploring Engage VR (00:00:00)
2. Moasis (00:00:35)
3. Epic Games announces Unreal 5 (00:01:20)
4. "60% of #AR and #VR content is powered by Unity!" (00:04:43)
5. Engage VR field trip (00:05:03)
6. Unity first impressions / render pipelines pt.1 (00:07:21)
7. Dev mode playlist recap: Elements (00:13:39)
8. Dev mode playlist recap: The Gamma (00:16:39)
44 에피소드
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