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Erik Onarheim and Kamran Ayub에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Erik Onarheim and Kamran Ayub 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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What's Coming in TypeScript 6/7 | Daniel Rosenwasser | Jake Bailey | Ep 43B

1:09:01
 
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Manage episode 519229034 series 3642378
Erik Onarheim and Kamran Ayub에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Erik Onarheim and Kamran Ayub 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Daniel Rosenwasser and Jake Bailey join the two fools to talk about what's coming soon in TypeScript 6 and 7. What changes should developers expect? What might the new compiler API look like? How is the Go port progressing? We talk about smarter (and stricter) defaults, ES targets, module resolution, and why it's hard to emulate JavaScript floating point semantics in Go.

Chapters

  • (00:00) - Introducing Daniel and Jake
  • (02:56) - What's Coming in TypeScript 6.0
  • (05:31) - TypeScript 6: ES2024 Targeted by Default
  • (10:05) - Aside: How the Team Reconciles the Spec in TypeScript 7
  • (12:05) - TypeScript 6: Pay Attention to Your Target Config
  • (13:49) - TypeScript 6: How Targeting Works with Build Tools
  • (15:21) - TypeScript 6: Deprecating ES5 as an Output Target
  • (16:26) - Aside: Handling Modern Module Resolution
  • (21:25) - TypeScript 6: DOM Typings Are Smarter
  • (26:02) - TypeScript 6: No Compiler API Changes
  • (27:56) - TypeScript 7: Transitioning to a New Compiler API
  • (29:33) - TypeScript 7: You Can Start Using It Now
  • (32:33) - TypeScript 7: How Fast Is It, Really?
  • (36:54) - TypeScript 7: Collaboration with Golang Community
  • (39:35) - Aside: Compiling to WASM?
  • (46:12) - TypeScript 7: What Was the Go/No-Go Threshold?
  • (47:40) - TypeScript 7: Performance Profiling with pprof
  • (51:21) - TypeScript 7: Embedding Into Web Apps
  • (57:47) - Future of TypeScript: Compiler API, AI-assisted Coding
  • (01:07:10) - Takeaways and Goodbyes

Resources

Where to Follow the Team

Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.

Music
Seahorse Dreams by Kubbi (Spotify)

  continue reading

57 에피소드

Artwork
icon공유
 
Manage episode 519229034 series 3642378
Erik Onarheim and Kamran Ayub에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Erik Onarheim and Kamran Ayub 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Daniel Rosenwasser and Jake Bailey join the two fools to talk about what's coming soon in TypeScript 6 and 7. What changes should developers expect? What might the new compiler API look like? How is the Go port progressing? We talk about smarter (and stricter) defaults, ES targets, module resolution, and why it's hard to emulate JavaScript floating point semantics in Go.

Chapters

  • (00:00) - Introducing Daniel and Jake
  • (02:56) - What's Coming in TypeScript 6.0
  • (05:31) - TypeScript 6: ES2024 Targeted by Default
  • (10:05) - Aside: How the Team Reconciles the Spec in TypeScript 7
  • (12:05) - TypeScript 6: Pay Attention to Your Target Config
  • (13:49) - TypeScript 6: How Targeting Works with Build Tools
  • (15:21) - TypeScript 6: Deprecating ES5 as an Output Target
  • (16:26) - Aside: Handling Modern Module Resolution
  • (21:25) - TypeScript 6: DOM Typings Are Smarter
  • (26:02) - TypeScript 6: No Compiler API Changes
  • (27:56) - TypeScript 7: Transitioning to a New Compiler API
  • (29:33) - TypeScript 7: You Can Start Using It Now
  • (32:33) - TypeScript 7: How Fast Is It, Really?
  • (36:54) - TypeScript 7: Collaboration with Golang Community
  • (39:35) - Aside: Compiling to WASM?
  • (46:12) - TypeScript 7: What Was the Go/No-Go Threshold?
  • (47:40) - TypeScript 7: Performance Profiling with pprof
  • (51:21) - TypeScript 7: Embedding Into Web Apps
  • (57:47) - Future of TypeScript: Compiler API, AI-assisted Coding
  • (01:07:10) - Takeaways and Goodbyes

Resources

Where to Follow the Team

Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.

Music
Seahorse Dreams by Kubbi (Spotify)

  continue reading

57 에피소드

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