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Erik Onarheim and Kamran Ayub에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Erik Onarheim and Kamran Ayub 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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DOOM.ts | Dimitri Mitropoulos | Ep 13

1:24:58
 
공유
 

Manage episode 477356992 series 3642378
Erik Onarheim and Kamran Ayub에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Erik Onarheim and Kamran Ayub 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

This week on the pod, we talk to Dimitri Mitropoulos about building DOOM in the TypeScript type system. We walk through all the nitty gritty and explore this truly amazing engineering feat! We touch on things that Dimitri learned and discovered along the way, and how you might be surprised what you can accomplish by trying! In the news, Zod 4 Beta drops with awesome new features.

Chapters

  • (00:00) - Intro
  • (00:37) - SquiggleConf 2025
  • (01:00) - Personal News
  • (04:28) - Dimitri's Background and Michigan TypeScript
  • (08:35) - JSON Parser in TypeScript Types
  • (09:08) - Where do you start with DOOM in Types?
  • (10:01) - "DOOM" Complete
  • (13:57) - How do you run DOOM in TS?
  • (17:36) - Debugging an Emulator in TS Types
  • (19:22) - How does DOOM work?
  • (20:45) - Using Web Assembly
  • (22:49) - Understanding WebAssembly and TypeScript Integration
  • (24:59) - The Concept of Abstraction in Programming
  • (27:02) - Challenges in Implementing WebAssembly from the Spec
  • (28:59) - Ambiguities in Specifications and Their Impact
  • (30:40) - Debugging Techniques and Error Handling
  • (32:24) - Innovative Use of Overflow in Game Development
  • (35:40) - Insights Gained from TypeScript During the Project
  • (38:24) - The Complexity of TypeScript Types
  • (43:08) - Time Travel Debugging and Memory Management
  • (45:00) - The Most Challenging Aspects of the Project
  • (48:32) - Reactions to DOOM
  • (53:10) - The Dawn of TypeScript Go
  • (01:02:14) - Lessons Learned and Future Directions
  • (01:08:37) - Dimitri Says Goodbye!
  • (01:09:50) - News for the Week of April 7th
  • (01:14:42) - Community Posts
  • (01:17:39) - Secret of the Handbook
  • (01:19:07) - Cool Stuff from Erik
  • (01:19:51) - Debugging and Performance Optimization Techniques

Dimitri's Links

News Links

Excalibur Games

Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.

Music
Seahorse Dreams by Kubbi (Spotify)

Creators & Guests

  continue reading

38 에피소드

Artwork
icon공유
 
Manage episode 477356992 series 3642378
Erik Onarheim and Kamran Ayub에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Erik Onarheim and Kamran Ayub 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

This week on the pod, we talk to Dimitri Mitropoulos about building DOOM in the TypeScript type system. We walk through all the nitty gritty and explore this truly amazing engineering feat! We touch on things that Dimitri learned and discovered along the way, and how you might be surprised what you can accomplish by trying! In the news, Zod 4 Beta drops with awesome new features.

Chapters

  • (00:00) - Intro
  • (00:37) - SquiggleConf 2025
  • (01:00) - Personal News
  • (04:28) - Dimitri's Background and Michigan TypeScript
  • (08:35) - JSON Parser in TypeScript Types
  • (09:08) - Where do you start with DOOM in Types?
  • (10:01) - "DOOM" Complete
  • (13:57) - How do you run DOOM in TS?
  • (17:36) - Debugging an Emulator in TS Types
  • (19:22) - How does DOOM work?
  • (20:45) - Using Web Assembly
  • (22:49) - Understanding WebAssembly and TypeScript Integration
  • (24:59) - The Concept of Abstraction in Programming
  • (27:02) - Challenges in Implementing WebAssembly from the Spec
  • (28:59) - Ambiguities in Specifications and Their Impact
  • (30:40) - Debugging Techniques and Error Handling
  • (32:24) - Innovative Use of Overflow in Game Development
  • (35:40) - Insights Gained from TypeScript During the Project
  • (38:24) - The Complexity of TypeScript Types
  • (43:08) - Time Travel Debugging and Memory Management
  • (45:00) - The Most Challenging Aspects of the Project
  • (48:32) - Reactions to DOOM
  • (53:10) - The Dawn of TypeScript Go
  • (01:02:14) - Lessons Learned and Future Directions
  • (01:08:37) - Dimitri Says Goodbye!
  • (01:09:50) - News for the Week of April 7th
  • (01:14:42) - Community Posts
  • (01:17:39) - Secret of the Handbook
  • (01:19:07) - Cool Stuff from Erik
  • (01:19:51) - Debugging and Performance Optimization Techniques

Dimitri's Links

News Links

Excalibur Games

Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.

Music
Seahorse Dreams by Kubbi (Spotify)

Creators & Guests

  continue reading

38 에피소드

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