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Erik Onarheim and Kamran Ayub에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Erik Onarheim and Kamran Ayub 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Are We Sick of TypeScript.fm Yet? | Retrospective | Ep 14B

58:53
 
공유
 

Manage episode 478776939 series 3642378
Erik Onarheim and Kamran Ayub에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Erik Onarheim and Kamran Ayub 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In this episode, Erik and Kamran have a candid discussion about how the podcast started, how it went, and what the plans are for the future.

Chapters

  • (00:00) Introduction
  • (01:18) Is TypeScript.fm Done?
  • (01:59) Erik's Reflection
  • (03:05) Kamran's Reflection
  • (03:48) What's the Goal of the Podcast?
  • (06:46) What Do We Want to Focus On?
  • (12:10) Should We Build a Dedicated Community Around the Podcast?
  • (13:58) How Do We Feel About the Time Spent Right Now?
  • (18:05) Should We Split Episodes Apart?
  • (21:59) What Should Change With the Record and Edit Workflow?
  • (23:38) Should We Start Doing Video?
  • (26:08) What Should the News Cover?
  • (27:23) Should We Send a Newsletter?
  • (29:28) How Are the Numbers Doing So Far?
  • (36:26) How Do We Encourage Feedback or Engagement?
  • (37:34) What Should We Stop Doing?
  • (38:49) How Do We Want to Handle Guests?
  • (40:28) How Do We Make It Easier to Aggregate News?
  • (43:23) Should We Change Up the Format?
  • (49:47) How Do We Want to Handle Mid-rolls?
  • (51:03) How Do We Improve Our Show Notes and Accessibility?
  • (52:34) Should We Update the Logo and Cover Art?
  • (53:22) What Has the Community Reception Been?
  • (56:55) Tell Us What You Think!

Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.

Music
Seahorse Dreams by Kubbi (Spotify)

Creators & Guests

  continue reading

38 에피소드

Artwork
icon공유
 
Manage episode 478776939 series 3642378
Erik Onarheim and Kamran Ayub에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Erik Onarheim and Kamran Ayub 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In this episode, Erik and Kamran have a candid discussion about how the podcast started, how it went, and what the plans are for the future.

Chapters

  • (00:00) Introduction
  • (01:18) Is TypeScript.fm Done?
  • (01:59) Erik's Reflection
  • (03:05) Kamran's Reflection
  • (03:48) What's the Goal of the Podcast?
  • (06:46) What Do We Want to Focus On?
  • (12:10) Should We Build a Dedicated Community Around the Podcast?
  • (13:58) How Do We Feel About the Time Spent Right Now?
  • (18:05) Should We Split Episodes Apart?
  • (21:59) What Should Change With the Record and Edit Workflow?
  • (23:38) Should We Start Doing Video?
  • (26:08) What Should the News Cover?
  • (27:23) Should We Send a Newsletter?
  • (29:28) How Are the Numbers Doing So Far?
  • (36:26) How Do We Encourage Feedback or Engagement?
  • (37:34) What Should We Stop Doing?
  • (38:49) How Do We Want to Handle Guests?
  • (40:28) How Do We Make It Easier to Aggregate News?
  • (43:23) Should We Change Up the Format?
  • (49:47) How Do We Want to Handle Mid-rolls?
  • (51:03) How Do We Improve Our Show Notes and Accessibility?
  • (52:34) Should We Update the Logo and Cover Art?
  • (53:22) What Has the Community Reception Been?
  • (56:55) Tell Us What You Think!

Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.

Music
Seahorse Dreams by Kubbi (Spotify)

Creators & Guests

  continue reading

38 에피소드

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