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TFB Behind the Gun #178: Phillip w/ GAIM Virtual Shooting

48:25
 
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Manage episode 498787692 series 2887758
Carbon Media and The Firearm Blog에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Carbon Media and The Firearm Blog 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

On today's episode of TFB's Behind the Gun Podcast, we have the pleasure of speaking with Phillip Jones from GAIM Virtual Shooting. Like ACE VR, GAIM is a peripheral-enhanced virtual reality shooting simulator that has a heavy emphasis on training. However, unlike ACE, which is almost entirely focused on practical handgun shooting, GAIM is instead focused on the broader aspect of firearms training and familiarization. Interestingly enough, GAIM was originally developed by Aimpoint as a red dot training simulator for rifles and pistols. Today, combined with the Meta Quest VR system, GAIM makes use of a combination of Bluetooth trigger groups, Quest controllers, rifle or handgun handsets, and a lot of finely tuned software to give you one of the most realistic shooting simulators out there. GAIM covers everything from basic shooting on the flat range to competitive shooting like Steel Challenge, and virtually any type of hunting scenario you can think of. In addition to hunting, sport shooting, professional training, and casual enjoyment, GAIM also has real-world partnerships across the globe with prominent hunting, sport shooting, and firearms associations that help develop interactive online leagues you can compete in, as well as training for up-and-coming hunters and competitive shooters. Today, Phillip is going to help us get into the weeds of this incredibly complex software that I think has some impressive value for those who take their shooting and training seriously.

GAIM Website

GAIM on Instagram

GAIM on Facebook

  continue reading

227 에피소드

Artwork
icon공유
 
Manage episode 498787692 series 2887758
Carbon Media and The Firearm Blog에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Carbon Media and The Firearm Blog 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

On today's episode of TFB's Behind the Gun Podcast, we have the pleasure of speaking with Phillip Jones from GAIM Virtual Shooting. Like ACE VR, GAIM is a peripheral-enhanced virtual reality shooting simulator that has a heavy emphasis on training. However, unlike ACE, which is almost entirely focused on practical handgun shooting, GAIM is instead focused on the broader aspect of firearms training and familiarization. Interestingly enough, GAIM was originally developed by Aimpoint as a red dot training simulator for rifles and pistols. Today, combined with the Meta Quest VR system, GAIM makes use of a combination of Bluetooth trigger groups, Quest controllers, rifle or handgun handsets, and a lot of finely tuned software to give you one of the most realistic shooting simulators out there. GAIM covers everything from basic shooting on the flat range to competitive shooting like Steel Challenge, and virtually any type of hunting scenario you can think of. In addition to hunting, sport shooting, professional training, and casual enjoyment, GAIM also has real-world partnerships across the globe with prominent hunting, sport shooting, and firearms associations that help develop interactive online leagues you can compete in, as well as training for up-and-coming hunters and competitive shooters. Today, Phillip is going to help us get into the weeds of this incredibly complex software that I think has some impressive value for those who take their shooting and training seriously.

GAIM Website

GAIM on Instagram

GAIM on Facebook

  continue reading

227 에피소드

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