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The 3 Wise DMs에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 The 3 Wise DMs 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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To Roll or Not to Roll? The 7 Best Times To Roll The Dice In Your D&D Game And When Not To.

44:10
 
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Manage episode 375988887 series 2777938
The 3 Wise DMs에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 The 3 Wise DMs 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In the immortal words of The Bard… “To roll or not to roll, that is the question…” Rolling dice is the cornerstone of TTRPGs, because without them, as DM Chris says, we’re just telling a story as we play with our GI Joe’s in the backyard. So, when you’re running a session, when do you decide to haventhe players, and yourself, pick up the dice?

In this episode, Tony, Chris, and Dave springboard off a listener question that deals with trying to speed the game up in a homebrewed superhero campaign. From here, the 3 Wise DMs delve deeper into the big question of when to roll and when not to roll.

And when you are rolling dice… head over to our affiliate link at FanRoll Dice and receive 10% off your entire order!

2:45 Static Damage: The difference between players and DMs.

9:30 The “DM Decision Helper”: Using dice to decide who’s attacking who.

13:00 Using dice to bring characters back into the action.

15:00 When too much rolling can lead to inevitable failure.

17:20 Using dice to avoid “Roleplay Slog.”

18:30 “Dungeon Crawl Lubricant”: Easing decisions in a dungeon crawl to move the session forward.

19:40 The Return of Castle Greyhawk!

23:30 Our tangent into the issues with Hexcrawls within 5e.

25:40 Rolling dice to affect the Slog Trinity: Combat, Roleplay, or Exploration.

32:50 Rolling dice to avoid the DM soliloquy: An example from our Dragonlance campaign.

36:30 The time not to roll: Random Treasure.

37:40 Final Thoughts – Capes and Crooks from Crit Academy.

  continue reading

149 에피소드

Artwork
icon공유
 
Manage episode 375988887 series 2777938
The 3 Wise DMs에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 The 3 Wise DMs 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In the immortal words of The Bard… “To roll or not to roll, that is the question…” Rolling dice is the cornerstone of TTRPGs, because without them, as DM Chris says, we’re just telling a story as we play with our GI Joe’s in the backyard. So, when you’re running a session, when do you decide to haventhe players, and yourself, pick up the dice?

In this episode, Tony, Chris, and Dave springboard off a listener question that deals with trying to speed the game up in a homebrewed superhero campaign. From here, the 3 Wise DMs delve deeper into the big question of when to roll and when not to roll.

And when you are rolling dice… head over to our affiliate link at FanRoll Dice and receive 10% off your entire order!

2:45 Static Damage: The difference between players and DMs.

9:30 The “DM Decision Helper”: Using dice to decide who’s attacking who.

13:00 Using dice to bring characters back into the action.

15:00 When too much rolling can lead to inevitable failure.

17:20 Using dice to avoid “Roleplay Slog.”

18:30 “Dungeon Crawl Lubricant”: Easing decisions in a dungeon crawl to move the session forward.

19:40 The Return of Castle Greyhawk!

23:30 Our tangent into the issues with Hexcrawls within 5e.

25:40 Rolling dice to affect the Slog Trinity: Combat, Roleplay, or Exploration.

32:50 Rolling dice to avoid the DM soliloquy: An example from our Dragonlance campaign.

36:30 The time not to roll: Random Treasure.

37:40 Final Thoughts – Capes and Crooks from Crit Academy.

  continue reading

149 에피소드

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