Player FM 앱으로 오프라인으로 전환하세요!
The Ties That Bind – Tying Together Characters, Backstories, And Adventures To Create The Most Immersive D&D Game Ever
Manage episode 429997416 series 2777938
Immersion in your D&D game. It’s one of the most sought after and asked about topics in the whole DMing Multiverse. The real trick always lies in how well you can tie together all the seemingly disparate pieces of your group – characters, backstories, motivations, and adventures – into one cohesive, epic story.
In this episode, Tony, Chris, and Dave answer a listener question about how to best tie their characters into their newest campaign, Tomb of Annihilation, following the finale of their Curse of Strahd campaign. Along the way, we brainstorm how to tie these two adventures together into one large epic story.
4:02 We delve into what we thought the question really was… how do you tie Curse of Strahd and Tomb of Annihilation together?
7:15 What to do with Curse of Strahd’s Megaliths?
8:00 Published material, like Curse of Strahd, is great fodder for ideas of how and where to tie characters into the story.
9:10 The heavy lift of some published material, like Tomb of Annihilation, in hooking the characters into the story.
11:05 Detailed backstories vs the blank slate as well as DM Tony’s idea of “Reactive” backstories.
15:20 Tying in the characters, backstories, motivations, and adventures in the same way as you plan your sessions… one session at a time.
24:40 Providing the characters with stakes that really matter.
26:15 Weak hooks with adventures that were meant to be from tournament modules and how we’ve tied characters in.
29:25 Remembering the perspective of the characters, not the audience.
32:00 Creating a one-sheet Campaign Guide (like Mike Shea’s) to help players tie the characters in at creation.
38:35 Final Thoughts.
152 에피소드
Manage episode 429997416 series 2777938
Immersion in your D&D game. It’s one of the most sought after and asked about topics in the whole DMing Multiverse. The real trick always lies in how well you can tie together all the seemingly disparate pieces of your group – characters, backstories, motivations, and adventures – into one cohesive, epic story.
In this episode, Tony, Chris, and Dave answer a listener question about how to best tie their characters into their newest campaign, Tomb of Annihilation, following the finale of their Curse of Strahd campaign. Along the way, we brainstorm how to tie these two adventures together into one large epic story.
4:02 We delve into what we thought the question really was… how do you tie Curse of Strahd and Tomb of Annihilation together?
7:15 What to do with Curse of Strahd’s Megaliths?
8:00 Published material, like Curse of Strahd, is great fodder for ideas of how and where to tie characters into the story.
9:10 The heavy lift of some published material, like Tomb of Annihilation, in hooking the characters into the story.
11:05 Detailed backstories vs the blank slate as well as DM Tony’s idea of “Reactive” backstories.
15:20 Tying in the characters, backstories, motivations, and adventures in the same way as you plan your sessions… one session at a time.
24:40 Providing the characters with stakes that really matter.
26:15 Weak hooks with adventures that were meant to be from tournament modules and how we’ve tied characters in.
29:25 Remembering the perspective of the characters, not the audience.
32:00 Creating a one-sheet Campaign Guide (like Mike Shea’s) to help players tie the characters in at creation.
38:35 Final Thoughts.
152 에피소드
모든 에피소드
×플레이어 FM에 오신것을 환영합니다!
플레이어 FM은 웹에서 고품질 팟캐스트를 검색하여 지금 바로 즐길 수 있도록 합니다. 최고의 팟캐스트 앱이며 Android, iPhone 및 웹에서도 작동합니다. 장치 간 구독 동기화를 위해 가입하세요.