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The 3 Wise DMs에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 The 3 Wise DMs 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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My Name’s the Teacher: Making Leveling with Character Abilities, Oaths, and Patrons Matter in your Dungeons & Dragons Campaign

41:35
 
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Manage episode 363287262 series 2777938
The 3 Wise DMs에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 The 3 Wise DMs 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Sleep takes you as you wrap yourself into your bedroll in your campsite in the forest. Your slumber is surprisingly restful this night. As you wake in the morning, you find yourself having taken an Oath to a God and possessing several new spells…

Not very satisfying, right?

We can all understand that Fighters and Rogues just get better at doing the things they do, but what about Paladins, Warlocks, Clerics, etc… characters that gain incredibly powerful class abilities that are not of this world? In this episode, Tony, Chris, and Dave discuss how they make character choices in leveling matter more when it comes to BIG class changes.

1:00 Check out our affiliate link at www.FanRollDice.com/ref/2871

for 10% off your entire dice and accessories order!

2:40 Easiest way to start making these choices matter?

Backstories!

4:00 Using narrative outside the session to help fill out

the big character changes… Oaths, Patrons, etc.

5:30 Not just for the DM – taking the initiative as a player

with your character development.

7:10 Have a story reason for big character changes with

abilities, feats, etc.

9:00 How we handle players that play classic archetypes in unconventional

ways.

11:30 Making Oaths to Gods and Deities carry the weight they

require.

12:40 Are Warlocks inherently evil?

15:10 What do Warlock patrons want?

18:45 DM-Player Communication to fit mechanical choices into

the overall story.

23:45 An Aside: DM Tony’s new method of multiclassing that

we’re using in Journey to Ragnarök.

26:40 Believable Character progression is the spice in your

campaign stew.

27:50 Let the players help you plant the seeds for their

choices that create the story.

34:50 Final Thoughts.

  continue reading

157 에피소드

Artwork
icon공유
 
Manage episode 363287262 series 2777938
The 3 Wise DMs에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 The 3 Wise DMs 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Sleep takes you as you wrap yourself into your bedroll in your campsite in the forest. Your slumber is surprisingly restful this night. As you wake in the morning, you find yourself having taken an Oath to a God and possessing several new spells…

Not very satisfying, right?

We can all understand that Fighters and Rogues just get better at doing the things they do, but what about Paladins, Warlocks, Clerics, etc… characters that gain incredibly powerful class abilities that are not of this world? In this episode, Tony, Chris, and Dave discuss how they make character choices in leveling matter more when it comes to BIG class changes.

1:00 Check out our affiliate link at www.FanRollDice.com/ref/2871

for 10% off your entire dice and accessories order!

2:40 Easiest way to start making these choices matter?

Backstories!

4:00 Using narrative outside the session to help fill out

the big character changes… Oaths, Patrons, etc.

5:30 Not just for the DM – taking the initiative as a player

with your character development.

7:10 Have a story reason for big character changes with

abilities, feats, etc.

9:00 How we handle players that play classic archetypes in unconventional

ways.

11:30 Making Oaths to Gods and Deities carry the weight they

require.

12:40 Are Warlocks inherently evil?

15:10 What do Warlock patrons want?

18:45 DM-Player Communication to fit mechanical choices into

the overall story.

23:45 An Aside: DM Tony’s new method of multiclassing that

we’re using in Journey to Ragnarök.

26:40 Believable Character progression is the spice in your

campaign stew.

27:50 Let the players help you plant the seeds for their

choices that create the story.

34:50 Final Thoughts.

  continue reading

157 에피소드

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