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KnowledgeOwl and Kate Mueller에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 KnowledgeOwl and Kate Mueller 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Empathy advocacy: Designing docs for all emotional states with Ryan Macklin

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Manage episode 498755805 series 2568080
KnowledgeOwl and Kate Mueller에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 KnowledgeOwl and Kate Mueller 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Learn how Ryan Macklin's "empathy advocacy" framework helps you design documentation that works for users in all emotional states (e.g. anxious, frustrated, exhausted, and curious/distractible) rather than assuming everyone comes to your docs in a perfect state of clarity.

Ryan and I discuss his unique path into technical writing, starting from his early computer hacking days and role-playing game writing background. Ryan explains how writing and editing tabletop games taught him that documentation is harder than technical writing because it requires creating user interfaces for "disconnected, squishy brains" while making content engaging enough that users won't simply abandon it for alternatives. This experience, combined with his personal journey through therapy and understanding neurodiversity, eventually led him to develop the empathy advocacy framework.

Our conversation centers around Ryan's empathy advocacy concept, which focuses on writing for users who aren’t calm. These users might be in four key cognitive states: anxious, frustrated, exhausted, and curious/distractible. Rather than designing documentation for the "happy path" or optimal users, Ryan advocates for considering people who may be dealing with high ambient stress, acute stress from urgent problems, cognitive depletion, or distractibility. The "stupid users" developers complain about are often just busy, stressed people whose brains aren't optimally processing information.

We explore practical applications of empathy advocacy concepts, including strategic screenshot reduction to minimize cognitive load, restructuring and tightly scoping FAQs to avoid information architecture problems, and understanding that every element in documentation has a "tax" on your user’s mental energy.

The episode also includes practical advice on social capital management, documentation stewardship, and the importance of "failing forward" rather than getting stuck in perfectionism.

About Ryan Macklin:

Ryan splits his cerebral time between tech writing, UXing, coding, and game design. By day, Ryan writes and edits software and hardware requirements. Otherwise, he works on game or tooling projects, light woodworking, and land improvement projects on his homestead in southern Michigan. Warning: Ask him about UX in games, and he may talk your ear off.

Resources discussed in this episode:

Join the discussion by replying on Bluesky

Contact The Not-Boring Tech Writer team:

We love hearing your ideas for episode topics, guests, or general feedback:

Contact Kate Mueller:

Contact Ryan Macklin:

Contact KnowledgeOwl:

  continue reading

63 에피소드

Artwork
icon공유
 
Manage episode 498755805 series 2568080
KnowledgeOwl and Kate Mueller에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 KnowledgeOwl and Kate Mueller 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Learn how Ryan Macklin's "empathy advocacy" framework helps you design documentation that works for users in all emotional states (e.g. anxious, frustrated, exhausted, and curious/distractible) rather than assuming everyone comes to your docs in a perfect state of clarity.

Ryan and I discuss his unique path into technical writing, starting from his early computer hacking days and role-playing game writing background. Ryan explains how writing and editing tabletop games taught him that documentation is harder than technical writing because it requires creating user interfaces for "disconnected, squishy brains" while making content engaging enough that users won't simply abandon it for alternatives. This experience, combined with his personal journey through therapy and understanding neurodiversity, eventually led him to develop the empathy advocacy framework.

Our conversation centers around Ryan's empathy advocacy concept, which focuses on writing for users who aren’t calm. These users might be in four key cognitive states: anxious, frustrated, exhausted, and curious/distractible. Rather than designing documentation for the "happy path" or optimal users, Ryan advocates for considering people who may be dealing with high ambient stress, acute stress from urgent problems, cognitive depletion, or distractibility. The "stupid users" developers complain about are often just busy, stressed people whose brains aren't optimally processing information.

We explore practical applications of empathy advocacy concepts, including strategic screenshot reduction to minimize cognitive load, restructuring and tightly scoping FAQs to avoid information architecture problems, and understanding that every element in documentation has a "tax" on your user’s mental energy.

The episode also includes practical advice on social capital management, documentation stewardship, and the importance of "failing forward" rather than getting stuck in perfectionism.

About Ryan Macklin:

Ryan splits his cerebral time between tech writing, UXing, coding, and game design. By day, Ryan writes and edits software and hardware requirements. Otherwise, he works on game or tooling projects, light woodworking, and land improvement projects on his homestead in southern Michigan. Warning: Ask him about UX in games, and he may talk your ear off.

Resources discussed in this episode:

Join the discussion by replying on Bluesky

Contact The Not-Boring Tech Writer team:

We love hearing your ideas for episode topics, guests, or general feedback:

Contact Kate Mueller:

Contact Ryan Macklin:

Contact KnowledgeOwl:

  continue reading

63 에피소드

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