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Back in the Game: EA's Near Death Experience with Andy Billings

38:22
 
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Manage episode 184897744 series 126087
mark bidwell and Mark bidwell에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 mark bidwell and Mark bidwell 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In this episode, Andy Billings, Vice President of Profitable Creativity at Electronic Arts, joins us. Andy is co-founder of Electronic Arts University, an internship program for graduates to begin careers in gaming, and is also an Innovation Advisor for the think tank, Singularity University, as well as to some of the largest corporate organisations within the USA.

What Was Covered

  • How EA suffered a ‘near-death experience’ and rapid decline in profits through not responding fast enough to the digital gaming revolution and how the company used this experience to transform its culture, go to market approach and relationships with its gamers
  • How the company categorises innovation in three ways - Incremental, Breakthrough, and Disruptive – to maximise return on the energy and creativity within its business
  • How EA marries process, guidelines and practices with creativity to stay relevant in a rapidly evolving market where development cycles can be up to five years

Key Takeaways and Learnings

  • How embracing small i - incremental innovation at the enterprise level can allow it to be part of the day to day operations of the organization and not just the responsibility of an R&D lab
  • How EA transformed their customer relationship practices (what they call Player First) and how the results of these gamer interactions drive other core processes such as game release schedules
  • The importance of a learning mindset to a hits based company so that the inevitable misses can help create future value - or as Andy says, “Never try and help the organisation learn twice exactly the same way”

Resources

  continue reading

123 에피소드

Artwork
icon공유
 
Manage episode 184897744 series 126087
mark bidwell and Mark bidwell에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 mark bidwell and Mark bidwell 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In this episode, Andy Billings, Vice President of Profitable Creativity at Electronic Arts, joins us. Andy is co-founder of Electronic Arts University, an internship program for graduates to begin careers in gaming, and is also an Innovation Advisor for the think tank, Singularity University, as well as to some of the largest corporate organisations within the USA.

What Was Covered

  • How EA suffered a ‘near-death experience’ and rapid decline in profits through not responding fast enough to the digital gaming revolution and how the company used this experience to transform its culture, go to market approach and relationships with its gamers
  • How the company categorises innovation in three ways - Incremental, Breakthrough, and Disruptive – to maximise return on the energy and creativity within its business
  • How EA marries process, guidelines and practices with creativity to stay relevant in a rapidly evolving market where development cycles can be up to five years

Key Takeaways and Learnings

  • How embracing small i - incremental innovation at the enterprise level can allow it to be part of the day to day operations of the organization and not just the responsibility of an R&D lab
  • How EA transformed their customer relationship practices (what they call Player First) and how the results of these gamer interactions drive other core processes such as game release schedules
  • The importance of a learning mindset to a hits based company so that the inevitable misses can help create future value - or as Andy says, “Never try and help the organisation learn twice exactly the same way”

Resources

  continue reading

123 에피소드

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