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Mozilla에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Mozilla 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Mozilla에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Mozilla 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

One of the most successful recruitment tools the U.S. Army ever made was…a video game? Sometimes without even knowing it, gaming elements in technology — often designed for addiction — are incentivizing you to think certain ways and do certain things. Join Veronica Belmont and co-pilot Ashley Carman as they explore the rise of gamification in our everyday lives, its positives and negatives, and its future.

IRL is an original podcast from Mozilla. For more on the series go to irlpodcast.org

Ashley Carman is the co-host of the tech podcast, "Why’d You Push That Button?"

Natasha Dow Schüll has written several books including Keeping Track and Addiction by Design. She uses the Freedom App to lock herself offline.

Long before the Internet, games were a source of entertainment, comradery, and learning. The rise of technology-enabled games to take on video form, and gaming as we know it became popular. Big Tech now gamifies most elements of our online life. The more you know about the evolution of games and why we are all so connected to them, the more you can see how they’re used to sometimes make online experiences better and sometimes more addictive. Here's more on the games we play online, from Mozilla.

Leave a rating or review in Apple Podcasts so we know what you think.

  continue reading

56 에피소드

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IRL: Online Life is Real Life

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Manage episode 212811138 series 1460097
Mozilla에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Mozilla 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

One of the most successful recruitment tools the U.S. Army ever made was…a video game? Sometimes without even knowing it, gaming elements in technology — often designed for addiction — are incentivizing you to think certain ways and do certain things. Join Veronica Belmont and co-pilot Ashley Carman as they explore the rise of gamification in our everyday lives, its positives and negatives, and its future.

IRL is an original podcast from Mozilla. For more on the series go to irlpodcast.org

Ashley Carman is the co-host of the tech podcast, "Why’d You Push That Button?"

Natasha Dow Schüll has written several books including Keeping Track and Addiction by Design. She uses the Freedom App to lock herself offline.

Long before the Internet, games were a source of entertainment, comradery, and learning. The rise of technology-enabled games to take on video form, and gaming as we know it became popular. Big Tech now gamifies most elements of our online life. The more you know about the evolution of games and why we are all so connected to them, the more you can see how they’re used to sometimes make online experiences better and sometimes more addictive. Here's more on the games we play online, from Mozilla.

Leave a rating or review in Apple Podcasts so we know what you think.

  continue reading

56 에피소드

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