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July 2022: Digital Intervention for Cognitive Deficits in Major Depression
Manage episode 333030274 series 1776860
Dr. Richard S.E. Keefe (Duke University Medical Center, Durham, North Carolina) discusses an article looking at an intervention for major depressive disorder that takes the form of a videogame. Afterwards, AJP Editor-in-Chief Dr. Ned Kalin discusses the July issue’s theme.
- Keefe interview: [01:00]
- What were your results? [03:13]
- What do videogames offer as a depression intervention? [03:43]
- Differences between the intervention and the control intervention [05:05]
- What was the impact of the interventions? [06:51]
- What were the limitations of the design and what might change going forward? [08:10]
- Does the patient’s perception of the effectiveness of the intervention matter? [09:20]
- How the intervention differs from a similar intervention aimed at children [10:19]
- Is there an advantage to “hiding” the intervention as a videogame? [11:33]
- Designing a game and an intervention that work simultaneously [13:27]
- What next for your research? [15:05]
- Kalin interview [16:11]
- Keefe et al. [16:22]
- Tabuteau et al. [18:15]
- Ge et al. [20:54]
- Pan et al. [22:01]
- Tamm et al. [23:47]
- Pizzagalli [25:30]
- Grogans et al. [26:02]
Be sure to let your colleagues know about the podcast, and please rate and review it on Apple Podcasts, Google Podcasts, Stitcher, Spotify, or wherever you listen to it.
Subscribe to the podcast here.
Listen to other podcasts produced by the American Psychiatric Association.
Browse articles online.
How authors may submit their work.
Follow the journals of APA Publishing on Twitter.
E-mail us at [email protected]
211 에피소드
Manage episode 333030274 series 1776860
Dr. Richard S.E. Keefe (Duke University Medical Center, Durham, North Carolina) discusses an article looking at an intervention for major depressive disorder that takes the form of a videogame. Afterwards, AJP Editor-in-Chief Dr. Ned Kalin discusses the July issue’s theme.
- Keefe interview: [01:00]
- What were your results? [03:13]
- What do videogames offer as a depression intervention? [03:43]
- Differences between the intervention and the control intervention [05:05]
- What was the impact of the interventions? [06:51]
- What were the limitations of the design and what might change going forward? [08:10]
- Does the patient’s perception of the effectiveness of the intervention matter? [09:20]
- How the intervention differs from a similar intervention aimed at children [10:19]
- Is there an advantage to “hiding” the intervention as a videogame? [11:33]
- Designing a game and an intervention that work simultaneously [13:27]
- What next for your research? [15:05]
- Kalin interview [16:11]
- Keefe et al. [16:22]
- Tabuteau et al. [18:15]
- Ge et al. [20:54]
- Pan et al. [22:01]
- Tamm et al. [23:47]
- Pizzagalli [25:30]
- Grogans et al. [26:02]
Be sure to let your colleagues know about the podcast, and please rate and review it on Apple Podcasts, Google Podcasts, Stitcher, Spotify, or wherever you listen to it.
Subscribe to the podcast here.
Listen to other podcasts produced by the American Psychiatric Association.
Browse articles online.
How authors may submit their work.
Follow the journals of APA Publishing on Twitter.
E-mail us at [email protected]
211 에피소드
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