Ein Podcast übers Geschichtenerzählen und Rollenspielen. Alle zwei Wochen aus Wien mit Markus Widmer und Harald Eckmüller. Interviews mit Designern oft in Englisch.
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Indie Game Movement - The podcast about the business and marketing of indie games.
Andrew Pappas, Game Marketing Strategist and Consultant
Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you’re an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
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Podcast de video games sobre jogos independentes, o universo e tudo mais. Saiba mais sobre os melhores jogos indie, com notícias, opiniões, recomendações ou análises. Não entre em pânico. Venha para o Lado Indie da Força!
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Every week, Ghost Volta staff members talk about everything related to indie games. Listen to us chat about indie game news, announcements,what we're playing, and more.
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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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Ever pick up a weird indie game and wonder "what's all that about?" Well come and wonder with us at NPC Dialogue; a reaction-based talk show where your party of AJ, JJ, and Mike do their best to make sense of the small and unconventional in gaming. For a few episodes at a time, we will target a specific game to wrestle with and go as indepth as we can about it's mechanics, story, themes, and any other fun abstractions that makes everyone's head spin. So come join us as we dive into the weird ...
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Each week Mike, Phil, Jordan, and Roger discuss the indie games that they are currently playing on the Nintendo Switch. Plus they review a game in their Switching On A Budget segment - focusing on games that are $10 or less.
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Ep 358 - Creating Immersive Adventures While Keeping Things Simple with Dave Gilbert
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In an industry dominated by action, and complex graphics, creating immersive experiences with simple mechanics can be a daunting endeavor. However, sometimes there's more potential than meets the eye, especially when looking to stand out. Today, we're going to investigate how simple, niche genres can also provide depth, creating a level of immersio…
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Kathryn Hymes and Thorny Games are known for language-focused story-games, and in this episode she joins us to talk about Sign—the “almost” LARP they wrote for the Golden Cobra, and give us a sneak peek at what she’ll do and bring to the 3W6 Con in August.저자 Harald Eckmüller & Markus Widmer
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Ep 357 - Crafting Authentic Brand Identities that Stand Out with Anni Valkama
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Crafting an authentic brand is crucial for indie games, especially when trying to stand out in a competitive market, but despite the need, it can be a real struggle for developers to define their positioning and know exactly what will cut through the noise. In this episode, we're going to discuss valuable insights on effective branding strategies, …
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Ep 356 - Maximizing Brand Impact Through Content Creation with Sophia Miller
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Standing out in a crowded market or busy industry is always a challenge, especially as an indie studio. But what if there was to stand out and create impact while shaping your studio's identity? Well, it's all possible as today we'll explore the power of content creation and how that can not only create awareness and engagement but help showcase yo…
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Aktuell läuft die Vorbestellung für Dialekt bei System Matters. Das ist die deutsche Übersetzung des Erzählspielklassikers Dialect von Kathryn Hymes, unserer Guest of Honor bei der 3W6 Con 2024 und ebenfalls Autorin von Sign (siehe letzte Folge). Deshalb war Markus in seiner Rolle als Übersetzer des Spiels letzte Woche zu Gast bei 3P auf Twitch und…
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Ep 355 - How Micro Indie Teams Can Create Macro Results with Willem Delventhal
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Any indie studio starting out has to overcome a variety of daunting tasks, but when your working with a micro team, the process can be overwhelming. But, it doesn't have to be. So today, we're going to discover the key to turning small-scale efforts into big-time results, as we delve into navigating the development process, crafting effective marke…
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Ep 354 - Leveraging Your Brand Across Different Arenas with Angelica Chapman-Sykes
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In an industry where branding bridges diverse platforms and mediums, navigating its nuances presents a lot of different challenges. But overcoming them, can create lots of new opporutnities. Join us as we delve into different strategies and perspectives that can guide your brand seamlessly across different arenas, regardless of your stance, values …
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https://thornygames.com/pages/sign저자 Harald Eckmüller & Markus Widmer
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Ep 353 - Navigating the Publishing Landscape with Jay Powell
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Currently it's a struggle to determine what exactly is the right path to get a publisher for your project, especially knowing that publishers are more selective than ever, while the number of projects keep growing. That's why today we're going to discuss the challenges and opportunities, learning expert insights on how to identify publishers, perfe…
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Ep 352 - Aligning Marketing with the Development Process with Benoit Scappazzoni
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Typically when looking at marketing and development, many see these areas as being completely different, therefor becoming siloed. But in doing so, this can easily lead to lots of missed opportunities, creating more friction and challenges in creating visibility and momentum that projects need. So today, we're going to delve into insights and prove…
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저자 Harald Eckmüller & Markus Widmer
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Ep 351 - Creating Impactful Production and Collaboration with Ewa Stiller
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Having a clearly defined production and collaboration process can make all the difference in how a project progresses. However, it's not always easy to achieve, and sometimes can feel like a mystery that takes forever to solve. So today, we're going to delve into various obstacles related to this, and uncover strategies for overcoming them, discuss…
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Ep 350 - Effectively Using Knowledge Gates and Invisible Aid with Nicolae Berbece
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When it comes to introducing a new world to players, sometimes the process can be difficult to grapple with, esepcially when trying to balance between necessary guidance while fostering organic discovery. Too far in either direction can create friction, potentially creating a lack-luster experience for the player. So today, we're going to discuss h…
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Ep 349 - Mastering Creativity within the Game Development Process with Lisa Karaseva
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In the fast-paced world of game development, mastering creativity is essential but often poses significant challenges. We'll explore how developers navigate the delicate balance between performance and aesthetics, drawing insights from classic games and comparing creative processes across industries. Join us as we uncover innovative solutions and f…
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Ep 348 - Understanding User Behavior and Maximizing Player Retention with Patrick Rose
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Retaining players for any game is a constant challenge. While it's an ongoing obstacle many of us face, sometimes, having a better understanding of players can go a long way. Join us today as we delve into the realm of user behavior, exploring strategies to captivate and maximize player retention. Discover how understanding player psychology and im…
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Ben Robbins is known for GM-less world-building games in general, and for Microscope in particular. He joins us to discuss his new game In This World, his psychology thesis on TTRPGs and many other things.저자 Markus Widmer & Harald Eckmüller
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Ep 347 - Taking Flight Using Passion and Not Winging It with Megan Fox
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Trying to stand out as an indie game developer can sometimes be as daunting as flying without wings. Sometimes though, all it takes is a bird's eye view is to get the perspective you need to differentiate yourself and get noticed. In today's episode, we're going to explore how one studio soars above the rest, crafting wildly memorable games centere…
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Ep 346 - Supercharging the Development Process with Seth Coster
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If there is one thing a developer and teams strive for, it's to maintain quality while consistently hitting milestones. But sometimes it's a struggle finding that sweet spot where quality and efficiency align. In today's epsiode, we're digging into the intricacies of optimizing production, from uncovering expert strategies for efficient solutions t…
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Nationen haben Grenzen ... Die Polizei trägt Dienstmarken ... Du arbeitest für Geld ...Das ist die Welt, die wir erwarten. Aber was wäre, wenn einige dieser Dinge anders wären?Im Spiel "In This World" erschafft und erkundet ihr gemeinsam eine Welt, und in dieser Welt könnt ihr Dinge in Frage stellen und euch Alternativen vorstellen.…
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Ep 345 - Using Fulfilling Strategies to Create Long-Term Sustainability with Helen Carmichael
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Acheiving commercial success from an initial release is always a challenge for small indie studios, but developing lasting sustainability in a constantly changing landscape is an entirely different feat. So today, we're going to explore strategies that promote sustainability by identifying key elements that can contribute to sustainability and how …
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Ep 344 - Creating Impact Using a Diversified Approach with Anisa Sanusi
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Within the game industry, underrepresented voices face formidable obstacles, hindering their progress and potential. Amidst these challenges, fostering empathy and embracing diversified approaches offer transformative solutions. Explore the power of mentorship, the impact of empathy, and the role of diversity in shaping a vibrant, inclusive gaming …
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Wir starten eine kleine Reihe über das neue Spiel von Ben Robbins: In This World. Es ist nicht sein erstes Spiel über das Erschaffen von Welten, und deswegen sehen wir uns in dieser Folge an, wie Worldbuilding Games funktionieren und sich seit seinem Klassiker Microscope weiterentwickelt haben.저자 Markus Widmer und Harald Eckmuller
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Ep 343 - Strategies for Success in Studio Operations with Heidy Motta
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In any game studio, managing the day-to-day and long term operations efficiently can be a challenge. And finding a balance that promotes flow and sustainability sometimes may feel out of reach. Today, we're going to discuss everything from techniques that cover the day-to-day tasks to overarching visions and goals, and how to strike that balance so…
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Ep 342 - Connecting with Players Through Meaningful Narrative Experiences with Aureus Gaj
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In any narrative-driven game, finding the delicate balance between a captivating story and engaging gameplay is essential. If either element falls short, players may struggle to connect with the game on a meaningful level, potentially providing an unfulfilling experience. Today, we’re going to understand the complexities of narrative design, ways t…
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Vee Hendro of Storybrewers shares her thoughts on designing accessible games for people new to roleplaying games and how everything from cultural advisors to other games influenced the final shape of Villagesong.저자 Harald Eckmüller & Markus Widmer
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Ep 341 - Building Better Game Companies with Martijn van Zwieten
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Many game studio leaders aspire to build better companies, but navigating the complexities of vision, focus, and adaptability can pose significant challenges. In this episode, we explore practical strategies for overcoming these hurdles and achieving clarity and growth in a competitive landscape. From maintaining focus amidst competing priorities t…
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IGM UPDATE - Back on Track, News and the Thumbs Up Challenge
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A bit off the cuff, but got some great updates, news and a fun little challenge as a means to appreciate...you! Want your free market analysis report? Then visit저자 RenGen Media
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Villagesong ist eine kleine Box mit schön gestalteten Karten, die viel Potenzial für Drama enthält. In diesem spielleitungslosen Erzählspiel von Vee Hendro (Storybrewers) übernehmt ihr die Rolle der Führungsperson eines Dorfes im alten Java, die harte Entscheidungen für ihre Gemeinschaft treffen und die Beziehung zu den Nachbardörfern aufrecht erha…
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Ep 340 - Jump Starting Your Game Business with Matteo Uguzzoni
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In the current indie game landscape, studios and developers often grapple with limited resources, and are always looking for ways they can stand out. But standing out isn’t always associated with creating awareness. Today, we’re going to explore what it takes to really jump start your business, from how to acquire valuable resources to avoiding cos…
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Diesmal sehen wir uns an wie Spielkarten in Erzählrollenspielen genutzt werden, wie das Spielgefühl und das Spiel sich dadurch verändert, und ob wir Würfel-Traditionalisten sind und bleiben.저자 Harald Eckmüller & Markus Widmer
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