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Virtual Velo Podcast에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Virtual Velo Podcast 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Ep. 33: MyWhoosh Speaks Publicly For the 1st Time and The Zwift Games

1:03:04
 
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Manage episode 382952510 series 3434467
Virtual Velo Podcast에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Virtual Velo Podcast 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In Episode Thirty-Three of the Virtual Velo Podcast, on the day that virtual platform MyWhoosh and the UCI released details about the 2024 Live Cycling Esports World Championship Final in Abu Dhabi, Race Control and Events Manager Matt Smithson chose the Virtual Velo Podcast to speak publicly for the first time and make the announcement.

Chris and Si ask the questions the community has been wondering since the news that MyWhoosh won the bid for the next three years shocked the cycling esports world. Matt shares his perspective on MyWhoosh’s past, present, and future and responds to the naysayers.

Massive prize purses, performance verification and authenticity, hardware and device specs, platform stability, race dynamics, and draft mechanics, it’s all out there.

Why did the UCI choose MyWhoosh? You may have a better idea after listening to Matt lend a voice to the cycling esports community.

Plus, Chris and Si give the rundown on The Zwift Games. Do you have what it takes to be the best Zwifter in the World? The Zwift Games are your chance to find out.

The Zwift Games Will Crown World’s #1 Across Three Championship Races. Zwift announces the inclusive community event to discover the World’s top Zwifter in a multi-format competition poised to set new participation records.

For an even deeper dive, check out the following articles cited in the episode.

Clip in and take a conversational ride with us as we lend a voice to the digital athlete and bridge the gap between athlete and avatar!

  continue reading

59 에피소드

Artwork
icon공유
 
Manage episode 382952510 series 3434467
Virtual Velo Podcast에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Virtual Velo Podcast 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In Episode Thirty-Three of the Virtual Velo Podcast, on the day that virtual platform MyWhoosh and the UCI released details about the 2024 Live Cycling Esports World Championship Final in Abu Dhabi, Race Control and Events Manager Matt Smithson chose the Virtual Velo Podcast to speak publicly for the first time and make the announcement.

Chris and Si ask the questions the community has been wondering since the news that MyWhoosh won the bid for the next three years shocked the cycling esports world. Matt shares his perspective on MyWhoosh’s past, present, and future and responds to the naysayers.

Massive prize purses, performance verification and authenticity, hardware and device specs, platform stability, race dynamics, and draft mechanics, it’s all out there.

Why did the UCI choose MyWhoosh? You may have a better idea after listening to Matt lend a voice to the cycling esports community.

Plus, Chris and Si give the rundown on The Zwift Games. Do you have what it takes to be the best Zwifter in the World? The Zwift Games are your chance to find out.

The Zwift Games Will Crown World’s #1 Across Three Championship Races. Zwift announces the inclusive community event to discover the World’s top Zwifter in a multi-format competition poised to set new participation records.

For an even deeper dive, check out the following articles cited in the episode.

Clip in and take a conversational ride with us as we lend a voice to the digital athlete and bridge the gap between athlete and avatar!

  continue reading

59 에피소드

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