We promise we are not as Horrible as you think at video games, well maybe. Join us in a weekly show discussing video games, the culture around it and the latest topics going on in the industry. You’ll find insightful discussions , game reviews, and industry news that cater to all gaming enthusiasts. Join us as we dive deep into the world of gaming, sharing our thoughts and experiences. Give us a listen and share us with your friends. Your feedback is always welcome, and we appreciate your su ...
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Karl Kuras에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Karl Kuras 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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<div class="span index">1</div> <span><a class="" data-remote="true" data-type="html" href="/series/travis-makes-money">Travis Makes Money</a></span>
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You can't save your way to your dream life anymore. The truth is, you’re gonna need to learn to make more money. The Travis Makes Money Podcast is not your typical personal finance show. Rather than shaming you for buying a Starbucks coffee or pressuring you to become a billionaire, we focus on empowering you to make more money so you can enjoy life today while preparing for your future. You don’t have to cut back so much that you miss out on the present, and you don’t need to become the next Jeff Bezos either. Hosted by veteran podcaster Travis Chappell, each daily episode features interviews with regular people just like you – yes, you – who have learned how to make more money in unique and unconventional ways. From turning side hustles into an extra six figures to building massive business empires, these conversations dive into the mindset shifts, hard-earned lessons, and simple strategies that helped these individuals succeed. With over 1,000 podcast episodes under his belt, Travis has developed a unique ability to pull out inspiring stories and practical advice you can apply to your own financial journey that you just won’t hear anywhere else. Whether you’re looking for strategies on side hustles, skill building, investing, building generational wealth, or just motivation to take your next steps, this podcast is your resource. Tune in daily for insights, actionable tips, and inspiration from some of the most successful and interesting money-makers on the planet.
Video Game Newsroom Time Machine
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Karl Kuras에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Karl Kuras 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Monthly show looking back at video game news headlines from 30, 40, and 50 years ago from around the globe. Follow us on Twitter @videonewsr2 and consider supporting our patreon at: https://www.patreon.com/user?u=7594060
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209 에피소드
모두 재생(하지 않음)으로 표시
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Karl Kuras에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Karl Kuras 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Monthly show looking back at video game news headlines from 30, 40, and 50 years ago from around the globe. Follow us on Twitter @videonewsr2 and consider supporting our patreon at: https://www.patreon.com/user?u=7594060
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209 에피소드
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1 Graeme Bayless - Part 4 - Crystal Dynamics, SCi, Namco, Fierce Wombat 1:34:41
1:34:41
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Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 4, we talk about the decade that Graeme spent in the wilderness of the game's industry, during which he worked on titles such as Tomb Raider Legend and Anniversary at Crystal Dynamics, tried to salvage projects like Enslaved, Dead to Rights Retribution and Splatterhouse at Namco, returned to sports titles at 2K Games before getting the chance to start his own studio, Fierce Wombat. Graeme gives us amazing insights into the life of a game dev like few others can or would. Recorded: January 2024 Video Version: https://www.patreon.com/posts/graeme-bayless-4-116996485 Check out parts 1-3 here: https://www.patreon.com/posts/graeme-bayless-1-111627155 https://www.patreon.com/posts/graeme-bayless-2-112571388 https://www.patreon.com/posts/graeme-bayless-3-114736184 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or https://bsky.app/profile/vgnrtm.bsky.social Or videogamenewsroomtimemachine@gmail.com Links: https://en.wikipedia.org/wiki/Crystal_Dynamics https://www.mobygames.com/game/21999/lara-croft-tomb-raider-legend/ https://en.wikipedia.org/wiki/Eidos_Interactive https://en.wikipedia.org/wiki/Elevation_Partners https://en.wikipedia.org/wiki/SCi_Games https://www.mobygames.com/game/28337/lara-croft-tomb-raider-anniversary/ https://www.mobygames.com/company/4069/2k-los-angeles/ https://www.imdb.com/title/tt0093936/ https://en.wikipedia.org/wiki/Namco https://www.mobygames.com/game/48563/enslaved-odyssey-to-the-west/ https://www.mobygames.com/game/20457/50-cent-bulletproof/ https://www.mobygames.com/group/281/legacy-of-kain-series/ https://www.mobygames.com/game/34698/major-league-baseball-2k8/ https://en.wikipedia.org/wiki/Brno https://www.mobygames.com/company/1438/2k-czech-sro/ Roger Hector - Atari, Disney, Sega, Namco, Sente - https://www.patreon.com/posts/72058794 https://www.mobygames.com/game/51171/dead-to-rights-retribution/ https://www.mobygames.com/game/49251/splatterhouse/ https://www.mobygames.com/company/21903/gunfire-games-llc/ https://x.com/fiercewombat https://www.fantasyflightgames.com/en/index/ https://www.gamezebo.com/upcoming/red-november-preview/ https://web.archive.org/web/20111127211439/http://www.fiercewombatgames.com/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com : https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Copyright Karl Kuras…
Commodore buys Amiga Jack Tramiel declares war on competition Nintendo announces US NES launch plans These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/121143199 7 Minutes in Heaven: Sabrewulf Video Version: https://www.patreon.com/posts/121098237 https://www.mobygames.com/game/14732/sabre-wulf/ Corrections: July 1984 Ep - https://www.patreon.com/posts/july-1994-116535754 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://en.wikipedia.org/wiki/Doctor_Pong https://gamehistory.org/atari-2600-tarzan/ https://www.giantbomb.com/photon-the-ultimate-game-on-planet-earth/3030-39589/ https://en.wikipedia.org/wiki/Acorn_Electron https://archive.org/details/book_video_games/page/n77/mode/2up 1974: Atari sells Japanese manufacturing to Namco https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-24.pdf pg. 49 Basketball a hit Cashbox august 3 1974 https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-04.pdf pg. 43 Clean Sweep 1 player https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-10.pdf pg. 50 Track 10 adds oil slick https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-17.pdf pg. 46 https://flyers.arcade-museum.com/videogames/show/2351 Gene Lipken joins Atari https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-24.pdf pg. 49 Medal Games are spreading Game Machine August 10, 1974 pg. 7 Cali SC rules in favor of pinball Cashbox Aug 10 1974 https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-10.pdf pg. 48 Coinop on the Price is Right Cashbox august 3 1974 https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-04.pdf pg. 43 https://en.wikipedia.org/wiki/The_Price_Is_Right 13 year olds simulate life on computer Two Youths Turn Computers on to 'Life', Hardford Courant, 11 Aug 1974, Page 3 http://www.rearden.com/people.php 1984: Silicon Valley proves resilient Gloom in the Valley . . . But a Silver Lining, Too, U.S. News & World Report, August 20, 1984, Section: Pg. 38, Byline: By JOANNE DAVIDSON Warner second quarter losses are massive Warner Communications reports huge loss, United Press International, August 2, 1984, Thursday, BC cycle Jack slashes prices Atari's Tramiel Gets Tough With Price Cuts, ADWEEK, August 13, 1984, Eastern Edition,Byline: By Gail Belsky Computer Entertainer Vol. 3 Number 5 pg. 1 https://archive.org/details/computer-entertainer-3-5/page/n13/mode/2up?view=theater Commodore to buy Amiga Commodore Deal With Amiga Set,The New York Times, August 17, 1984, Friday, Late City Final Edition, Section: Section D; Page 3, Column 6; Financial Desk Atari sues Amiga ATARI HEAD SUES ALLY THAT DEFECTED TO RIVAL, The New York Times, August 21, 1984, Tuesday, Late City Final Edition, Section: Section D; Page 1, Column 1; Financial Desk, Byline: By DAVID E. SANGER https://www.tech-insider.org/personal-computers/research/1984/0822.html Atari to introduce 16 and 32 bit systems Atari To Sell More-Powerful Computers, The Associated Press, August 27, 1984, Monday, AM cycle, Section: Business News, Byline: By STEVE WILSTEIN, Jack declares war on competition Computer Entertainer Vol. 3 Number 5 pg. 1 https://archive.org/details/computer-entertainer-3-5/page/n13/mode/2up?view=theater Jack can't collect Tramiel Reported Seeking $50 Million in Lieu of Atari Debts, The Associated Press, August 31, 1984, Friday, PM cycle, Section: Business News Imagine Megagames up for auction https://archive.org/details/Computer_Video_Games_Issue_034_1984-08_EMAP_Publishing_GB/page/n23/mode/2up Coleco unveils new marketing ploy Coleco will offer scholarships to some computer purchasers, United Press International, August 22, 1984, Wednesday, BC cycle, Section: Financial Advertising;At Coleco, The Adam Is Reborn, The New York Times, August 13, 1984, Monday, Late City Final Edition, Section: Section D; Page 8, Column 3; Financial Desk, Byline: By Pamela G. Hollie https://youtu.be/tklBAzg_cgw?si=rDW-RNgtAqd_7QHl VCRs and Action Figures muscle video games out of retail The Video Revolution, Newsweek, August 6, 1984 UNITED STATES EDITION, Section: BUSINESS; Pg. 50 Media Room, The Associated Press, August 12, 1984, Sunday, BC cycle Video killed the Video Game Star FROM PAC-MAN TO GI JOE, Forbes, August 13, 1984, Section: MONEY AND INVESTMENTS; The Columnists; Psychology & Investing; Pg. 138, Byline: By Srully Blotnick; Toys sales boom, United Press International, August 21, 1984, Tuesday, BC cycle, Section: Financial Playthings, August 1984. Video Game tie-ins come of age Allan Carr keeps bubbling to the top in a heady world, The San Diego Union-Tribune,August 12, 1984 Sunday, Section: ENTERTAINMENT; Pg. E-2, Byline: David Elliott, Movie Critic https://en.wikipedia.org/wiki/Cloak_%26_Dagger_%28video_game%29 https://www.imdb.com/title/tt0087065/?ref_=fn_al_tt_2 https://www.imdb.com/title/tt0088395/?ref_=nm_flmg_knf_t_4 ACTIVISION; To develop and market software based on Ghostbusters motion picture, Business Wire, August 28, 1984, Tuesday Gregory Fischbach Part 1 - Activision - Acclaim - https://www.patreon.com/posts/46578120 https://archive.org/details/popular-computing-weekly-1984-08-09/mode/1up?view=theater https://www.mobygames.com/company/6665/dktronics/ https://archive.org/details/OnlineTodayV03N08/page/n9/mode/2up https://www.mobygames.com/game/40828/paul-mccartneys-give-my-regards-to-broad-street/ Jay Balakrishnan - HESWare, Radical, Dynamics, Solid State Software - https://www.patreon.com/posts/jay-balakrishnan-103071267 Nintendo sees coinop sales plummet Nintendo anticipates greater sales, profit, The Japan Economic Journal, August 28, 1984, Section: SECURITIES; Pg. 16 Atari sells distributorship Replay, August 1984, pg. 3 Coin-op computers a bust Campus coin-op computers crash; Good product ahead of its time, United Press International, August 29, 1984, Wednesday, BC cycle, Section: Financial, Byline: By J.B. BLOSSER 3rd parties scrap releases Computer Entertainer Vol. 3 Number 5 pg. 11 IBM tries to save the PCJr I.B.M. RAISES DIVIDEND, OFFERS A FREE KEYBOARD, The New York Times, August 1, 1984, Wednesday, Late City , Final Edition, Section: Section D; Page 1, Column 1; Financial Desk, Byline: By STUART DIAMOND https://www.ebay.com/itm/335702730148 https://archive.org/details/pcjr-magazine-1984-volume-1/PCjr%20Magazine%20-%20198410%20-%20Volume%201%20Number%209/page/58/mode/2up?view=theater&q=512 https://archive.org/details/computer-entertainer-3-5/page/n14/mode/1up?view=theater https://www.atarimagazines.com/compute/issue59/review_lotus_123.php MICROPRO; Greets enhanced PCjr with WordStar, Business Wire, August 13, 1984, Monday IBM announces AT I.B.M.'S. NEW POWERHOUSE A T ;TWICE AS FAST AS OLD PC'S, The New York Times, August 15, 1984, Wednesday, Late City Final Edition, Section: Section D; Page 1, Column 3; Financial Desk, Byline: By DAVID E. SANGER https://archive.org/details/byte-magazine-1984-08/page/n9/mode/2up https://en.wikipedia.org/wiki/Olivetti_M24 SHORTAGE OF SEMICONDUCTORS EASES, The New York Times, August 27, 1984, Monday, Late City Final Edition, Section: Section D; Page 1, Column 3; Financial Desk, Byline: By DAVID E. SANGER https://archive.org/details/byte-magazine-1984-08/page/n11/mode/2up IBM and EC reach agreement WEEK IN BUSINESS;BEST WEEK EVER ON WALL STREET, The New York Times, August 5, 1984, Sunday, Late City , Final Edition, Section: Section 3; Page 14, Column 3; Financial Desk, Byline: By Nathaniel C. Nash IBM announces new business strategy for Europe I.B.M.'S NEW ROLE IN EUROPE, The New York Times, August 13, 1984, Monday, Late City Final Edition, Section: Section D; Page 1, Column 4; Financial Desk, Byline: By DAVID E. SANGER MSX to miss XMAS https://archive.org/details/popular-computing-weekly-1984-08-02/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-08-02/page/n2/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-08-09/page/n3/mode/1up?view=theater Amstrad pricing very competitive https://archive.org/details/cvg-magazine-034/page/n125/mode/1up?view=theater https://archive.org/details/cvg-magazine-034/page/n119/mode/1up?view=theater Sinclair launches Speccy bundle https://archive.org/details/home-computer-weekly-magazine-new/HomeComputerWeekly-074/ https://archive.org/details/popular-computing-weekly-1984-08-02/mode/1up?view=theater https://spectrumcomputing.co.uk/entry/20540/ZX-Spectrum/Spectrum_Six_Pack_ZX-Spectrum_48K_version Sinclair plans stock flotation https://archive.org/details/popular-computing-weekly-1984-08-09/page/n4/mode/1up?view=theater Sinclair wants to get into chip manufacturing https://archive.org/details/popular-computing-weekly-1984-08-16/page/n3/mode/2up https://archive.org/details/popular-computing-weekly-1984-08-23/page/n2/mode/1up?view=theater Sinclair earnings miss expectations https://archive.org/details/popular-computing-weekly-1984-08-23/page/n4/mode/1up?view=theater Dragon goes to Espana! Spanish take over failed Dragon computer maker, Financial Times (London,England), August 15, 1984, Wednesday, Section: SECTION I; Pg. 12, Byline: BY CHARLES BATCHELOR IN LONDON https://en.wikipedia.org/wiki/Dragon_32/64#Product_history https://www.amazon.es/Cinco-Duros-HISTORIA-VIDEOJUEGO-ESPA%C3%91A/dp/8410031469 https://www.npr.org/sections/money/2017/02/17/515850029/episode-755-the-phone-at-the-end-of-the-world Macintosh software still scarce https://archive.org/details/byte-magazine-1984-08/page/n243/mode/2up Michael Dornbrook Part 1 - Infocom - https://www.patreon.com/posts/44335732 MIDI comes to micros https://archive.org/details/cvg-magazine-034/page/n125/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-08-16/mode/2up Pioneer launchees interactive laser disc https://archive.org/details/computer-entertainer-3-5/page/n13/mode/2up?view=theater https://archive.org/details/Creative_Computing_1984-08/page/n11/mode/2up Byte profiles 6502 successor https://archive.org/details/byte-magazine-1984-08/page/n129/mode/2up Great space race budget breaks records https://archive.org/details/home-computer-weekly-magazine-new/HomeComputerWeekly-077/ https://www.mobygames.com/game/190868/the-great-space-race/ Lord British given credit for Questron https://archive.org/details/Computer_Gaming_World_Issue_4.4/page/n30/mode/1up?view=theater Joel Billings - SSI - https://www.patreon.com/posts/36827469 US games flood UK https://archive.org/details/popular-computing-weekly-1984-08-23/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/U.S._Gold Virgin goes for quality https://archive.org/details/popular-computing-weekly-1984-08-30/mode/1up?view=theater Domark launches with big contest https://archive.org/details/popular-computing-weekly-1984-08-30/page/n4/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-08-30/page/n26/mode/1up?view=theater Sexy Games get activists in a tissy https://archive.org/details/home-computer-weekly-magazine-new/HomeComputerWeekly-076/mode/2up Computer adoption in schools still slow Stumbling into the computer age, Forbes, August 13, 1984, Section: INDUSTRIES; Pg. 35, Byline: By Kathleen R. Wiegner Computers find their purpose Road Warrior' rides again, Computerworld, August 13, 1984, Section: EDITORIAL; LECHT ON SCIENCE; Pg. 47, Byline: By Charles P. Lecht NABU gets software subsidiary "Sets Up Software Subsidiary; WHEELER SAYS HE MISSES 'BULLY PULPIT' BUT ENJOYS PRIVATE INDUSTRY, Communications Daily, August 20, 1984, Monday, Section: Vol. 4, No. 162; Pg. 5" Tech support goes online Telephone hot lines for software problems, Financial Times (London,England), August 29, 1984, Wednesday, Section: SECTION I; Technology; Professional Personal Computing; Pg. 5, Byline: PHILIP MANCHESTER WH Smith profits surge on computer sales RESULTS DUE NEXT WEEK, Financial Times (London,England), August 18, 1984, Saturday, Section: SECTION I; UK Companies; Pg. 17 Radio Shack loses ground TANDY'S SHIFTING SALES STRATEGY, The New York Times, August 19, 1984, Sunday, Late City Final Edition, Section: Section 3; Page 1, Column 3; Financial Desk, Length: 2350 words, Byline: By PETER W. BARNES Drug Store Chain sues Mattel Drug Chain Sues Mattel For Alleged Discrimination Against Retailer, The Associated Press, August 3, 1984, Friday, BC cycle, No Headline In Original, United Press International, August 3, 1984, Friday, BC cycle, Section: Financial, Length: 188 words, Dateline: SYRACUSE, N.Y. Data Age sues Mr. T HE PITIES THE FOOL, United Press International, August 20, 1984, Monday, BC cycle, Section: Domestic News, Byline: By FRANK SANELLO, United Press International Pirates go pro https://archive.org/details/popular-computing-weekly-1984-08-30/mode/1up?view=theater https://www.olx.pt/d/anuncio/jogos-spectrum-verso-portuguesa-de-coleccionador-da-microbaite-etc-IDICESX.html TVs adapt to the new media landscape HOME VIDEO; TV SETS: NEW FUNCTIONS, NEW FORMS, The New York Times, August 12, 1984, Sunday, Late City Final Edition, Section: Section 2; Page 24, Column 1; Arts and Leisure Desk, Byline: By HANS FANTEL Executives get high-tech The all-electronic Executive, Financial Times (London,England), August 4, 1984, Saturday, Section: SECTION I; The Information Revolution; Pg. 12, Byline: By Alan Cane Touch screen system used for tourists Touch computer for tourists boon to advertisers, promoters, United Press International, August 19, 1984, Sunday, BC cycle, Section: Financial, Byline: By JOHN J. SANKO Army introduces joystick controlled rocket Technology Today: Fiber-optic guided missiles -- ultimate video game, United Press International, August 20, 1984, Monday, BC cycle, Section: Domestic News, Byline: By WILLIAM HARWOOD, Gaming Jesus shall bare the mark No Headline In Original, United Press International, August 9, 1984, Thursday, AM cycle, Section: Domestic News Compu-Cruise to set sail https://archive.org/details/HomeComputerMagazine_Vol4_03_1984_Aug/page/n25/mode/2up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras…
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 3, we talk about job hunting in the games industry at the end of the 90s and his time at EA's Tiburon subsidiary working on Madden 2001 and 2002 as well as developing the NFL Street franchise. What is life like for a dev living in the crunch of annualized sports games? How are new franchises born? What is it like to move from studio to studio? Graeme gives us amazing insights into the life of a game dev like few others can or would. Recorded: December 2023 Check out parts 1 and 2 here: https://www.patreon.com/posts/graeme-bayless-1-111627155 https://www.patreon.com/posts/graeme-bayless-2-112571388 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: https://en.wikipedia.org/wiki/Ensemble_Studios https://en.wikipedia.org/wiki/Electronic_Arts https://www.mobygames.com/person/66180/john-schappert/ https://www.mobygames.com/company/2031/ea-orlando/ https://www.mobygames.com/person/107204/hugh-falk/ https://en.wikipedia.org/wiki/PlayStation#PlayStation_2 https://en.wikipedia.org/wiki/Iron_triangle_(US_politics) https://en.wikipedia.org/wiki/Erin_Hoffman https://www.mobygames.com/game/12193/nfl-street/ https://www.mobygames.com/game/73115/madden-nfl-2002/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Copyright Karl Kuras…
Sega's Saturn premiere flops Nintendo goes for cheap VR Commodore bankruptcy gets messy These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or https://bsky.app/profile/vgnrtm.bsky.social Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/116538674 1994: Sony reveals psx https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20060%20%28July%201994%29/page/n51/mode/1up?view=theater&sort=title_asc Tokyo Toy Show sees hardware premieres Bandai's BA-X https://archive.org/details/egm-2-july-1994/page/83/mode/1up https://en.wikipedia.org/wiki/Playdia Bandai rumors arise https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20060%20%28July%201994%29/page/n67/mode/1up?view=theater&sort=title_asc https://en.wikipedia.org/wiki/Apple_Pippin SNK's NeoGeoCD https://archive.org/details/egm-2-july-1994/page/126/mode/1up?view=theater https://en.wikipedia.org/wiki/Neo_Geo_CD NEC's PC FX https://archive.org/details/egm-2-july-1994/page/82/mode/1up https://en.wikipedia.org/wiki/PC-FX Sega's Saturn https://archive.org/details/egm-2-july-1994/page/106/mode/1up https://archive.org/details/egm-2-july-1994/page/n113/mode/1up https://archive.org/details/egm-2-july-1994/page/120/mode/1up https://en.wikipedia.org/wiki/Sega_Saturn Sega trying to avoid confusion Sega, Nintendo Bring Big Plans To CES, Billboard, July 9, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 70, Byline: BY MARILYN A. GILLEN Sega opens UK development studio Edge July 1994, pg. Nintendo announces new 32 bit system Edge July 1994, pg. 6 Nintendo signs with Rambus Nintendo Ultra 64 game system to use high-speed Rambus technology; will boost memory speed to 500 MHz, Business Wire, July 18, 1994, Monday Edge July 1994, pg. 7 Video Rental and Console game publishers bury the hatchet Sega's Kalinske is VSDA's man, The Hollywood Reporter, July 7, 1994, Thursday It's A Whole New Game At VSDA; Competition For Retailers' Attention Increases, ,Billboard, July 16, 1994, Section: HOME VIDEO; Pg. 61, byline: BY EILEEN FITZPATRICK Tenn, Seitz join Activision, The Hollywood Reporter, July 1, 1994, Friday "NewLeaf Entertainment to include Acclaim in video game delivery system test, Business Wire, July 13, 1994, Wednesday, Dateline: DEERFIELD BEACH, Fla. Kids can get 'Jungle' game sneak peek, USA Today, July 28, 1994, Section: Pg. 1D; Vol. 12; No. 222; ISSN: 0161-7389" Nintendo gets hip "https://www.nytimes.com/1994/07/01/business/media-business-advertising-nintendo-turns-up-volume-provocative-appeal-its-core.html?searchResultPosition=3 'New Nintendo' comes out kicking, USA Today, July 7, 1994, Business and Industry Section: Pg. 2D; ISSN: 0161-7389 " Illusion Of Gaia Will Be Seen On Nintendo, Newsbytes, July 19, 1994, Tuesday Atari back at IBM ATARI CORPORATION ANNOUNCES MANUFACTURING PLANS, PR Newswire, July 12, 1994, Tuesday - 07:51 Eastern Time, Section: Financial News, dateline: Sunnyvale, Calif., July 12 TDK to make 3DO memory card TDK signs peripherals license agreement with 3DO; plans to manufacture memory card for 3DO System, Business Wire, July 20, 1994, Wednesday https://real3do.uk/3do-accessories/ Philips slashes price to hinder 3DO launch in Europe Philips cuts CD-i price to hurt foe, Marketing, July 28, 1994, Byline: By MAT TOOR Square teams up with Nintendo https://archive.org/details/egm-2-july-1994/page/74/mode/1up Commodore bankruptcy gets messy IN BAHAMAS, A FIGHT FOR REMAINS OF COMMODORE AMONG SAND AND SURF, A LIQUIDATION IS TAKING PLACE. CREDITORS WANT THE PROCEEDINGS IN NEW YORK, THOUGH., The Philadelphia Inquirer, July 19, 1994 Tuesday FINAL EDITION, Section: BUSINESS; Pg. C01, Byline: Dan Stets, INQUIRER STAFF WRITER CLOSING THE BOOKS ON COMMODORE: SPEED IS OF THE ESSENCE IN THE COMPUTER INDUSTRY, THE CHIEF ASSET, TECHNOLOGY, IS PERISHABLE. BUT CREDITORS OF THE BANKRUPT FIRM ARE HAMPERING A RESOLUTION., The Philadelphia Inquirer, July 31, 1994 Sunday FINAL EDITION, Section: BUSINESS; Pg. D01, Byline: Dan Stets, INQUIRER STAFF WRITER REELMagic brings FMV to PC MPEG Board' Works ReelMagic For PCs, Billboard, July 2, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 88, Byline: BY MARILYN A. GILLEN Philips announces CDi add-on board NINTENDO SIGNS FOR CES INTERACTIVE '95, Consumer Electronics, July 4, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 27; Pg. 13 Hyundai bets on MPEG2 Hyundai Develops Integrated Chips For Superhighway, Newsbytes News Network, July 1, 1994 ODC 8X MASTERING ALLOWS TWO-HOUR MOVIES ON A SINGLE COMPACT DISC, PR Newswire, July 25, 1994, Monday - 12:04 Eastern Time, Section: Financial News https://en.wikipedia.org/wiki/Rec._601 https://archive.org/details/PC-Player-German-Magazine-1994-07/page/n13/mode/2up CDRom shipments soar in Japan CD-ROM shipments soar 54% in FY '93, Japan Economic Newswire, JULY 7, 1994, THURSDAY 3DLabs brings 3D acceleration to XWindows 3Dlabs to deliver acceleration to the X Windows environment; 3Dlabs forms strategic alliance with X Inside to port the Accelerated-X server to the GLINT, graphics processor, Business Wire, July 18, 1994, Monday Intel working on 3D chip for PCs https://archive.org/details/PC-Player-German-Magazine-1994-07/page/n17/mode/2up Sun announces 3DRAM SMCC and Mitsubishi Electronics co-develop revolutionary new graphics memory technology, Business Wire, July 25, 1994, Monday MELCO develops new chip for 3-D graphics, Japan Economic Newswire, JULY 27, 1994, WEDNESDAY http://www.michaelfrankdeering.com/Projects/HardWare/p3DRAM/p3DRAM.html https://www.vgamuseum.info/index.php/image-search Silicon Studio founded SILICON GRAPHICS LAUNCHES SILICON STUDIO INC. TO DRIVE DEVELOPMENT OF NEW INTERACTIVE APPLICATIONS; New Subsidiary to Propel Convergence of Computing and Consumer Technologies, PR Newswire, July 21, 1994, Thursday - 16:01 Eastern Time, Section: Financial News THE GEE-WHIZ COMPANY SILICON GRAPHICS TURNS 3-D IMAGES INTO STUNNING PROFITS, Business Week, July 18, 1994, Business and Industry, Section: Pg. 56; Vol. 0; No. 3381; ISSN: 0007-7135 Interplay licenses GURPS https://archive.org/details/CDROMToday06JunJul1994/page/n31/mode/1up Scorpia stings Pagan https://archive.org/details/Computer_Gaming_World_Issue_120/page/n39/mode/2up?view=theater Computer Game Conference sees industry changing https://archive.org/details/PC-Player-German-Magazine-1994-07/page/n9/mode/2up Catapult to launch this Christmas https://archive.org/details/egm-2-july-1994/page/n35/mode/1up https://en.wikipedia.org/wiki/XBAND Habitat big in Japan The games and how to play them, Financial Times (London,England), July 5, 1994, Tuesday, Section: Technology; Pg. 17 Digital breaks Hong Kong censors My job is to read porno mags for the government, South China Morning Post (Hong Kong), July 9, 1994, Section: REVIEW; Pg. 3, Byline: Victoria Finlay Virtual I/O teams up with TCI CABLE GIANT TCI AND VIRTUAL I/O, INC. AGREE TO OFFER HEADSETS TO SUBSCRIBERS OF NEW INTERACTIVE VIDEO GAME CHANNEL, PR Newswire, July 26, 1994, Tuesday - 10:15 Eastern Time Microprose goes to Russia Russia: Lamport (Moscow, Russia) has signed a computer game distribution contract with MicroProse Inc., Kommersant, July 22, 1994 Funcoland grows FUNCO INC. ANNOUNCES RESULTS, PR Newswire, July 21, 1994, Thursday - 12:51 Eastern Time, Section: Financial News Lawmakers turn their attention online "Quest To Control TV Violence Turns To Evolving Game Channels, The Associated Press, July 1, 1994, Friday, PM cycle, Byline: By JEANNINE AVERSA, Associated Press Writer" Doom to become a movie ETHOS FILMS BANKS ON H'WOOD, 'DOOM' DAY, Variety, July 11, 1994 - July 17, 1994, Section: SPECIAL REPORT: INTERTAINMENT; Pg. 32 https://archive.org/details/egm-2-july-1994/page/n28/mode/1up MK blamed for stabbing Video Game World Became Real for 16-Year-Old Found Insane in Stabbing, The Associated Press, July 14, 1994, Thursday, AM cycle Blockbuster is ready for the future BLOCKBUSTER'S DATABASE TO FUEL FUTURE EXPANSION, Advertising Age, July 18, 1994, Section: Pg. 26, Byline: By Jeffery D. Zbar Pog mania comes to Del Taco DEL TACO HASTENS FAST-FOOD REALM INTO THE AGE OF POG(TM), PR Newswire, July 20, 1994, Wednesday - 12:00 Eastern Time, Section: Financial News Knights of the Dinner Table #1 appears https://recalledcomics.com/KoDT1.php Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras…
Sega's Saturn premiere flops, The Game Industry ditches CES for E3 & Nintendo goes for cheap VR These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or https://bsky.app/profile/vgnrtm.bsky.social Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/july-1994-116535754 Or check out the complete version of this month's two-parter here: https://www.patreon.com/posts/july-1994-116535754 7 Minutes in Heaven: Streets of Rage 3 Video Version: https://www.patreon.com/posts/7-minutes-in-of-116533647 https://www.mobygames.com/game/11193/streets-of-rage-3/ Corrections: June 1994 Ep - https://www.patreon.com/posts/june-1994-113403594 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.mobygames.com/group/427/dragons-lair-series-and-versions/ https://en.wikipedia.org/wiki/Entertainment_Software_Association https://en.wikipedia.org/wiki/Comics_Code_Authority Kelsey Lewin did a video on the Extertainment Bike https://www.youtube.com/watch?v=nEuAWIU89sQ The bat was called the Batter-Up Bat https://www.youtube.com/watch?v=6jt3Fa1c_zg I think Tom Kalinske is mixing memories with 1994 Summer CES https://www.youtube.com/watch?v=kc4trf57Rgg https://www.youtube.com/watch?v=sUn7cERhImY https://www.polygon.com/features/2019/6/7/18653968/e3-history-1995-sega-saturn-nintendo-64-playstation-launch https://en.wikipedia.org/wiki/Marcia_Lucas https://www.mobygames.com/game/4572/final-fantasy-ii/ https://www.mobygames.com/game/5202/final-fantasy-iii/ 1994: Japanese console sales drop dramatically JAPANESE MARKET SHARES, Consumer Electronics, July 11, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 28 Pg. 15 Weak dollar hurts Japanese exports 95-YEN RATE DEVASTATING FOR MOST EXPORTS, Jiji Press Ticker Service, JULY 14, 1994, THURSDAY https://www.macrotrends.net/2550/dollar-yen-exchange-rate-historical-chart Convertible bonds are big in Japan Issuances of convertible bonds swell Higher Rates Hold Down Volume Of Straight Bonds, The Nikkei Weekly (Japan), July 25, 1994, Section: FINANCE; Pg. 15 Sega's long-term debt rated A3, Japan Economic Newswire, JULY 28, 1994, THURSDAY Semiconductor industry breaks mold Market Place; Are investors in semiconductor stocks living in the past?, The New York Times, July 15, 1994, Friday, Late Edition - Final, Section: Section D; ; Section D; Page 6; Column 3; Financial Desk ; Column 3; Byline: By John Markoff Trip Hawkins leaves EA NEW PCMCIA NEWSLETTER; CMP STAFF TO INTERACTIVE WEEK; EWORLD EYES LARGE ONLINE ACCOUNTS; HAWKINS LEAVES PRIOR, FIRM, Advertising Age, July 04, 1994, Section: Pg. 35 MediaVision premises searched Media Vision Bankruptcy, The New York Times, July 27, 1994, Wednesday, Late Edition - Final, Section: Section D; ; Section D; Page 20; Column 5; Financial Desk ; Column 5; https://archive.org/details/PC-Player-German-Magazine-1994-07/page/n13/mode/2up https://en.wikipedia.org/wiki/Media_Vision#Products Time Warner wants to make ads interactive TIME WARNER INTERACTS WITH MORE THAN ORLANDO DEAL WITH INTERPUBLIC GIVES AGENCY GROUP ACCESS TO VIDEOGAMES, CD-ROMS, Advertising Age, July 04, 1994, Section: Pg. 18, byline: By Scott Donaton ARTERIAL AVENGER VIDEO GAME AVAILABLE FOR COMMUNITY EVENTS/HEALTH FAIRS, PR Newswire, July 7, 1994, Thursday - 10:45 Eastern Time, Section: State and Regional News Video game offers early intervention in the fight against tobacco use; "Rex Ronan -- Experimental Surgeon" goes inside the human body to illustrate the dangers of smoking, Business Wire, July 15, 1994, Friday BATES USA SURVEY IS BULLISH ON INTERACTIVE PREDICTS $7.2 BILLION MARKET WITHIN 10 YEARS;ADS WILL SUBSIDIZE COSTS, Advertising Age, July 11, 1994, Section: Pg. 26, byline: By Scott Donaton Leagas Delaney 'Predator' commercial takes slot in World Cup computer game, Campaign, July 15, 1994, Business and Industry, Section: Pg. 31; https://www.mobygames.com/game/134894/tricky-quiky-games-die-suche-nach-den-verschollenen-seiten/ https://www.mobygames.com/game/6717/helicopter-mission/ https://www.mobygames.com/game/9244/bi-fi-roll-action-in-hollywood/ https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.07/page/n7/mode/2up https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.07/page/n9/mode/2up McDonald's launches first FMV ad on AOL McDonald's to Post Golden Arches Along Information Superhighway, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), July 21, 1994, Business and Industry, Section: Pg. B7; Vol. 224; No. 14; ISSN: 0099-9660 HBO and Warner go interactive Home Box Office and Warner Music Group join Michael Nash in forming new multimedia partnership, Business Wire, July 12, 1994, Tuesday GTE goes Interactive BITS AND PIECES, TELECOMWORLDWIRE, July 1, 1994 Jim Henson goes interactive Muppets' hand in interactivity, The Hollywood Reporter, July 21, 1994, Thursday, Byline: Scott Hettrick Time Mirror goes interactive Rose CEO of TM Multimedia, The Hollywood Reporter, July 27, 1994, Wednesday Nick Nicholas invests in VR Media Industry Visionary, Nick Nicholas, Becomes Major Investor in Zombie Inc., Business Wire, July 15, 1994, Friday https://www.mobygames.com/company/1266/zombie-studios-inc/games/ Havas and Sony join forces Alliance Havas-Sony dans l'edition electronique, Echos, July 21, 1994 Sony, Havas playing games, The Hollywood Reporter, July 22, 1994, Friday, Byline: Pia Farrell http://jolt.law.harvard.edu/articles/pdf/v12/12HarvJLTech561.pdf France expands multimedia services Media Futures: The French connection - John Ridding looks at the country's growing multimedia businesses / The world's superhighways, Financial Times (London,England), July 4, 1994, Monday, Section: Pg. 15, Byline: By JOHN RIDDING Telecom deregulation hits Japan Barrier lowered between cable-TV, phone firms, The Nikkei Weekly (Japan), July 4, 1994, Section: INDUSTRY DIGEST; Pg. 9, Byline: BY NORRI KAGEKI Staff writer IDSA and SPA try to find common ground IDSA AND SPA MEET ON RATINGS, Consumer Electronics, July 11, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 28 Pg. 13 No Headline In Original, Consumer Electronics, July 18, 1994, Section: NOTEBOOK; Vol. 34, No. 29; Pg. 14 IDSA and SPA fail to find common ground 2 GAME RATING SYSTEMS, Consumer Electronics, July 25, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 30 Competing rating systems revealed Ratings Symbols Unveiled for Computer, Video Games, The Associated Press, July 28, 1994, Thursday, AM cycle, Section: Business News, Byline: By JEANNINE AVERSA, Associated Press Writer https://legacy.3drealms.com/tech/rsac.html https://legacy.3drealms.com/tech/esrb.html Lieberman and Kohl weigh in on systems Ratings Symbols Set for Computer, Video Games, The Associated Press, July 29, 1994, Friday, PM cycle, Section: Business News, Byline: By JEANNINE AVERSA, Associated Press Writer TESTIMONY REGARDING THE VIDEO GAME RATING ACT OF 1994 SUBMITTED BY MARK TRAPHAGEN - COUNSEL SOFTWARE PUBLISHERS ASSOCIATION SOFTWARE PUBLISHERS ASSOCIATION JOINT HEARING OF THE SENATE GOVERNMENTAL AFFAIRS SUBCOMMITTEE ON REGULATION AND GOVERNMENT INFORMATION AND THE SENATE JUDICIARY SUBCOMMITTEE ON JUVENILE JUSTICE, Federal News Service, JULY 29, 1994, FRIDAY German voluntary game ratings begin https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.07/page/n9/mode/2up https://usk.de/ Nintendo signs onto CESI NINTENDO SIGNS FOR CES INTERACTIVE '95, Consumer Electronics, July 4, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 27; Pg. 13 IDSA AND SPA MEET ON RATINGS, Consumer Electronics, July 11, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 28 Pg. 13 ISDA chooses E3 New L.A. interactive expo lines up Sony, Sega, IDSA; E3 will take on CES and VSDA next spring, The Hollywood Reporter, July 18, 1994, Monday, Byline: Scott Hettrick IDSA ENDORSES E3 SHOW, SAME DATES AS CES INTERACTIVE, Consumer Electronics, July 18, 1994, Section: THIS WEEK'S NEWS; Vol. 34, No. 29; Pg. 10 Namco consolidates coin op subsidiaries Play Meter, July 1994, pg. 14 Time Warner licenses Jaguar ATARI CORPORATION AND TIME WARNER INTERACTIVE INC. JAGUAR DEAL, PR Newswire, July 12, 1994, Tuesday - 07:53 Eastern Time, Section: Financial News, Dateline: SUNNYVALE, Calif., July 12 https://system16.com/hardware.php?id=778 Bally breaks up Play Meter, July 1994, pg. 28 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras…
Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 2, we talk about his time at Dynamix, a Sierra subsidiary. We find out how he met his wife in the early days of online geekdom, finally put down roots in Eugene, OR, ventured into online game development, experienced the gradual fall of Sierra as it changed hands again and again, worked on games such as CyberStorm and Starsiege, before being let go as mass layoffs swept the company. Recorded: December 2023 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Video version: https://www.patreon.com/posts/112571388 https://www.mobygames.com/person/1308/graeme-bayless/ https://www.mobygames.com/company/47/hyperbole-studios/ http://www.hyperbole.com/ https://www.mobygames.com/company/42/dynamix-inc/ https://en.wikipedia.org/wiki/The_Sierra_Network https://en.wikipedia.org/wiki/Quantum_Link https://www.mobygames.com/game/5241/great-naval-battles-north-atlantic-1939-43/ https://en.wikipedia.org/wiki/The_Belgariad https://www.mobygames.com/game/1653/shadow-of-yserbius/ https://www.mobygames.com/game/1390/missionforce-cyberstorm/ https://www.mobygames.com/game/1609/outpost-2-divided-destiny/ https://www.mobygames.com/game/2648/cyberstorm-2-corporate-wars/ https://www.mobygames.com/game/1022/red-baron-ii/ https://www.mobygames.com/game/5123/red-baron-3-d/ https://www.mobygames.com/game/4658/conqueror-ad-1086/ https://www.mobygames.com/game/2804/fast-attack-high-tech-submarine-warfare/ https://www.mobygames.com/company/1781/software-sorcery/ https://www.mobygames.com/company/1897/jeff-tunnell-productions/ https://www.mobygames.com/company/3176/pipeworks-inc/ https://en.wikipedia.org/wiki/Games_Workshop https://www.mobygames.com/game/364/starsiege/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com : https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Copyright Karl Kuras…
Jack buys Atari Imagine goes belly up Nintendo's Famicom gets Zapped These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: 7 Minutes in Heaven: Pit Fall 2 Video Version: https://www.patreon.com/posts/7-minutes-in-ii-115206120 https://www.mobygames.com/game/6946/pitfall-ii-lost-caverns/ Corrections: June 1984 Ep - https://www.patreon.com/posts/june-1984-112063864 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.arcade-museum.com/Arcade/space-flight https://en.wikipedia.org/wiki/The_Lord_of_the_Rings#Motion_pictures https://www.imdb.com/title/tt0076929/?ref_=fn_al_tt_2 1974: Atari makes Pong cute https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-07-06-I.pdf https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-07-20.pdf https://www.arcade-museum.com/Videogame/tv-basketball https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-07-27.pdf https://en.wikipedia.org/wiki/Doctor_Pong Bluesky hucksters descend on video games The Franchise Hustlers, Chicago Tribune, 22 July 1974, page 8 Barcode scanning comes to supermarkets https://www.worldradiohistory.com/Archive-Poptronics/70s/1974/Poptronics-1974-07.pdf pg. 22 https://www.nytimes.com/1974/10/04/archives/electronic-checkout-speeds-food-buying-checkout-speeded.html Xerox Parc gets out the painbrush https://archive.org/details/197407PccV2N6/page/n5/mode/2up 1984: CES takeaways https://archive.org/details/computer-entertainer-3-4/page/50/mode/2up Atari gets tight with announcements https://archive.org/details/computer-entertainer-3-4/page/60/mode/1up?view=theater Atari announces Super Chip games https://archive.org/details/computer-entertainer-3-4/page/60/mode/1up?view=theater Atari announces new console and computer games https://archive.org/details/computer-entertainer-3-4/page/60/mode/1up?view=theater 5200 RIP https://archive.org/details/computer-entertainer-3-4/page/61/mode/1up?view=theater Coleco sweetens Adam deal https://archive.org/details/computer-entertainer-3-4/page/56/mode/2up Jack Attack July 2 Jack buys Atari https://archive.org/details/computer-entertainer-3-4/page/61/mode/1up?view=theater Warner sells Atari operations, Warner sells Atari operations, United Press International, July 2, 1984, Monday, AM cycle Warner sells Atari operations, United Press International, July 2, 1984, Monday, BC cycle, Section: Financial July 3 Tramiel Buys Atari, Sets Sights On Former Company, The Associated Press,July 3, 1984, Tuesday, PM cycle https://www.nytimes.com/1984/07/03/business/warner-sells-atari-to-tramiel.html?searchResultPosition=1 July 4 "Home computer veteran to challenge high end of market, Financial Times (London,England) July 4, 1984, Wednesday, Section: SECTION II; International Companies; Pg. 17" July 6 Widespread Layoffs Begin Under New Leader, The Associated Press, July 6, 1984, Friday, BC cycle July 10 https://www.nytimes.com/1984/07/14/business/commodore-trade-secrets.html?searchResultPosition=11 https://archive.org/details/popular-computing-weekly-1984-07-19 July 13 No Headline In Original, PR Newswire, July 13, 1984, Friday July 16 A Tough Man for a Tough Job, Newsweek, July 16, 1984, UNITED STATES EDITION, Section: BUSINESS; Pg. 50 July 19 Warner omits payout in reshape, Financial Times (London,England), July 19, 1984, Thursday, Section: SECTION I; Pg. 20, Byline: BY TERRY DODSWORTH IN NEW YORK July 23 Atari Tells Agencies to Freeze and Puts Networks at Ease, ADWEEK, July 23, 1984, Eastern Edition, Length: 514 words, Byline: By Gail Belsky July 27 https://archive.org/details/popular-computing-weekly-1984-07-26 CHINAGLIA PURCHASES CONTROL OF COSMOS, The New York Times, July 27, 1984, Friday, Late City Final Edition, Section: Section A; Page 15, Column 1; Sports Desk July 30 "ADVERTISING; Consolidating Domestically at Wells, The New York Times, July 30, 1984, Monday, Late City Final Edition, Section: Section D; Page 7, Column 4; Financial Desk, Byline: By Philip H. Dougherty Tramiel's Atari Picks Wells, Rich; DDB Is Out ADWEEK, July 30, 1984, Eastern Edition, Byline: By Gail Belsky" Imagine management splits Home Computing Weekly No. 71, July 17-23 https://rk.nvg.ntnu.no/sinclair/industry/publishers/imagine_crash0185.htm Popular Computing Weekly, 19 July 1984, pg. 5 Popular Computing Weekly, 5-11 July 1984 https://youtu.be/ZoDh61sgCOg?si=h4ML1gsN2kVbDXWM Sierra On-Line no more! https://archive.org/details/computer-entertainer-3-4/page/52/mode/2up Coleco numbers continue down Control Data, Coleco Post Sharply Lower Profits, The Associated Press, July 19, 1984, Thursday, AM cycle No Headline In Original, United Press International, July 19, 1984, Thursday, BC cycle, Section: Financial COLECO AND CONTROL DATA FALL - Correction Appended, The New York Times, Correction Appended,Section: Section D; Page 3, Column 2; Financial Desk, Length: 472 words, Byline: By STEVEN GREENHOUSE Playthings July 1984 Milton Bradley sees turnaround Profits Up 45 Percent At Toymaker, The Associated Press, July 20, 1984, Friday, BC cycle No Headline In Original, United Press International, July 20, 1984, Friday, BC cycle, Copyright 1984 U.P.I., Section: Financial, Length: 302 words, Dateline: LOS ANGELES Toys Hobbies & Crafts, July 1984, pg. 10 Bally positive despite games downturn BALLY-MANUFACTURING; Financial results, Business Wire, July 26, 1984, Thursday Activision losses high ACTIVISION; Financial results, Business Wire, July 26, 1984, Thursday Interest rates put more pressure on coinop Replay July 1984, pg. 3 Conversion kits take center stage! Play Meter July 15, 1985 Replay July 1984, pg. 4 Play Meter July 15, 1985 pg. 43 Mylstar continues suit against Bally Play Meter July 15, 1985 pg. 16 Mylstar brings people to FMV https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1984/CB-1984-07-21.pdf https://www.youtube.com/watch?v=2lfIpajVaAI Universal moves into restaurant/arcade biz Restaurant-game center to open, The Japan Economic Journal,,July 17, 1984, Section: SPECIAL U.S. SECTION; Pg. 11 Photon zaps onto the scene Close Encounters on Photon, Newsweek, July 23, 1984, UNITED STATES EDITION, Copyright 1984 Newsweek, Section: ENTERTAINMENT; Pg. 62, Length: 580 words, Byline: LYNN LANGWAY with BARBARA BURGOWER in Dallas Stern Electronics files for Chapter 11 https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1984/CB-1984-07-28.pdf Twin Galaxies shuts down Play Meter July 15, 1984 pg. 18 Industry giants pass https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1984/CB-1984-07-21.pdf Family computer goes lightgun AM Life July 1, 1984, 58 CPC goes on sale Home Computing Weekly No. 69 July 3-9 https://www.devuego.es/blog/2023/01/10/press-start-cinco-duros/ Sinclair looks overseas Home Computing Weekly No. 69 July 3-9 pg. 5 QL confusion Popular Computing Weekly July 26, pg. 5 Acorn and BBC extend deal Popular Computing Weekly July 19, pg. 5 Sanyo and Canon to launch MSX in Europe Sanyo to ship MSX PCs to Europe, The Japan Economic Journal, July 17, 1984, Section: ELECTRICALS & ELECTRONICS; Pg. 15 CANON TO EXPORT MSX PERSONAL COMPUTERS TO EUROPE, JULY 17, 1984, TUESDAY Commodore unveils C16 https://archive.org/details/computer-entertainer-3-4/page/56/mode/2up Korea joins the chip wars Massive investment would cause oversupply; Trilateral friction in microchip business seen among Japan, U.S. and Korea, The Japan Economic Journal, July 24, 1984, Section: Pg. 20, Byline: By TETSURO WADA Mastertronic joins with Galactic Home Computing Weekly No. 71 July 17-23, 1984 pg. 5 Mastertronic saves Carnell Software Popular Computing Weekly July 19, pg. 5 Okimate brings color to the Commodore https://archive.org/details/computer-entertainer-3-4/page/57/mode/1up?view=theater Pitfall Harry is yours to command! https://archive.org/details/program-pitfall/mode/2up https://archive.org/details/computer-entertainer-3-4/page/57/mode/1up?view=theater WarGames gets real No Headline In Original, The Associated Press, July 17, 1984, Tuesday, AM cycle https://www.zerothreesecurity.com/index.php/about-us/founder The history of games revealed https://archive.org/details/book_video_games/page/n77/mode/2up The book of adventure games https://archive.org/details/computer-entertainer-3-4/page/50/mode/2up https://archive.org/details/the-book-of-adventure-games/page/n185/mode/2up Activision sues Microdeal Popular Computing Weekly 26 July, 1984, pg. 1, 2 Tax cuts for computer purchases slashed PERSONAL FINANCE;LIMITING TAX BREAKS FOR COMPUTERS The New York Times, July 1, 1984, Sunday, Late City Final Edition, Section: Section 3; Page 11, Column 1; Financial Desk 1984 - the Year of the VCR Sales of Color TVs and VCRs Booming, The Associated Press, July 15, 1984, Sunday, AM cycle, Section: Washington Dateline, byline: By NORMAN BLACK, Associated Press Writer Video game palsy is the new scare LA Games get high tech boost A reporter's Olympics notebook;How Do I Thank Thee? Let Me Count the Ways, United Press International, July 26, 1984, Thursday, BC cycle, Section: Sports News, Byline: By RONALD E. COHEN The Last Starfighter released https://archive.org/details/computer-entertainer-3-4/page/60/mode/1up?view=theater 'Ghostbusters,'' ''Gremlins'' still top box office after six weeks, United Press International, July 16, 1984, Monday, AM cycle, Section: Domestic News, Byline: By FRANK SANELLO, UPI Entertainment Reporter Sirius files for Chapter 11 https://archive.org/details/computer-entertainer-3-4/page/56/mode/2up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras…
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1 Graeme Bayless Part 1 - Accolade, SSI, Sega, Hyperbole Studios 2:33:18
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Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 1, we talk about his early years, the evolution of the industry, moving from computers at SSI to consoles with Sega and getting up to the boom of FMV games. Recorded: December 2023 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Full Links at: https://www.patreon.com/posts/graeme-bayless-1-111627155 Video version of interview: https://youtu.be/zWBo-wklFwE?si=RrCF7YggCny424ql https://www.mobygames.com/person/1308/graeme-bayless/ https://boardgamegeek.com/boardgame/746/the-game-of-france-1940-german-blitzkrieg-in-the-w https://boardgamegeek.com/boardgame/8833/firefight-modern-us-and-soviet-small-unit-tactics https://en.wikipedia.org/wiki/CP/M https://en.wikipedia.org/wiki/Kaypro https://www.mobygames.com/company/23/accolade-inc/ https://www.trustedpeer.org/users/Tom-Frisina https://www.mobygames.com/company/80/strategic-simulations-inc/ Joel Billings Interview - https://youtu.be/xsGfXR0m8Lg https://www.mobygames.com/game/11336/questron-ii/ https://www.mobygames.com/company/7464/sega-technical-institute/ Roger Hector - Atari, Disney, Sega, Namco, Sente - https://www.patreon.com/posts/72058794 https://www.mobygames.com/game/506/hillsfar/ https://www.mobygames.com/game/8059/kid-chameleon/ https://en.wikipedia.org/wiki/Mark_Cerny https://en.wikipedia.org/wiki/Yuji_Naka https://www.mobygames.com/game/212/master-of-orion/ https://en.wikipedia.org/wiki/Daisenryaku https://www.mobygames.com/game/44860/advanced-daisenryaku-doitsu-dengeki-sakusen/ https://renegade-legion.fandom.com/wiki/FASA%27s_Renegade_Legion https://www.mobygames.com/group/6433/renegade-legion-universe/ https://en.wikipedia.org/wiki/Media_Vision https://www.mobygames.com/company/47/hyperbole-studios/ https://www.mobygames.com/person/9450/greg-roach/ https://www.mobygames.com/company/47/hyperbole-studios/ http://www.hyperbole.com/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com : https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/…
Hollywood welcomes Siliwood, Saturn and Playstation begin fight for Japanese consumers & 3DO declared DOA These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/113403594 7 Minutes in Heaven: Space Ace (SNES) Video Version: https://www.patreon.com/posts/113313328 https://www.mobygames.com/game/24930/space-ace/ Corrections: May 1994 Ep - https://www.patreon.com/posts/may-1994-110575391 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.reddit.com/r/playstation/comments/p5o3d0/1995_prelaunch_playstation_brochure_promotional/ https://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards https://en.wikipedia.org/wiki/Cruis%27n_USA https://youtu.be/nrUWIHasHPQ?si=vCitZXMwn3UdXXNZ 1994: Playmates sees video games as path to diversification Playmates Toys wins with video games arm, South China Morning Post (Hong Kong), June 9, 1994, Section: BUSINESS; Pg. 2 Sega goes to Epcot Sega is largest exhibitor at Disney's Innoventions Pavilion at Epcot Center; unveils model of 10,000 square foot exhibit at CES, Business Wire, June 22, 1994, Wednesday https://youtu.be/xhBPuiPY8uY?si=vQVOuYF_Y2jQUzDE Sega signs deals with Coca Cola and Hudson in Japan Sega Makes Deals With Coke, Hudson, Newsbytes, June 3, 1994, Friday Sega heads on-line telecom karaoke venture, Multimedia System Will Transmit Over ISDN Networks, The Nikkei Weekly (Japan), June 6, 1994 Sega announces massive bond issue TOKYU TO ISSUE 40 BILLION yen IN BONDS, The Nikkei Weekly (Japan), June 13, 1994, Section: CORPORATE FINANCE; Pg. 16 Sega Enterprises to raise 100 bil. yen with CBs, Japan Economic Newswire, JUNE 8, 1994, WEDNESDAY Siliwood fever has become a pandemic! GEFFEN RECORDS AND JASMINE MULTIMEDIA DEBUT VID GRID, NEW MULTIMEDIA INTERACTIVE VIDEO GAME WITH LARGEST NUger 320 x 240 Video for Windows(TM) and Innovative Game Technology, PR Newswire, June 13, 1994, Monday - 08:30 Eastern Time Online Services Compete For Attention, Newsbytes, June 16, 1994, Thursday New Line Cinema and Havas form interactive joint venture, Business Wire, June 1, 1994 Fox Interactive Leaps Quickly Into Game Software Fray, Billboard, June 4, 1994 GTE Interactive Media makes public debut with introduction of innovative line of interactive electronic entertainment; Leading edge creative talent, proprietary technologies and four-year proven track record bring platform diverse, Business Wire, June 20, 1994, Monday Time Warner Interactive and Byron Preiss Multimedia Co. ink a multi-title affiliate label distribution deal, Business Wire, June 29, 1994, Wednesday SNL' Now Showing On GameTek CD-ROM, Billboard, June 11, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 66 Disney Software to Top Christmas Wish Lists in '94, Business Wire, June 24, 1994, Friday Virgin makes sale to Blockbuster, Financial Times (London,England), June 30, 1994, Thursday, Section: Pg. 29 Studios Put New Spin On Game Spinoffs, Billboard, June 18, 1994, Copyright 1994 Billboard Publications, Inc., Section: THE ENTER*ACTIVE FILE; Pg. 52 Full Moon Entertainment and Philips Media Games to partner in videogame development; Philips to transform feature films into games, Business Wire, June 28, 1994, Tuesday SPA and Shareware makers resist ISDA Software Publishers To Rate Computer Games, Newsbytes, June 16, 1994, Thursday Nostalgia and dissapointment mar ECTS https://segaretro.org/File:Edge_UK_009.pdf pg. 14 A New Generation Of Pac-Man Arrives, Billboard, June 4, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 88 Bill Stealey to return http://www.kultmags.com/Play%20Time/1994/Play%20Time%201994-06.rar pg. 19 Howard Lincoln delivers CES keynote King of the Video Game Jungle commands spotlight at Summer CES; Nintendo chairman to deliver keynote address and Nintendo to command largest exhibit space, Business Wire, June 23, 1994, Thursday CES - Video Industry & 20's Hollywood Compared, Newsbytes, June 23, 1994, Thursday It's All In The Games; Q&A With Nintendo's Howard Lincoln, Billboard, June 25, 1994 Acclaim announces Turok Acclaim and Nintendo announce 64-bit video game system development agreement; Acclaim unveils first Valiant Comics title for Nintendo Ultra 64(TM), Business Wire, June 23, 1994, Thursday Malibu Comics signs deal with Sony Imagesoft, Business Wire, June 23, 1994, Thursday 3DO to show 25 titles at CES 3DO TO SHOWCASE HOT NEW TITLES AT SCES; RETAILERS CALL 3DO A HIT WITH CONSUMERS, Business Wire, June 21, 1994, Tuesday Japanese devs support 3DO Video game software giants plan 3DO titles; Capcom to develop Super Street Fighter II Turbo for 3DO, Business Wire, June 23, 1994, Thursday Goldstar launches 3DO system GOLDSTAR MULTIMEDIA CATEGORY ENTRY CONTINUES WITH DEBUT OF 3DO INTERACTIVE MULTIPLAYER SYSTEM, PR Newswire, June 23, 1994 Jaguar games and peripherals on show ATARI CORPORATION ANNOUNCES IT HAS THE RESOURCES IN PLACE TO FULFILL ITS BUSINESS PLAN FOR 1994, PR Newswire, June 29, 1994, Wednesday - 09:01 Eastern Time ATARI CELEBRATES 150+ JAGUAR LICENSEES; EXPANDED LIST INCLUDES PROMINENT NEW NAMES, PR Newswire, June 23, 1994, Thursday - 07:55 Eastern Time Jaguar goes multiplayer online Phylon's simultaneous Voice-plus-Data technology in new Jaguar system, from Atari Corp., Business Wire, June 27, 1994, Monday https://en.wikipedia.org/wiki/Atari_Jaguar Atari finances sound for 94 ATARI CORPORATION ANNOUNCES IT HAS THE RESOURCES IN PLACE TO FULFILL ITS BUSINESS PLAN FOR 1994, PR Newswire, June 29, 1994, Wednesday - 09:01 Eastern Time Sega looks to the younger set Sega leverages its expertise in interactive technology to broaden its audience; new Sega Club joins the Sega toy division to attract new, younger customers, Business Wire, June 24, 1994, Friday VirctorMaxx shows off first consumer level VR CHICAGO COMPANY UNVEILS WORLD'S FIRST AFFORDABLE VIRTUAL REALITY HEADSET FOR HOME USE AT CONSUMER ELECTRONICS SHOW, PR Newswire, June 21, 1994, Tuesday - 18:41 Eastern Time Get fit with your SNES One of the most eagerly awaited products of the year arrives at the, Consumer Electronics Show, courtesy of Life Fitness and Nintendo, Business Wire, June 22, 1994, Wednesday Aura Systems enters into exclusive distribution agreement for Interactor and AuraSound products for the Australia and New Zealand market Business Wire, June 6, 1994, Monday INTERACTIVE VIDEO GAME IS A HIT WITH BASEBALL ENTHUSIASTS, PR Newswire, June 21, 1994, Tuesday - 08:27 Eastern Time Summer CES 95 gets new home 1995 - New Venue, New Name For Summer CES, Newsbytes, June 27, 1994, Monday Redemption comes under suspicion in Oklahoma Play Meter, June 1994, pg. 18 Devs sign up to support 32X Over two dozen of video game industry's leading software publishers commit to Sega's Genesis 32X; Sega leads all competitors in delivering full 32-bit action at low price, Business Wire, June 2, 1994 Sega signs Truemotion Sega and Duck announce inclusion of "TrueMotion", Business Wire, June 21, 1994, Tuesday https://wiki.multimedia.cx/index.php/Duck_TrueMotion_1 Sega starts affiliate label program Sega launches affiliate label program with Rocket Science Games, Business Wire, June 23, 1994, Thursday Next Gen duels it out on Japanese TV https://segaretro.org/File:Edge_UK_009.pdf Sony reveals PSX architecture details Sony Computer Entertainment unveils technology behind new home video game system; LSI Logic's custom CPU to give PlayStation competitive edge in video game hardware market, Business Wire, June 15, 1994, Wednesday Don't call Playstation a multimedia machine! Sony soft-pedals high-tech game machine Multimedia Capabilities Outstrip Functions Of Current Software, The Nikkei Weekly (Japan), June 6, 1994 Alias Research to make Ultra 64 tools Nintendo chooses Alias Research Inc. to create advanced content tools for 64-bit home video game system, Business Wire, June 9, 1994, Thursday Alias To Develop 3-D Nintendo Graphics Tools, Newsbytes, June 15, 1994, Wednesday Nintendo hints at 32 bit VR System https://archive.org/details/Electronic_Gaming_Monthly_59/page/n55/mode/2up Newsweek declares 3DO DOA Lost in Cyberspace, Newsweek, June 13, 1994 , UNITED STATES EDITION, Section: BUSINESS; Start-Ups; Pg. 40 SPECTRUM HOLOBYTE ISSUES CLARIFICATION, PR Newswire, June 9, 1994, Thursday - 08:00 Eastern Time Jaguar software begins to trickle in https://segaretro.org/File:Edge_UK_009.pdf pg. 14 Blockbuster/THQ announces Catapult modem Blockbuster/Davis Video Launch Phone-Based Game Co, Newsbytes, June 7, 1994, Tuesday Sega wants to appeal to girls Game Makers Finally Targeting Girls, Billboard, June 4, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 88 https://segaretro.org/Sega_Girls_Task_Force https://www.polygon.com/features/2019/5/27/18526122/sega-girls-task-force-female-players Tiger Electronics rules handhelds https://archive.org/details/Electronic_Gaming_Monthly_59/page/n215/mode/2up Amiga users wait with bated breath https://archive.org/details/amazing-computing-magazine-1994-06/page/n7/mode/2up Acorn delves into PC compatibility https://segaretro.org/File:Edge_UK_009.pdf pg. 18 Wing Commander goes FMV https://archive.org/details/Computer_Gaming_World_Issue_119/page/n13/mode/1up TNG may be over, but the voyage continues on CDRom Star Trek Next Generation CD-ROM For MPC, Newsbytes, June 9, 1994, Thursday Pajitnov endorses Spectrum Holobyte games ALEXEY PAJITNOV, CREATOR OF 'TETRIS(R),' TO ENDORSE SPECTRUM HOLOBYTE'S LINE OF COMPUTER PUZZLE GAMES, PR Newswire, June 10, 1994, Friday - 07:59 Eastern Time Surf is UP https://segaretro.org/File:Edge_UK_009.pdf pg. 11 Japanese Ministry Council to review telecommunication regulations Private council to consider multimedia rules, Report From Japan, June 22, 1994 Media Futures: Japan plays catch-up with US - At first sight advanced information networks might seem like another instance of Japan stealing a march on its competitors in a key new technology. The truth is rather different, Financial Times (London,England), June 13, 1994, Monday, Section: Pg. 15, Byline: By MICHIYO NAKAMOTO Jurassic Park merch surpasses $1 Billion JURASSIC PARK' MERCHANDISE SURPASSES $1 BILLION AT RETAIL WORLDWIDE; PRODUCTS CONTINUE TO STAMPEDE OUT OF RETAIL STORES, PR Newswire, June 1, 1994, Wednesday - 07:29 Eastern Time Microsoft to bring interactive TV to Japan Microsoft and NTT Announce Interactive Television Agreement, Business Wire, June 22, 1994, Wednesda https://en.wikipedia.org/wiki/NetShow NTT AND SILICON GRAPHICS TO BUILD INTERACTIVE MULTIMEDIA SERVICES SYSTEM FOR JAPAN PR Newswire, June 8, 1994, Wednesday - 00:36 Eastern Time NTT links sight, sound - and companies Telephone giant forges far-flung alliances in effort to strengthen multimedia position, The Nikkei Weekly (Japan), June 27, 1994, Section: INDUSTRY DIGEST; Pg. 21 The Financial Times profiles Square A role-play revolution - A Japanese businessman has found that a western approach to motivation has helped deliver spectacular results, Financial Times (London,England), June 28, 1994, Tuesday, London, Section: Management (The Growing Business); Pg. 14, Byline: By EMIKO TERAZONO Comic book bubble burst fallout continues https://archive.org/details/Electronic_Gaming_Monthly_59/page/n213/mode/2up Atari Games RIP (sorta) Play Meter, June 1994, pg. 3 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras…
The boom of home computers and electronics in the 1970s and 1980s was as much a success of entrepreneurial endeavor and technological innovation, as it was of the blossoming worldwide supply chain. One of the company's that made it all possible was WONG's International and our guest today, Raymond Yap was their representative in the UK. He helped make sure that the BBC Micro got into UK schools and traveled the world securing suppliers for all manner of electronics. How did that business work? Where did his career lead after this? Raymond tells us of an amazing journey that includes not only manufacturing, but web startups and environmental education. Recorded: March-June 2024 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: https://archive.org/details/popular-computing-weekly-1983-12-01/page/n14/mode/1up https://www.wih.com.hk/ https://en.wikipedia.org/wiki/Pong#Home_version https://en.wikipedia.org/wiki/BBC_Micro https://en.wikipedia.org/wiki/MK14 https://en.wikipedia.org/wiki/Acorn_Computers https://en.wikipedia.org/wiki/Christopher_Curry_(businessman) Copyright Karl Kuras…
The home computer market implodes, Atari announces 7800 & Console software dries up. These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/112063864 7 Minutes in Heaven: Summer Games Video Version: https://www.patreon.com/posts/7-minutes-in-111922026 https://en.wikipedia.org/wiki/Summer_Games_(video_game) https://en.wikipedia.org/wiki/1984_Summer_Olympics Corrections: May 1984 Ep - https://www.patreon.com/posts/may-1984-108363601 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://forums.atariage.com/topic/283473-coleco-industries-inc-annual-quarterly-reports-1981-to-1986/ https://www.mobygames.com/company/1181/ientertainment-network-inc/ https://www.mobygames.com/company/56/imagic/ 1954: MIDAC and MIDSAC premiered Electronic Brain Shoots Dice, Plays Mean Game, The Philadelphia Inquirer (Philadelphia, Pennsylvania) · 27 Jun 1954 https://www.retrogamedeconstructionzone.com/2021/07/midsac-pool-simulator.html https://www.masswerk.at/nowgobang/2019/michigan-pool 1974: Is Pong gambling? While Pondering Decision, A Look at Evidence The Tampa Tribune (Tampa, Florida) · 04 Jun 1974, Tue Grand Trak 10 cracks 1000 https://archive.org/details/cashbox36unse_1/page/37/mode/1up?view=theater https://archive.org/details/cashbox36unse_2/page/35/mode/1up US coinop exports boom https://archive.org/details/cashbox36unse_3/page/38/mode/1up Smithsonian displays coinop machines https://archive.org/details/cashbox36unse_3/page/39/mode/1up 1984: Home computer boom busts https://www.nytimes.com/1984/06/04/business/the-expected-boom-in-home-computers-fails-to-materialize.html?searchResultPosition=1 Atari HQ gets mass layoffs Atari Layoffs Start At Home Office, The New York Times, June 1, 1984, Friday, Late City Final Edition, Section: Section D; Page 3, Column 5; Financial Desk https://books.google.de/books?id=wS4EAAAAMBAJ&lpg=PA78&dq=infoworld%201984%20june&hl=de&pg=PA9#v=onepage&q=infoworld%201984%20june&f=false Commodore raises prices https://archive.org/details/computer-entertainer-3-3/page/n1/mode/2up Top Commodore Execs go to Tramel Computer market is Commodore's battleground, Financial Times (London,England), June 8, 1984, Friday, Section: SECTION II; International Companies; Pg. 17, Byline: BY LOUISE KEHOE IN SAN FRANCISCO Philips announces new division https://archive.org/details/happycomputer-magazine-1984-06/page/n7/mode/2up Coleco returns to profitability No Headline In Original, The Associated Press, June 14, 1984, Thursday, PM cycle, Section: Business News Hasbro buys MB Playthings June 1984, pg. 9 Mattel gets financial boost Playthings June 1984, pg. 9 BUSINESS PEOPLE ;Mattel, Solely in Toys,Combines Management, The New York Times, June 7, 1984, Thursday, Late City Final Edition,Section: Section D; Page 2, Column 5; Financial Desk, Byline: By Kenneth N. Gilpin General Instruments revenue 66% down No Headline In Original, Communications Daily, June 13, 1984, Wednesday, Section: NOTEBOOK; Vol. 4, No. 115; Pg. 8 More hardware companies fail AT&T to introduce personal computer; Kaypro mystery; UNIX-ability; Thinking ahead, The San Diego Union-Tribune, June 25, 1984 Monday, Section: BUSINESS; Pg. C-11, Byline: Dan Berger, Staff Writer More Software companies fail https://archive.org/details/popular-computing-weekly-1984-06-21/page/n4/mode/1up?view=theater Argus buys Quicksilva https://archive.org/details/popular-computing-weekly-1984-06-07/mode/1up?view=theater Gillette buys into Datasoft https://archive.org/details/Computer_Gaming_World_Issue_4.3/page/n15/mode/2up https://en.wikipedia.org/wiki/Gillette Smaller publishers find strength in numbers https://archive.org/details/Computer_Gaming_World_Issue_4.3/page/n15/mode/2up https://en.wikipedia.org/wiki/Dynamix Marketing will save us! Orwell, Chaplin and the high-tech hype; U.S. personal computers, Financial Times (London,England), June 14, 1984, Thursday, Section: SECTION I; The Management Page: Marketing; Pg. 20, byline: BY LOUISE KEHOE Atari announces 7800 https://archive.org/details/computer-entertainer-3-3 https://en.wikipedia.org/wiki/Atari_7800 Still looking for a niche; Gearing up for battle with Apple and IBM, Industry Week, June 25, 1984, Section: NEWS ANALYSIS; Home Computers; Pg. 16, Byline: By MICHAEL A. VERESPEJ Atari introduces MindLink at CES "Retailers, Manufacturers View Gadgets At 4-Day Show, The Associated Press, June 3, 1984, Sunday, AM cycle, Section: Domestic News https://en.wikipedia.org/wiki/Atari_Mindlink Video Explosion On the Way For Buyers, U.S. News & World Report, June 18, 1984, Section: Pg. 56. Byline: By MARY GALLIGAN Atari announces more expensive computer for Q4 No Headline In Original, The New York Times, June 4, 1984, Monday, Late City Final Edition,Section: Section D; Page 5, Column 1; Financial Desk https://www.atari-computermuseum.de/1450xld.htm Commodore unveils Plus/4 No Headline In Original, The New York Times, June 4, 1984, Monday, Late City Final Edition,Section: Section D; Page 5, Column 1; Financial Desk Rick Dyer shows off Halcyon! Laser game's creator beams, The San Diego Union-Tribune, June 2, 1984 Saturday, Section: LIFESTYLE; Pg. D-1, Byline: Mark Sauer, Staff Writer https://www.newspapers.com/article/the-evening-sun-rick-dyer-aftermath-of-c/86522500/ Intellivision won't make it to CES Computer games galore shown at CES https://archive.org/details/popular-computing-weekly-1984-06-21/page/n11/mode/1up?view=theater Digital Audio is coming to floppies https://books.google.de/books?id=vi4EAAAAMBAJ&lpg=PA5&dq=infoworld%201984%20june&hl=de&pg=PA9#v=onepage&q=infoworld%201984%20june&f=false https://tekkiepix.com/compusonics-2 Konami goes to Europe Konami will tap European market, The Japan Economic Journal, June 26, 1984, Section: SERVICE/LEISURE/FOOD; Pg. 17 Animatronics may save small coinop venues Replay June 1984, pg. 129 Play Meter June 1, 1984, pg. 43 https://berksnostalgia.com/gadgets-restaurant-berkshire-mall/ Console game releases dry up https://archive.org/details/computer-entertainer-3-3/page/n12/mode/1up UK computer sales boom https://archive.org/details/home-computing-weekly-066/mode/1up?view=theater QL software drought continues https://archive.org/details/popular-computing-weekly-1984-06-28/mode/1up?view=theater Imagic gets a facelift https://archive.org/details/computer-entertainer-3-3/page/n11/mode/2up https://www.mobygames.com/company/56/imagic/ https://www.mobygames.com/company/7630/bantam-software/ Spinnaker gets serious about bookware https://archive.org/details/popular-computing-weekly-1984-06-21/page/n11/mode/1up?view=theater https://books.google.de/books?id=wi4EAAAAMBAJ&lpg=PA7&dq=infoworld%201984%20june&hl=de&pg=PA42#v=onepage&q=infoworld%201984%20june&f=false Activision to distribute Gamestar https://archive.org/details/computer-entertainer-3-3/page/n11/mode/2up Boulder Dash license worth $1.3 million https://archive.org/details/Computer_Gaming_World_Issue_4.3/page/n15/mode/2up Thorn EMI gets HESWare rights https://archive.org/details/popular-computing-weekly-1984-06-21/mode/1up?view=theater https://www.mobygames.com/company/7034/thorn-emi-computer-software/ https://books.google.de/books?id=wi4EAAAAMBAJ&lpg=PA7&dq=infoworld%201984%20june&hl=de&pg=PA14#v=onepage&q=infoworld%201984%20june&f=false https://www.mobygames.com/game/9358/dragonfire/cover/group-139555/cover-394849/ https://archive.org/details/popular-computing-weekly-1984-06-28/page/n3/mode/2up?view=theater Ultimate snubs move to budget pricing https://archive.org/details/popular-computing-weekly-1984-06-07/page/n4/mode/1up?view=theater Imagine sells game library https://archive.org/details/popular-computing-weekly-1984-06-14/page/n4/mode/1up?view=theater 20th Century Fox licenses TV shows https://archive.org/details/popular-computing-weekly-1984-06-21/mode/1up?view=theater https://www.mobygames.com/game/56197/automan/ https://www.mobygames.com/game/38810/the-fall-guy/ Epyx announces Activity Toys https://archive.org/details/computer-entertainer-3-3/page/n11/mode/2up Epyx lets the Ruskies join in Olympic fever No Headline In Original, PR Newswire, June 14, 1984, Thursday, Dateline: SUNNYVALE, Calif., June 14 Wizardry gets enhanced https://www.atarimania.com/utility-atari-400-800-xl-xe-financial-cookbook_27176.html EA wants to help cook your books https://archive.org/details/computer-entertainer-3-3/page/n3/mode/2up https://www.atarimania.com/utility-atari-400-800-xl-xe-financial-cookbook_27176.html Rand McNally wants to search your roads https://archive.org/details/Ahoy_Issue_06_1984-06_Ion_International_US/page/n5/mode/2up Osborne goes budget https://books.google.de/books?id=wy4EAAAAMBAJ&lpg=PA5&dq=infoworld%201984%20june&hl=de&pg=PA9#v=onepage&q=infoworld%201984%20june&f=false https://en.wikipedia.org/wiki/Paperback_Software 64er magazine interviews crackers https://archive.org/details/64er_1984_06/page/12/mode/2up BellSouth looking to team up with Commodore No Headline In Original, Communications Daily, June 18, 1984, Monday, Section: NOTEBOOK; Vol. 4, No. 118; Pg. 7 Mail Order Pro makes payments easier https://books.google.de/books?id=wS4EAAAAMBAJ&lpg=PA78&dq=infoworld%201984%20june&hl=de&pg=PA15#v=onepage&q=infoworld%201984%20june&f=false https://books.google.de/books?id=wS4EAAAAMBAJ&lpg=PA78&dq=infoworld%201984%20june&hl=de&pg=PA30#v=onepage&q=infoworld%201984%20june&f=false Telematch gives up on consoles https://archive.org/details/TeleMatch.N12.Computer.1984.06-KCz.pdf/mode/1up Dennis D. Groth settles DENNIS-D-GROTH; Comments on settlement of SEC complaint, Business Wire, June 05, 1984, Tuesday Atari Executive Settles Stock Sale Charge, The Associated Press, June 6, 1984, Wednesday, PM cycle, Section: Domestic News Taito settles with Entex Replay June 1984, pg. 30 FCC Gives Sanyo go ahead for antenna-less TV FCC OKs low-cost cable-only TV sets, United Press International, June 15, 1984, Friday, BC cycle, Section: Financial, Byline: By SYDNEY SHAW Tax breaks may be hurting home computer sales TAX SHIFT MAY AID SALE OF LOW-COST COMPUTERS, The New York Times, June 19, 1984, Tuesday, Late City Final Edition, Section: Section D; Page 13, Column 3; Financial Desk, Byline: By DAVID E. SANGER https://www.atarimagazines.com/creative/v10n1/172_Writing_it_off_how_to_de.php https://en.wikipedia.org/wiki/Deficit_Reduction_Act_of_1984 Computerland to go to China https://books.google.de/books?id=wy4EAAAAMBAJ&lpg=PA5&dq=infoworld%201984%20june&hl=de&pg=PA15#v=onepage&q=infoworld%201984%20june&f=false Laserdiscs are coming to Saturday morning Playthings June 1984, pg. 54 Zap the Rise and Fall of Atari reviewed https://www.nytimes.com/1984/06/24/books/thinking-machines-and-their-people.html?searchResultPosition=1 Steven Spielberg finds permanent home at Universal The Wizard of Wonderland, Newsweek, June 4, 1984, UNITED STATES EDITION, Section: MOVIES; Pg. 79, Byline: JACK KROLL with DAVID T. FRIENDLY in Los Angeles RIP Dragon 32 https://archive.org/details/popular-computing-weekly-1984-06-07/mode/2up?view=theater https://archive.org/details/popular-computing-weekly-1984-06-28/mode/1up?view=theater Breaking news!! Warner negotiating sale of Atari to Paper Says Warner Negotiating to Sell Atari, The Associated Press, June 30, 1984, Saturday, AM cycle, Section: Domestic News Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras…
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1 Larry J. Dunlap - The Games Network, Imperial Wars 4:04:09
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좋아요4:04:09
The dawn of the home computer seemed to usher in the death of computing's networked past dominated by dumb terminals connected to mainframes, but a few visionaries foresaw a world in which the microcomputer technology invading millions of homes could be connected and the data networks already in consumer hands, such as cable TV and telephones, could usher in a new way of connecting people and distributing software. Our guest, Larry J. Dunlap, was one such pioneer. The company he cofounded, The Games Network almost brought that dream to the world but tragically came up short. Larry tells us of his early days as a musician, a recording entrepreneur, his entry into computing, the spectacular rise of The Games Network, its fall, and life after failure, his reinvention as an online game developer and today, as a novelist. A fascinating life as told by a true storyteller. Oh, and TV's Robin, Burt Ward, and D&D co-creator Dave Arnesson also play roles. Recorded: September 2022 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you can't see all the links, find them here: https://www.patreon.com/posts/larry-j-dunlap-108388905 https://larryjdunlap.com/ https://archive.org/details/Video_Games_Volume_1_Number_05_1983-02_Pumpkin_Press_US/page/n69/mode/2up https://www.discogs.com/artist/822821-Stark-Naked-And-The-Car-Thieves Replay August 19982, pg. 66 Gordon Walton Part 2 - EA - Origin https://www.patreon.com/posts/53726080 Gordon Walton Part 1 - Epyx - Konami - Harpoon - Gametek https://www.patreon.com/posts/52644122 https://en.wikipedia.org/wiki/Dave_Arneson https://en.wikipedia.org/wiki/Pioneer_Corporation https://www.nytimes.com/1983/08/24/business/briefs-119250.html?searchResultPosition=1 https://en.wikipedia.org/wiki/Halt_and_Catch_Fire_(TV_series) https://en.wikipedia.org/wiki/Burt_Ward https://en.wikipedia.org/wiki/Ron_Popeil http://imperialwars.com/ http://intelgames.com/ Copyright Karl Kuras…
Nintendo and Sega financials dissapoint Sony gets ready for NextGen Venture money goes ga-ga over silliwood These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in May 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book or get it in the Humble Bundle here: https://www.humblebundle.com/books/game-programming-taylor-francis-books Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/110575391 7 Minutes in Heaven: Rebel Assault (SegaCD) Video Version: https://www.patreon.com/posts/7-minutes-in-may-110535204 https://www.mobygames.com/game/272/star-wars-rebel-assault/ https://en.wikipedia.org/wiki/Star_Wars:_Rebel_Assault Corrections: April 1994 Ep - https://www.patreon.com/posts/april-1994-107563816 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ 1994-05: Console market in a slump Edge 8, May 1994 pg. 18 Panasonic tries to save 3DO Edge 8, May 1994 pg. 16 https://x.com/blakejharrisNYC/status/1168364212139307008 Nintendo loosens minimum cart order rules in Japan "Nintendo easing iron grip on programmers Video-Game Giant Halves Minimum Cartridge Order, The Nikkei Weekly (Japan), May 2, 1994, Section: INDUSTRY; Pg. 8 Nintendo stock keeps dropping Nintendo shares no fun in 1994 - Emiko Terazono on reaction to the gamemaker's revised forecasts, Financial Times (London,England), May 6, 1994, Friday, London; Section: World Stock Markets; Pg. 39, Byline: By EMIKO TERAZONO Nintendo is a top earner TOYOTA RETURNS AS NO.1 INCOME EARNER IN JAPAN, Jiji Press Ticker Service, MAY 18, 1994, WEDNESDAY,Dateline: TOKYO, MAY 18 Sega profits plunge Sega Enterprises reports 22.7% pretax profit fall, Japan Economic Newswire, MAY 19, 1994, THURSDAY Sony Computer Entertainment of America formed https://www.nytimes.com/1994/05/19/business/company-news-sony-starts-a-division-to-sell-game-machines.html?searchResultPosition=1 3DO shares collapse https://www.nytimes.com/1994/05/21/business/company-news-shares-of-3do-fall-by-another-18.html Nintendo profits plunge... more Nintendo suffers first profit decline in 10 years,Japan Economic Newswire,MAY 23, 1994, MONDAY Nintendo reports solid earnings despite strong yen; outlines exciting new software plans for 1994, Business Wire, May 23, 1994, Monday THQ sales collapse T-HQ announces first-quarter results, Business Wire, May 11, 1994, Wednesday Absolute Entertainment reports first quarter results, Business Wire, May 10, 1994, Tuesday EA/Broderbund merger collapses No Headline In Original, Consumer Electronics, May 9, 1994, Section: NOTEBOOK, Vol. 34, No. 19 https://archive.org/details/Electronic-Games-1994-05/page/n21/mode/1up?view=theater https://www.smoliva.com/2024/08/07/what-the-learning-company-taught-us-about-the-history-of-computer-software/ Davidson & Associates buys Chaos Studios https://archive.org/details/Electronic-Games-1994-05/page/n17/mode/1up?view=theater Fox Interactive launches Twentieth Century Fox establishes new interactive multimedia division; new division to utilize News Corp. resources, Business Wire, May 20, 1994, Friday Fall of Park Place profiled https://archive.org/details/Electronic-Games-1994-05/page/n9/mode/1up?view=theater Forbes profiles Id Profits from the underground, Forbes, May 9, 1994,Section: COMPUTERS/COMMUNICATIONS INTERACTIVE MEDIA; Parameters; Commentary; Pg. 176, Byline: BY ANDREW J. KESSLER AOU lacks premieres Edge 8, May 1994 pg. 8 Saturn to become an arcade Titan Edge 8, May 1994 pg. 7 https://segaretro.org/Sega_Titan_Video Play Meter, May 1994, pg. 16 https://segaretro.org/Batman_Forever_(arcade) Namco consolidates Play Meter, May 1994, pg. 12 Atari links up with Bally Edge 8, May 1994 pg. 13 Virtuality goes to Japan British high-tech game maker to enter Japan, Japan Economic Newswire, MAY 6, 1994, FRIDAY Https://en.wikipedia.org/wiki/Wakayama_Marina_City#Minor_attractions Play Meter May 1994, pg. 251 Sony delivers devtools Edge 8, May 1994 pg. 13 Sega disses Jupiter for Mars Edge 8, May 1994 pg. 6 DMA signs up with Nintendo Nintendo and U.K.-based DMA design announce Project Reality agreement; 64-bit home games to debut in fall 1995, Business Wire, May 2, 1994, Monday Nintendo smashes myths https://archive.org/details/GamePro_Issue_058_May_1994/page/n31/mode/1up?view=theater Howard Lincoln to deliver CES keynote Playthings May 1994, pg. 22 Laseractive drops price Pelican Brief,' Pakula Classics Due From Warner, Billboard, May 7, 1994, Section: HOME VIDEO; Laser Scans; Pg. 96, Byline: by Chris McGowan https://youtu.be/qSdfj5O-N1Q?si=Wx7ZJ_Yvc6MafKSK NEC taps out of 3D race Edge 8, May 1994 pg. 14 NEC gives PC Engine another lease on life Edge 8, May 1994 pg. 15 Sigma Designs to bring Jaguar to PC Sigma To Make Atari Jaguar Titles Run On PC, Newsbytes, May 3, 1994, Tuesday Reinventing the Z-Machine is apparently Rocket Science Platform battle, Forbes, May 9, 1994, Section: COMPUTERS/COMMUNICATIONS INTERACTIVE MEDIA; Pg. 168, Byline: By Nikhil Hutheesing Silliwood gold rush continues... Sillywood, Forbes, May 9, 1994, Section: MANAGEMENT/CORPORATE STRATEGIES; Pg. 46, Byline: By Lisa Gubernick and Nikhil Hutheesing Rocket Science takes off with funding from Sega Enterprises and Bertelsmann Music Group; 10-month-old start up attracts major corporate investors, Business Wire, May 18, 1994, Wednesday Penn & Teller sign up with Absolute PENN & TELLER, THOSE 'BAD BOYS OF MAGIC,' MAKE THEIR VIDEO GAME DEBUT WITH ABSOLUTE ENTERTAINMENT, Business Wire, May 19, 1994, Thursday CD-i gets John Cleese No Headline In Original, Consumer Electronics, May 2, 1994, Section: NOTEBOOK; Vol. 34, No. 18; Pg. 13 Argonaut working on 3D accelerator Edge 8, May 1994 pg. 19 https://en.wikipedia.org/wiki/ARC_(processor) Sirius introduces 5 ft. 10 pack CD-ROM publishers unite-users benefit; introductory 5 ft. 10 Pak. flies from shelves, Business Wire, May 3, 1994, Tuesday https://worldroms.com/5-ft-10-pak-volume-1-details.html Commodore advertises CD32.. in the US? https://archive.org/details/GamePro_Issue_058_May_1994/page/n10/mode/1up?view=theater Commodore developing RISC CPU https://archive.org/details/amiga-computing-magazine-073/page/n33/mode/2up Commodore shows off CD drive at Cebit Amiga Format 59, pg. 24 C64S launches https://archive.org/details/64er_1994_05/page/n35/mode/1up https://www.c64-wiki.de/wiki/C64s CPC emulation comes to PC Amstrad Action 104, pg. 8 https://cpc-emu.org/news.html Sega Channel to launch in Japan Sega to provide to provide videogames on cable TV, Report From Japan, May 3, 1994,Section: Business Silicon Graphics founder teams up with Mosaic devs https://www.nytimes.com/1994/05/07/business/new-venture-in-cyberspace-by-silicon-graphics-founder.html?searchResultPosition=8 Lexis Nexis to get SEC filings https://www.nytimes.com/1994/05/11/business/company-news-agreement-to-utilize-sec-data.html?searchResultPosition=18 Computer biz to dominate Akihabara Akihabara shifting to 'computer town' amid recession, Japan Economic Newswire, MAY 4, 1994, WEDNESDAY, Byline: Hisa Miyatake Rewritable carts coming to Blockbuster Sega and NewLeaf to test video game software delivery system that eliminates retailer stock-outs, Business Wire, May 31, 1994, Tuesday https://segaretro.org/Game_Factory Copying goes legit in the UK with EDOS https://commodore.software/downloads?task=download.send&id=15005:commodore-format-issue-44&catid=721 pg. 22 https://blog.amigaguru.com/edos-the-software-on-demand-of-the-80s/ http://amigaguru.com/Games/EDOS_MAGAZINE_1991-1992__ENGLISH.pdf https://www.computinghistory.org.uk/det/63955/EDOS/ https://find-and-update.company-information.service.gov.uk/company/SC121687/filing-history?page=1 Psytronik keeps the C64 alive https://commodore.software/downloads?task=download.send&id=15005:commodore-format-issue-44&catid=721 pg. 8 https://www.psytronik.net/ Lieberman picks IDSA over SPA SENATORS WARN ON GAME RATINGS, Consumer Electronics, May 9, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 19 Alpex faces off against Nintendo in court https://www.nytimes.com/1994/05/16/business/patents-108332.html?searchResultPosition=30 https://itlaw.fandom.com/wiki/Alpex_Computer_v._Nintendo Japanese Copyright change scuttled https://www.nytimes.com/1994/05/19/business/japan-likely-to-retain-curb-on-software-raiding.html?searchResultPosition=33 Jean-Claude Van Damme to headline Street Fighter movie https://archive.org/details/GamePro_Issue_058_May_1994/page/n171/mode/1up?view=theater Multimedia-centric horror film captures Zeitgeist https://www.nytimes.com/1994/05/01/movies/film-taking-the-children-like-your-mom-said-beware-sweet-serial-ads-931985.html?searchResultPosition=4 Virgin to release Music compilation CD Billboard previews music's digital future In The Brave New Technological World, Music Uses And Publishing Possibilities Seem Endless, Billboard, May 7, 1994, Section: MUSIC PUBLISHING; Spotlight; Pg. 76, Byline: BY MARILYN A. GILLEN Green Jelly wants to ooze all over multimedia Green Jelly's Land Of Ooz: Zoo Act Opens Vid Facility, Billboard,May 21, 1994,Section: Pg. 1,Byline: BY DEBORAH RUSSELL Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras 30 years ago: #Nintendo and #Sega financials disappoint, #Sony gets ready for NextGen & Venture money goes ga-ga over #Silliwood These stories and many more on the VGNRTM! https://www.patreon.com/posts/110575391…
Sinclair ships QLs, Atari looks hopeful & Jack is BACK! These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in May 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book or get it in the Humble Bundle here: https://www.humblebundle.com/books/game-programming-taylor-francis-books Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/108363601 7 Minutes in Heaven: Rescue on Fractalus Video Version: https://www.patreon.com/posts/108357926 https://www.mobygames.com/game/11726/rescue-on-fractalus/ Corrections: April 1984 Ep - https://www.patreon.com/posts/april-1984-106448718 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://archive.org/details/cashbox35unse_42/page/50/mode/1up?view=theater https://www.quora.com/What-was-Alan-Kays-experience-like-working-at-Apple https://en.wikipedia.org/wiki/IBM_TopView https://en.wikipedia.org/wiki/Smalltalk 1974: New York Court rules pinball is a game of skill https://archive.org/details/cashbox35unse_45/page/51/mode/1up?view=theater Atari opens another Game Center https://archive.org/details/cashbox35unse_45/page/50/mode/1up?view=theater https://web.archive.org/web/20191123025509/https://www.ataricompendium.com/archives/documents/press_kits/atari_leisure_time_game_center.pdf Bally buys Alladin's Castle https://archive.org/details/cashbox36unse/page/43/mode/1up 1984: Morgan predicts profitability by July 1 Atari expects to return to surplus this year. Financial Times (London,England), May 22, 1984, Tuesday, Section: SECTION II; International Companies; Pg. 21, Byline: BY LOUISE KEHOE IN SAN FRANCISCO National News in Brief, United Press International, May 22, 1984, Tuesday, PM cycle, Section: Domestic News, Dateline: SANTA CLARA, Calif. Ross predicts Warner profitability No Headline In Original, The Associated Press, May 24, 1984, Thursday, BC cycle, Section: Business News Atari confirms negotiations with Philips Discussions with Philips; ATARITEL TO DELAY ENTRY INTO HIGH-TECH PHONE MARKET, Communications Daily, May 29, 1984, Tuesday, Section: Vol. 4, No. 104; Pg. 2 Atari announces more layoffs and plant closing "Computer Giant Furloughs Middle Managers, The Associated Press, May 31, 1984, Thursday, AM cycle, Section: Domestic News, Dateline: SUNNYVALE, Calif. Atari to end Hong Kong venture, Financial Times (London,England), ,May 31, 1984, Thursday, Section: SECTION II; International Companies; Pg. 19, Byline: BY LOUISE KEHOE IN SAN FRANCISCO" Alan Kay goes to Apple https://www.nytimes.com/1984/05/03/business/key-atari-scientist-switches-to-apple.html?searchResultPosition=1 Jack is back https://archive.org/details/popular-computing-weekly-1984-05-17/mode/1up?view=theater Tramel Technology founded https://mcurrent.name/atarihistory/tramel_technology.html Commodore exec exodus continues https://archive.org/details/popular-computing-weekly-1984-05-24/page/n4/mode/1up?view=theater Gulf and Western sells Sega "COMPUTER SERVICES OBTAINS 70 PCT STAKE IN SEGA ENTERPRISES, Jiji Press Ticker Service, MAY 21, 1984, MONDAY, Dateline: TOKYO, MAY 21 No Headline In Original, PR Newswire, May 21, 1984, Monday" Bally profits plummet https://archive.org/details/cashbox46unse_15/page/29/mode/1up?view=theater Mattel secures new financing Mattel Agrees To Give Up 45 Percent of Its Voting Stock, The Associated Press, May 4, 1984, Friday, AM cycle, Section: Business News https://www.nytimes.com/1984/05/04/business/mattel-sets-restructuring.html?searchResultPosition=1 Coleco issues new debt Troubled Game Manufacturer Rasing $50 Million With Debentures, The Associated Press,May 9, 1984, Wednesday, AM cycle, Section: Business News Coleco backlog is enormous Toy and Hobby World, May 1984, pg. 8 Coleco gets new ad agency Ketchum Scores Coleco; Demands Cash Up Front From Shaky ClientADWEEKMay 21, 1984, Eastern Edition, Byline: By Debbie Seaman Hasbro buys Milton Bradley https://www.nytimes.com/1984/05/05/business/rival-gets-milton-bradley.html?searchResultPosition=1 Toys R Us sales grow, but not thanks to games No Headline In Original, PR Newswire, May 2, 1984, Wednesday, Dateline: ROCHELLE PARK, N.J., May 2 Japanese Coinop makers go after North American Pirates https://archive.org/details/cashbox46unse_16/page/30/mode/1up?view=theater https://archive.org/details/cashbox46unse_17/page/n29/mode/1up Century's CVS gets new lease on life Play Meter May 1, 1984, pg. 21 https://www.arcade-museum.com/company/crown-vending Bankers learn not to finance games Selling Repossessed Items Is a Banker's Nightmare; Want to Buy a Trawler, Bordello, or Video Game?, The American Banker, May 30, 1984, Wednesday, Section: BACK PAGE; Pg. 24, Byline: Special to the American Banker, Dateline: ST. PETERSBURG, Fla. Activision sales collapse No Headline In Original, United Press International, May 3, 1984, Thursday, BC cycle, Section: Financial, Dateline: MOUNTAIN VIEW, Calif. Video Games aren't DEAD! https://archive.org/details/computer-entertainer-3-2/page/30/mode/1up Atari announces 7800 Atari Unveils Video Game Expandable into Computer, The Associated Press,May 21, 1984, Monday, BC cycle,Section: Business News ATARI; Unveils advanced video game that is expandable to introductory computer, Business Wire, May 21, 1984, Monday Adam owner frustration grows https://archive.org/details/computer-entertainer-3-2/page/n4/mode/1up?view=theater MSX adopts 3.5 inch disks https://archive.org/details/popular-computing-weekly-1984-05-31/page/n4/mode/1up?view=theater Activision signs deal with Pony ACTIVISION; Signs licensing agreement with Pony Inc. for Japanese markets, Business Wire, May 30, 1984, Wednesday, Dateline: MOUNTAIN VIEW, Calif. MSX coming to UK https://archive.org/details/popular-computing-weekly-1984-05-24/mode/1up?view=theater Dragon to announce MSX machine https://archive.org/details/popular-computing-weekly-1984-05-31/mode/1up?view=theater https://tromax.webnode.es/ https://en.wikipedia.org/wiki/Dragon_MSX Philips and Thompson want to set new standard https://archive.org/details/popular-computing-weekly-1984-05-03/mode/1up?view=theater Amstrad development fracas revealed https://archive.org/details/popular-computing-weekly-1984-05-03/page/n11/mode/1up?view=theater Acorn announces ABM https://en.wikipedia.org/wiki/Acorn_Business_Computer https://archive.org/details/popular-computing-weekly-1984-05-03/page/n4/mode/1up?view=theater First QL's go out to customers https://archive.org/details/popular-computing-weekly-1984-05-03/page/n4/mode/1up?view=theater Popular Computing Weekly gets their QL! https://archive.org/details/popular-computing-weekly-1984-05-10/page/n4/mode/1up https://archive.org/details/popular-computing-weekly-1984-05-17/page/n15/mode/1up https://archive.org/details/popular-computing-weekly-1984-05-31/page/n22/mode/1up?view=theater Sir Clive passes on Delorean plant https://archive.org/details/popular-computing-weekly-1984-05-24/page/n4/mode/1up?view=theater Computer games take CES by storm https://archive.org/details/Creative_Computing_1984-05/page/n135/mode/1up?view=theater Mac software arrives https://archive.org/details/Creative_Computing_1984-05/page/n207/mode/2up?view=theater First Origin games get tested https://archive.org/details/computer-entertainer-3-2/page/n4/mode/1up?view=theater Lucasfilm Games Premieres https://archive.org/details/computer-entertainer-3-2 Lucasfilm ''force'' enters video game market, United Press International, May 9, 1984, Wednesday, AM cycle, Section: Domestic News, Byline: By JOHN M. LEIGHTY British devs embrace C64 https://archive.org/details/popular-computing-weekly-1984-05-31/page/n4/mode/1up?view=theater USGold launches with Aztec Challenge and Forbidden Forest https://archive.org/details/computer-and-videogames-031/page/n15/mode/2up https://archive.org/details/computer-and-videogames-031/page/n32/mode/1up?view=theater https://archive.org/details/computer-and-videogames-031/page/n41/mode/1up?view=theater https://archive.org/details/computer-and-videogames-031/page/n59/mode/1up?view=theater https://archive.org/details/CommodoreHorizonsIssue051984May300dpi/page/n23/mode/2up?view=theater Evil Dead coming to the C64 https://archive.org/details/popular-computing-weekly-1984-05-17/mode/1up?view=theater Leisure Games wants you to go to Jail, do not pass go, do not collect $200 https://archive.org/details/popular-computing-weekly-1984-05-03/page/n4/mode/1up?view=theater https://www.mobygames.com/company/2715/leisure-genius/ Games Network warns that Bankruptcy is looming Computer Taken by Creditor; GAMES NETWORK INSOLVENT, SAYS BANKRUPTCY IS NEAR, Communications Daily, May 17, 1984, Thursday,Section: Vol. 4, No. 97; Pg. 2 Adam Magazine to arrive https://archive.org/details/computer-entertainer-3-2/page/25/mode/1up Australia recognizes Copyright ASIA-PACIFIC ECONOMIC NEWS IN BRIEF, Copyright 1984 Jiji Press Ltd.Jiji Press Ticker Service, MAY 30, 1984, WEDNESDAY Sanders income booms while royalty revenue dips SANDERS-ASSOCIATES; Financial resultsBusiness WireMay 21, 1984, Monday, Dateline: NASHUA, N.H. Battlefield Earth gets a soundtrack https://archive.org/details/cashbox46unse_15/page/n31/mode/1up?view=theater Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com : https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras…
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1 Jay Balakrishnan - HESWare, Radical, Dynamics, Solid State Software 4:49:49
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In the earliest days of the gaming biz, Human Engineered Software was a trailblazer, bringing big names like Jeff Minter to the US. The company's founder, Jay Balakrishnan, is a serial entrepreneur who not only would help create the mass market for software at retail but would also have a long and storied career in games beyond Hes ware with such companies as Radical Entertainment and Dynamics. I spoke to Jay in November and December of 2023, and after a few technical hiccups we finally got a connection going and we jump right into that today, so don't worry that I don't start things off with my traditional chronology obsessed focus, we'll wrap around and cover the whole story as we go along. Enjoy! Recorded: November-December 2023 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: https://en.wikipedia.org/wiki/Human_Engineered_Software https://en.wikipedia.org/wiki/Jeff_Minter https://de.wikipedia.org/wiki/Auto_Becker https://archive.org/details/ArticleHESWARESignsNimoy https://archive.org/details/HESWARESpokesmanLeonardNimoyAndJayBalakrishanAt1984CES https://www.mobygames.com/game/76/shamus/ https://archive.org/details/HESWARENewInvestmentsPressRelease https://en.wikipedia.org/wiki/VisiCalc https://en.wikipedia.org/wiki/Vizastar https://en.wikipedia.org/wiki/Radical_Entertainment https://en.wikipedia.org/wiki/Dynamix https://en.wikipedia.org/wiki/WildTangent https://www.mobygames.com/person/27385/jay-balakrishnan/credits/ https://www.straight.com/article-87384/indies-may-just-take-over-the-gaming-world https://www.straight.com/article/hollywood-touch-may-be-too-much-for-games https://www.bcbusiness.ca/industries/general/vancouver-gaming-industry-digital-warfare/ https://ataripodcast.libsyn.com/antic-interview-285-jay-balakrishnan-hesware https://www.linkedin.com/in/jaybalakrishnan Copyright Karl Kuras…
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