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Foxtrot X-Ray에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Foxtrot X-Ray 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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VFX for Indies: Lessons from Star Trek with David Stipes (TNG / DS9 / VOY) and Rick Ravenell (Picard)

1:07:29
 
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Manage episode 374696622 series 3503948
Foxtrot X-Ray에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Foxtrot X-Ray 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Send us a text

Come aboard as we journey through the cosmos with visual effects maestros, David Stipes and Rick Ravenell, bringing to life the fascinating world of Star Trek. We uncover David's incredible journey from a young VFX enthusiast to his role as a visual effects supervisor on the iconic Star Trek: The Next Generation. Simultaneously, we follow Rick as he pivots from an art history major to a successful 2D supervisor for Star Trek: Picard. It's an intriguing peek into two careers deeply intertwined with one of cinema's most adored franchises.
As we delve deeper, prepare for a masterclass on the evolution of visual effects in the Star Trek universe. Our guests offer captivating recounts of reviving the Enterprise D ship with CGI and the arduous process of replicating models to create realistic-looking starships. From overcoming challenges like creating an entire planet of ooze for the DS9 finale to embracing virtual production technology in Picard, David and Rick lay bare the secrets of their trade.
Wrapping up, we address an often overlooked but crucial aspect of filmmaking - communication. Our guests share the importance of clear storyboards, early involvement of post-production supervisors, and editors. We also touch upon the complex dynamics of real-time production and subcontracting bids for visual effects. So, join us on this enlightening voyage, gain unique insights into the magic behind Star Trek, and pick up invaluable lessons for aspiring filmmakers.

Hosted by Foxtrot X-Ray’s founder and “chief pixel pusher” Paul DeNigris, who brings to the conversation 30 years of experience in both independent filmmaking and visual effects, as well as 20 years of experience in teaching all aspects of digital filmmaking at the university level.
For episodes, transcripts, and more, visit http://vfxforindies.com
For more information about what Foxtrot X-Ray can do for your film, visit https://foxtrotxray.com

  continue reading

챕터

1. Introductions (00:00:00)

2. David Stipes' Career History (00:04:40)

3. Rick Ravenell's Career History (00:08:12)

4. Paul's Star Trek Fandom and Hopes for Picard Season 3 (00:11:08)

5. Reacting to the Return of the Enterprise-D (00:13:38)

6. Process for an Enterprise-D shot on TNG (00:18:35)

7. Similar Enterprise Shot for Picard (00:23:34)

8. Blowing Up the Borg Cube for Picard Season 3 (00:29:11)

9. Odo's Tuxedo Transformation for DS9 (00:32:01)

10. Killing Jadzia Dax on DS9 (00:35:55)

11. Challenges of Virtual Production and VFX (00:39:04)

12. Comparing Episodic TV to Independent Film Work (00:43:51)

13. Importance of Communication in the VFX Process (00:47:55)

14. AI and the Future of VFX (00:58:20)

15. Big Budget VFX Advancements Becoming Standard Tools (01:02:29)

16. Wrapping Up (01:04:52)

24 에피소드

Artwork
icon공유
 
Manage episode 374696622 series 3503948
Foxtrot X-Ray에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Foxtrot X-Ray 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Send us a text

Come aboard as we journey through the cosmos with visual effects maestros, David Stipes and Rick Ravenell, bringing to life the fascinating world of Star Trek. We uncover David's incredible journey from a young VFX enthusiast to his role as a visual effects supervisor on the iconic Star Trek: The Next Generation. Simultaneously, we follow Rick as he pivots from an art history major to a successful 2D supervisor for Star Trek: Picard. It's an intriguing peek into two careers deeply intertwined with one of cinema's most adored franchises.
As we delve deeper, prepare for a masterclass on the evolution of visual effects in the Star Trek universe. Our guests offer captivating recounts of reviving the Enterprise D ship with CGI and the arduous process of replicating models to create realistic-looking starships. From overcoming challenges like creating an entire planet of ooze for the DS9 finale to embracing virtual production technology in Picard, David and Rick lay bare the secrets of their trade.
Wrapping up, we address an often overlooked but crucial aspect of filmmaking - communication. Our guests share the importance of clear storyboards, early involvement of post-production supervisors, and editors. We also touch upon the complex dynamics of real-time production and subcontracting bids for visual effects. So, join us on this enlightening voyage, gain unique insights into the magic behind Star Trek, and pick up invaluable lessons for aspiring filmmakers.

Hosted by Foxtrot X-Ray’s founder and “chief pixel pusher” Paul DeNigris, who brings to the conversation 30 years of experience in both independent filmmaking and visual effects, as well as 20 years of experience in teaching all aspects of digital filmmaking at the university level.
For episodes, transcripts, and more, visit http://vfxforindies.com
For more information about what Foxtrot X-Ray can do for your film, visit https://foxtrotxray.com

  continue reading

챕터

1. Introductions (00:00:00)

2. David Stipes' Career History (00:04:40)

3. Rick Ravenell's Career History (00:08:12)

4. Paul's Star Trek Fandom and Hopes for Picard Season 3 (00:11:08)

5. Reacting to the Return of the Enterprise-D (00:13:38)

6. Process for an Enterprise-D shot on TNG (00:18:35)

7. Similar Enterprise Shot for Picard (00:23:34)

8. Blowing Up the Borg Cube for Picard Season 3 (00:29:11)

9. Odo's Tuxedo Transformation for DS9 (00:32:01)

10. Killing Jadzia Dax on DS9 (00:35:55)

11. Challenges of Virtual Production and VFX (00:39:04)

12. Comparing Episodic TV to Independent Film Work (00:43:51)

13. Importance of Communication in the VFX Process (00:47:55)

14. AI and the Future of VFX (00:58:20)

15. Big Budget VFX Advancements Becoming Standard Tools (01:02:29)

16. Wrapping Up (01:04:52)

24 에피소드

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