11 subscribers
Player FM 앱으로 오프라인으로 전환하세요!
들어볼 가치가 있는 팟캐스트
스폰서 후원
Update on porting my game from Unity to Unreal Engine
Manage episode 409697206 series 3368927
In this episode of the UIBuzz podcast, I explore the journey of updating and porting my Unity game to Unreal Engine.
Delving into blueprints, I share my experience transitioning from traditional coding to a more visual approach. Embracing the efficiency and creativity that blueprint coding offers.
I discuss the ease of logic implementation and the abundance of resources available in the marketplace. While highlighting the time-saving benefits of utilizing plugins, I emphasize the importance of focusing on innovation rather than getting lost in technicalities. Reflecting on the challenges faced with publishing and exporting on iOS, I advocate for streamlined workflows to simplify the process.
Despite the hurdles, progress on the game remains steady, with dedicated development time each week. Stay tuned for more updates and insights on the evolving development journey!
As mentioned in this episode
Blog post - Porting from Unity to Unreal
My Godot Endless Runner video course
Support this and future work by buying me a coffee. Thank you
★ Support this podcast ★72 에피소드
Manage episode 409697206 series 3368927
In this episode of the UIBuzz podcast, I explore the journey of updating and porting my Unity game to Unreal Engine.
Delving into blueprints, I share my experience transitioning from traditional coding to a more visual approach. Embracing the efficiency and creativity that blueprint coding offers.
I discuss the ease of logic implementation and the abundance of resources available in the marketplace. While highlighting the time-saving benefits of utilizing plugins, I emphasize the importance of focusing on innovation rather than getting lost in technicalities. Reflecting on the challenges faced with publishing and exporting on iOS, I advocate for streamlined workflows to simplify the process.
Despite the hurdles, progress on the game remains steady, with dedicated development time each week. Stay tuned for more updates and insights on the evolving development journey!
As mentioned in this episode
Blog post - Porting from Unity to Unreal
My Godot Endless Runner video course
Support this and future work by buying me a coffee. Thank you
★ Support this podcast ★72 에피소드
모든 에피소드
×
1 How Warframe got free to play right and everyone else gets it wrong 7:37

1 Project updates and my thoughts on the Bungie game studio layoffs disaster 13:13

1 Learning Blender in public and a great video resource, plus game testing advice 10:00

1 Should you use 3rd party services or make your own for game backends? 8:40

1 Adding a leaderboard to my game and why you should think about them 9:26

1 AAA Games are boring and uninspired, long live the indie game 8:26

1 My game development and Godot course plans for this year 12:53



1 OpenAI changes, SpriteKit development updates, Web dev and content migration 13:25

1 My love hate with WordPress (Hosting?) compared to static sites 10:17



1 The latest Unity pricing changes (rollbacks) and my thoughts 10:43






1 Game Dev Log - Learning game balance with my 2D scroller 10:07
플레이어 FM에 오신것을 환영합니다!
플레이어 FM은 웹에서 고품질 팟캐스트를 검색하여 지금 바로 즐길 수 있도록 합니다. 최고의 팟캐스트 앱이며 Android, iPhone 및 웹에서도 작동합니다. 장치 간 구독 동기화를 위해 가입하세요.