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Matt Mirrorfish and Sam Eng, Matt Mirrorfish, and Sam Eng에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Matt Mirrorfish and Sam Eng, Matt Mirrorfish, and Sam Eng 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Thousand Ant Podcast: Tor & Bryan of Odin Inspector and Serializer for Unity

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Matt Mirrorfish and Sam Eng, Matt Mirrorfish, and Sam Eng에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Matt Mirrorfish and Sam Eng, Matt Mirrorfish, and Sam Eng 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In this podcast Matt Mirrorfish sits down with Tory Vestergaard and Bryan Mehr of Sirenix, makers of Odin Inspector and Serializer one of the most popular and powerful Unity editor programming extensions on the Unity Asset Store. We talk about how the company got started, some of their ups and downs, what it's like working as a part of the Unity3D ecosystem and more.
Purchase Odin on the Unity Asset Store: https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1100l3e8M (affiliate link)
Follow us on Twitter: https://twitter.com/thousandant
Visit our website: http://thousandant.com
00:00 Intro
00:24 - Introduction to Odin
02:03 - The Inception of Odin
04:08 - The Origin of Odin and Norse Mythology
06:41 - Odin's Business Model: A Question of Sustainability
14:37 - The Enterprise: A Subscription Model
19:01 - The Stigma of a Third-Party Tool
21:46 - Tools Adapting to the Current Market Demand
24:07 - Generating Profit from Creating Engines and Tools
29:12 - The Open Source Initiative
36:18 - Unity's Shift to Packages
38:23 - Unity's Development First Culture
39:43 - Why Is Unity Not Making Their Own Games?
42:35 - Unity's Vision
43:36 - An Engine Company to Compete with Unity or Epic
48;53 - Unity as a Universal Engine
55:03 - Software Companies in the Future

  continue reading

14 에피소드

Artwork
icon공유
 

Fetch error

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What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 297098675 series 2811881
Matt Mirrorfish and Sam Eng, Matt Mirrorfish, and Sam Eng에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Matt Mirrorfish and Sam Eng, Matt Mirrorfish, and Sam Eng 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In this podcast Matt Mirrorfish sits down with Tory Vestergaard and Bryan Mehr of Sirenix, makers of Odin Inspector and Serializer one of the most popular and powerful Unity editor programming extensions on the Unity Asset Store. We talk about how the company got started, some of their ups and downs, what it's like working as a part of the Unity3D ecosystem and more.
Purchase Odin on the Unity Asset Store: https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1100l3e8M (affiliate link)
Follow us on Twitter: https://twitter.com/thousandant
Visit our website: http://thousandant.com
00:00 Intro
00:24 - Introduction to Odin
02:03 - The Inception of Odin
04:08 - The Origin of Odin and Norse Mythology
06:41 - Odin's Business Model: A Question of Sustainability
14:37 - The Enterprise: A Subscription Model
19:01 - The Stigma of a Third-Party Tool
21:46 - Tools Adapting to the Current Market Demand
24:07 - Generating Profit from Creating Engines and Tools
29:12 - The Open Source Initiative
36:18 - Unity's Shift to Packages
38:23 - Unity's Development First Culture
39:43 - Why Is Unity Not Making Their Own Games?
42:35 - Unity's Vision
43:36 - An Engine Company to Compete with Unity or Epic
48;53 - Unity as a Universal Engine
55:03 - Software Companies in the Future

  continue reading

14 에피소드

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