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The VFX Artists Podcast에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 The VFX Artists Podcast 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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How Animation Changed My Life - Michael Morgan - Part 1 | TVAP EP23

1:03:46
 
공유
 

Manage episode 319852157 series 2926747
The VFX Artists Podcast에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 The VFX Artists Podcast 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In this episode, we chat to Michael Morgan, a U.K. based senior character animator and animation mentor about his journey into the industry and working with some of the most highly respected studios in the world.
Michael has over two decades of experience in the VFX industry, and has contributed to some of your favourite movies and characters on the big screen, ranging from Marvel's Black Panther, Guarians Of The Galaxy: Vol 2, Star Wars: Clone Wars, Venom, Pacific Rim: Uprising and more!
In this episode, we discus his journey into the industry, his experiences leading and supervising teams. We also go on to discuss what qualities he looks for in animators, as well as the common practices and mistakes animators do, showreel advice, motion capture, and more
As always, if you liked this episode, please like, comment, subscribe and share!
You can find Michael on Linkedin
Chapters:
00:00 - Pre roll and what to expect in this episode
03:24 - Welcoming Michael on the show
05:28 - Did you always want to be an animator?
07:10 - Journey into the industry
14:20 - Doing 3D animation at home in the late 99's and 2000's
15:43 - Getting into the industry
17:07 - Preference between being a senior animator and supervisor
23:20 - Best way for animators to get in the industry or transition into, from different departments
27:05 - Traits you see in those who go on to be successful
28:31 - Qualities you look for in animators on your team?
29:52 - Why has 2D animmation mostly become redundant
37:31 - Will Maya remain the industry standard for animators?
39:05 - Would you hire an animator, if you liked their work but had never used Maya?
40:10 - Parents thoughts about your career choice
44:25 - Preference between animation for VFX and full animated feature
49:27 - Achieving realism in animation with/without motion capture
53:34 - Approaching a new sequence or shot
57:08 - Confidence with filming your own references
59:45 - Managing stressful days
End of Part 1
Listen to all episodes on our website
#vfxpodcast #animator #vfxanimation

Thank you for your support!

  continue reading

챕터

1. Pre roll and what to expect in this episode (00:00:00)

2. Welcoming Michael on the show (00:03:24)

3. Did you always want to be an animator? (00:05:28)

4. Journey into the industry (00:07:10)

5. Doing 3D animation at home in the late 99's and 2000's (00:14:20)

6. Getting into the industry (00:15:43)

7. Preference between being a senior animator and supervisor (00:17:07)

8. Best way for animators to get in the industry or transition into, from different departments (00:23:20)

9. Traits you see in those who go on to be successful (00:27:05)

10. Qualities you look for in animators on your team? (00:28:31)

11. Why has 2D animmation mostly become redundant (00:29:52)

12. Will Maya remain the industry standard for animators? (00:37:31)

13. Would you hire an animator, if you liked their work but had never used Maya? (00:39:05)

14. Parents thoughts about your career choice (00:40:10)

15. Preference between animation for VFX and full animated feature (00:44:25)

16. Achieving realism in animation with/without motion capture (00:49:27)

17. Approaching a new sequence or shot (00:53:34)

18. Confidence with filming your own references (00:57:08)

19. Managing stressful days (00:59:45)

61 에피소드

Artwork
icon공유
 
Manage episode 319852157 series 2926747
The VFX Artists Podcast에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 The VFX Artists Podcast 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In this episode, we chat to Michael Morgan, a U.K. based senior character animator and animation mentor about his journey into the industry and working with some of the most highly respected studios in the world.
Michael has over two decades of experience in the VFX industry, and has contributed to some of your favourite movies and characters on the big screen, ranging from Marvel's Black Panther, Guarians Of The Galaxy: Vol 2, Star Wars: Clone Wars, Venom, Pacific Rim: Uprising and more!
In this episode, we discus his journey into the industry, his experiences leading and supervising teams. We also go on to discuss what qualities he looks for in animators, as well as the common practices and mistakes animators do, showreel advice, motion capture, and more
As always, if you liked this episode, please like, comment, subscribe and share!
You can find Michael on Linkedin
Chapters:
00:00 - Pre roll and what to expect in this episode
03:24 - Welcoming Michael on the show
05:28 - Did you always want to be an animator?
07:10 - Journey into the industry
14:20 - Doing 3D animation at home in the late 99's and 2000's
15:43 - Getting into the industry
17:07 - Preference between being a senior animator and supervisor
23:20 - Best way for animators to get in the industry or transition into, from different departments
27:05 - Traits you see in those who go on to be successful
28:31 - Qualities you look for in animators on your team?
29:52 - Why has 2D animmation mostly become redundant
37:31 - Will Maya remain the industry standard for animators?
39:05 - Would you hire an animator, if you liked their work but had never used Maya?
40:10 - Parents thoughts about your career choice
44:25 - Preference between animation for VFX and full animated feature
49:27 - Achieving realism in animation with/without motion capture
53:34 - Approaching a new sequence or shot
57:08 - Confidence with filming your own references
59:45 - Managing stressful days
End of Part 1
Listen to all episodes on our website
#vfxpodcast #animator #vfxanimation

Thank you for your support!

  continue reading

챕터

1. Pre roll and what to expect in this episode (00:00:00)

2. Welcoming Michael on the show (00:03:24)

3. Did you always want to be an animator? (00:05:28)

4. Journey into the industry (00:07:10)

5. Doing 3D animation at home in the late 99's and 2000's (00:14:20)

6. Getting into the industry (00:15:43)

7. Preference between being a senior animator and supervisor (00:17:07)

8. Best way for animators to get in the industry or transition into, from different departments (00:23:20)

9. Traits you see in those who go on to be successful (00:27:05)

10. Qualities you look for in animators on your team? (00:28:31)

11. Why has 2D animmation mostly become redundant (00:29:52)

12. Will Maya remain the industry standard for animators? (00:37:31)

13. Would you hire an animator, if you liked their work but had never used Maya? (00:39:05)

14. Parents thoughts about your career choice (00:40:10)

15. Preference between animation for VFX and full animated feature (00:44:25)

16. Achieving realism in animation with/without motion capture (00:49:27)

17. Approaching a new sequence or shot (00:53:34)

18. Confidence with filming your own references (00:57:08)

19. Managing stressful days (00:59:45)

61 에피소드

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