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The VFX Artists Podcast에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 The VFX Artists Podcast 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Founding a Games Studio: VFX Entrepreneurs with Mohsen Mousavi and Hugh Behroozy | TVAP EP33

1:03:50
 
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Manage episode 331027753 series 2926747
The VFX Artists Podcast에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 The VFX Artists Podcast 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Have you got an idea for a game you would love to bring to life?
This week we catch up with VFX Supervisor, Mohsen Mousavi and Look Dev Artist, Hugh Behroozy who are doing exactly that with their new venture, Blinkmoon.
We discuss their impressive VFX careers and their time at Scanline, where they met and worked on projects such as Game of Thrones, The Meg, Guardians of The Galaxy and more...
Despite the wide availability of tools such as Unreal Engine and Unity, game dev is still hard - in this interview we learn why that is a good thing for those with the passion and dedication to follow through!
00:00:04 : Mohsen intro
00:01:40 : Hugh's career and teenage Second Life.
00:29:44 : Influences and inspiration
00:32:03 : Attracting the best talent
00:36:09 : Producing a game vs producing VFX: Agile and Waterfall
00:43:47 : Agile Plan vs No Plan
00:50:47 : Leaving VFX ?
00:57:20 : Learning how to learn
Powered by [Chaptered.app](https://Chaptered.app)
You can watch all our episodes on our YouTube channel.

Thank you for your support! We appreciate you!

  continue reading

챕터

1. Founding a Games Studio: VFX Entrepreneurs with Mohsen Mousavi and Hugh Behroozy | TVAP EP33 (00:00:00)

2. Mohsen intro VFX Supervision, Scanline (00:00:04)

3. Hugh's career and teenage Second Life (00:01:40)

4. Influences and inspiration (00:29:44)

5. Attracting the best talent (00:32:03)

6. Producing a game vs producing VFX: Agile and Waterfall (00:36:09)

7. Agile Plan vs No Plan (00:43:47)

8. Leaving VFX ? (00:50:47)

9. Learning how to learn (00:57:20)

60 에피소드

Artwork
icon공유
 
Manage episode 331027753 series 2926747
The VFX Artists Podcast에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 The VFX Artists Podcast 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Have you got an idea for a game you would love to bring to life?
This week we catch up with VFX Supervisor, Mohsen Mousavi and Look Dev Artist, Hugh Behroozy who are doing exactly that with their new venture, Blinkmoon.
We discuss their impressive VFX careers and their time at Scanline, where they met and worked on projects such as Game of Thrones, The Meg, Guardians of The Galaxy and more...
Despite the wide availability of tools such as Unreal Engine and Unity, game dev is still hard - in this interview we learn why that is a good thing for those with the passion and dedication to follow through!
00:00:04 : Mohsen intro
00:01:40 : Hugh's career and teenage Second Life.
00:29:44 : Influences and inspiration
00:32:03 : Attracting the best talent
00:36:09 : Producing a game vs producing VFX: Agile and Waterfall
00:43:47 : Agile Plan vs No Plan
00:50:47 : Leaving VFX ?
00:57:20 : Learning how to learn
Powered by [Chaptered.app](https://Chaptered.app)
You can watch all our episodes on our YouTube channel.

Thank you for your support! We appreciate you!

  continue reading

챕터

1. Founding a Games Studio: VFX Entrepreneurs with Mohsen Mousavi and Hugh Behroozy | TVAP EP33 (00:00:00)

2. Mohsen intro VFX Supervision, Scanline (00:00:04)

3. Hugh's career and teenage Second Life (00:01:40)

4. Influences and inspiration (00:29:44)

5. Attracting the best talent (00:32:03)

6. Producing a game vs producing VFX: Agile and Waterfall (00:36:09)

7. Agile Plan vs No Plan (00:43:47)

8. Leaving VFX ? (00:50:47)

9. Learning how to learn (00:57:20)

60 에피소드

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