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Chris O'Regan에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Chris O'Regan 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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The Sausage Factory: 394 – Before We Leave by Balancing Monkey Games?

57:16
 
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저장한 시리즈 ("피드 비활성화" status)

When? This feed was archived on July 06, 2025 15:12 (4M ago). Last successful fetch was on May 10, 2025 13:16 (6M ago)

Why? 피드 비활성화 status. 잠시 서버에 문제가 발생해 팟캐스트를 불러오지 못합니다.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 331931589 series 2431761
Chris O'Regan에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Chris O'Regan 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Chris chats to Sam Barham of Balancing Monkey Games about the design and development of their settlement building adventure game, Before We Leave. Play this game, you'll have a whale of a time. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode394.mp3 Music featured is by Benedict Nichols and can be bought from here:https://www.benedictnichols.com/before-we-leave 1. Sunrise2. To New Adventures3. Another Day The Sausage Factory 394 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
  continue reading

504 에피소드

Artwork
icon공유
 

저장한 시리즈 ("피드 비활성화" status)

When? This feed was archived on July 06, 2025 15:12 (4M ago). Last successful fetch was on May 10, 2025 13:16 (6M ago)

Why? 피드 비활성화 status. 잠시 서버에 문제가 발생해 팟캐스트를 불러오지 못합니다.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 331931589 series 2431761
Chris O'Regan에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Chris O'Regan 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Chris chats to Sam Barham of Balancing Monkey Games about the design and development of their settlement building adventure game, Before We Leave. Play this game, you'll have a whale of a time. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode394.mp3 Music featured is by Benedict Nichols and can be bought from here:https://www.benedictnichols.com/before-we-leave 1. Sunrise2. To New Adventures3. Another Day The Sausage Factory 394 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
  continue reading

504 에피소드

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