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ThePylonShow에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 ThePylonShow 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Frost Giant engineers chat about SC2, RTS in general & BRAND NEW footage with Artosis & feardragon on Ep.129

1:38:50
 
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저장한 시리즈 ("피드 비활성화" status)

When? This feed was archived on April 20, 2023 00:13 (1y ago). Last successful fetch was on February 17, 2023 15:15 (1y ago)

Why? 피드 비활성화 status. 잠시 서버에 문제가 발생해 팟캐스트를 불러오지 못합니다.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 294091644 series 2876589
ThePylonShow에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 ThePylonShow 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Engineers from Frost Giant Studios chat about StarCraft, RTS in general, BRAND NEW footage Frost Giant's WIP project, and Dreamhaven partnership with ArtosisTV and feardragon64. We dove deep into the challenges & opportunities ahead of them as they work on building a next gen RTS inside the brand new Unreal 5 engine.

00. 00:00:00 Intro Video

01. 00:01:39 Welcome back / Show road map / Guest introductions

02. 00:04:38 Frost Giant + Dreamhaven / Making an RTS

03. 00:14:13 History of designing RTS games - SC2

04. 00:24:15 Frost Giant unit testing

05. 00:30:04 Optimization for current & future gen hardware

06. 00:33:00 Unreal Engine 5 features / Designing Lockstep Networking for RTS

07. 00:49:00 Unreal Engine 5 Possibilities / Setting long term goals for RTS design

08. 00:55:32 What does the process look like this early on?

09. 01:01:42 Setting up the needed tools and teams

10. 01:05:58 Long term goals before setting up timelines

11. 01:08:55 Challenges we are looking forward to

12. 01:13:19 Patreon Q&A

13. 01:13:44 What is one of your early SC2 community memories?

14. 01:19:36 What game genre would interest FG beside RTS?

15. 01:21:13 What about Westwood would you consider bringing on board to your games?

16. 01:24:33 Are there any downsides to the decision to use an Unreal Engine?

17. 01:25:19 Regarding lockstep networking system versus client-server architecture - does SC2 work as lockstep?

18. 01:26:38 What is the team's approach to the UI and functionality?

19. 01:28:51 Please introduce your doggos?

20. 01:31:08 Does triangular mesh and flocking have anything in common with a flow field idea from SupCom?

21. 01:32:57 What type of developers/specializations will you be looking for as you begin to hire?

22. 01:35:30 Final thoughts / Wrap up / Thanks for watching

ThePylonShow is live streamed almost every Wednesday around 5:45pm PT on https://www.twitch.tv/Artosis

- Follow Artosis: https://linktr.ee/Artosis - & Pylon: https://linktr.ee/ThePylonShow

- Special thanks to the Pylon Show Team:

Producer: https://twitter.com/CobraVe7nom7

Shownotes - Alisaunder: https://twitter.com/Daisemiin

TWiSC Presenter - https://twitter.com/CreightonOlsen

Timestamps: https://twitter.com/AllelujahTV

Intro VFX Artist: https://twitter.com/BodyVii

WebDev: NeosteelEnthusiast

Track: Koven - Never Have I Felt This [NCS Release] Music provided by NoCopyrightSounds. Watch: https://youtu.be/-7fuHEEmEjs Stream: http://ncs.io/NeverHaveIFeltThisYO

#StarCraft #ThePylonShow #ArtosisTV The Pylon Show, Artosis, ArtosisTV, CobraVe7nom7, Podcast, TalkShow, Talk Show, Streaming, Gaming, Twitch, #StarCraft, StarCraft, Twitch.tv, twitch, Youtube, Live streaming, Game, games

  continue reading

154 에피소드

Artwork
icon공유
 

저장한 시리즈 ("피드 비활성화" status)

When? This feed was archived on April 20, 2023 00:13 (1y ago). Last successful fetch was on February 17, 2023 15:15 (1y ago)

Why? 피드 비활성화 status. 잠시 서버에 문제가 발생해 팟캐스트를 불러오지 못합니다.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 294091644 series 2876589
ThePylonShow에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 ThePylonShow 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Engineers from Frost Giant Studios chat about StarCraft, RTS in general, BRAND NEW footage Frost Giant's WIP project, and Dreamhaven partnership with ArtosisTV and feardragon64. We dove deep into the challenges & opportunities ahead of them as they work on building a next gen RTS inside the brand new Unreal 5 engine.

00. 00:00:00 Intro Video

01. 00:01:39 Welcome back / Show road map / Guest introductions

02. 00:04:38 Frost Giant + Dreamhaven / Making an RTS

03. 00:14:13 History of designing RTS games - SC2

04. 00:24:15 Frost Giant unit testing

05. 00:30:04 Optimization for current & future gen hardware

06. 00:33:00 Unreal Engine 5 features / Designing Lockstep Networking for RTS

07. 00:49:00 Unreal Engine 5 Possibilities / Setting long term goals for RTS design

08. 00:55:32 What does the process look like this early on?

09. 01:01:42 Setting up the needed tools and teams

10. 01:05:58 Long term goals before setting up timelines

11. 01:08:55 Challenges we are looking forward to

12. 01:13:19 Patreon Q&A

13. 01:13:44 What is one of your early SC2 community memories?

14. 01:19:36 What game genre would interest FG beside RTS?

15. 01:21:13 What about Westwood would you consider bringing on board to your games?

16. 01:24:33 Are there any downsides to the decision to use an Unreal Engine?

17. 01:25:19 Regarding lockstep networking system versus client-server architecture - does SC2 work as lockstep?

18. 01:26:38 What is the team's approach to the UI and functionality?

19. 01:28:51 Please introduce your doggos?

20. 01:31:08 Does triangular mesh and flocking have anything in common with a flow field idea from SupCom?

21. 01:32:57 What type of developers/specializations will you be looking for as you begin to hire?

22. 01:35:30 Final thoughts / Wrap up / Thanks for watching

ThePylonShow is live streamed almost every Wednesday around 5:45pm PT on https://www.twitch.tv/Artosis

- Follow Artosis: https://linktr.ee/Artosis - & Pylon: https://linktr.ee/ThePylonShow

- Special thanks to the Pylon Show Team:

Producer: https://twitter.com/CobraVe7nom7

Shownotes - Alisaunder: https://twitter.com/Daisemiin

TWiSC Presenter - https://twitter.com/CreightonOlsen

Timestamps: https://twitter.com/AllelujahTV

Intro VFX Artist: https://twitter.com/BodyVii

WebDev: NeosteelEnthusiast

Track: Koven - Never Have I Felt This [NCS Release] Music provided by NoCopyrightSounds. Watch: https://youtu.be/-7fuHEEmEjs Stream: http://ncs.io/NeverHaveIFeltThisYO

#StarCraft #ThePylonShow #ArtosisTV The Pylon Show, Artosis, ArtosisTV, CobraVe7nom7, Podcast, TalkShow, Talk Show, Streaming, Gaming, Twitch, #StarCraft, StarCraft, Twitch.tv, twitch, Youtube, Live streaming, Game, games

  continue reading

154 에피소드

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