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The Moths of Programming 7 - Object Orientated Programming

1:41:00
 
공유
 

Manage episode 336014704 series 2910694
Dino Dini에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Dino Dini 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In this double length episode, Dino objectively explores Object Orientated Programming, which he views as one of the biggest, if not the biggest, mistakes of software engineering.
OOP considered harmful?
Support the show

  • https://tinyurl.com/yc4pP968 (SIGNAL)
  • https://www.dinodini.com (WEB)
  • https://twitter.com/dndn1011 (DEACTIVATED, please use SIGNAL)
  • https://www.youtube.com/dndn1011
  continue reading

챕터

1. Intro (00:00:00)

2. A long time ago there was Alan Kay with shiny objects (00:02:42)

3. Modelling systems with objects and the loss of verbs (00:07:19)

4. Late binding of all things (00:18:51)

5. What is Object Orientated Programming supposed to be? What are its pillars? (00:24:03)

6. Inheritance - The language feature that we are advised to avoid (00:24:45)

7. Encapsulation - Something you could always do before OOP came along (00:30:12)

8. Abstraction - OOP tries to take ownership of a fundamental pillar of all software engineering (00:39:48)

9. Recap of first three pillars (00:53:55)

10. Polymorphism - Something that existed before OOP came along (00:55:06)

11. C++ style encapsulation conflicts with the goals of abstraction, by exposing implementation details (01:17:02)

12. Inheritance is the earliest form of binding you can have and breaks abstraction (01:18:11)

13. Academia and meme practice instead of best practice (01:22:18)

14. Coming to the realisation of the absurdity of OOP and alternative approaches to software development (01:26:08)

15. The decline of software engineering and what can be done? (01:30:24)

16. Guiding principles for personal improvement in as a software engineer (01:33:29)

17. Recent example of how there can be better solutions when we let go of habits and rules (01:35:27)

10 에피소드

Artwork
icon공유
 
Manage episode 336014704 series 2910694
Dino Dini에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Dino Dini 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In this double length episode, Dino objectively explores Object Orientated Programming, which he views as one of the biggest, if not the biggest, mistakes of software engineering.
OOP considered harmful?
Support the show

  • https://tinyurl.com/yc4pP968 (SIGNAL)
  • https://www.dinodini.com (WEB)
  • https://twitter.com/dndn1011 (DEACTIVATED, please use SIGNAL)
  • https://www.youtube.com/dndn1011
  continue reading

챕터

1. Intro (00:00:00)

2. A long time ago there was Alan Kay with shiny objects (00:02:42)

3. Modelling systems with objects and the loss of verbs (00:07:19)

4. Late binding of all things (00:18:51)

5. What is Object Orientated Programming supposed to be? What are its pillars? (00:24:03)

6. Inheritance - The language feature that we are advised to avoid (00:24:45)

7. Encapsulation - Something you could always do before OOP came along (00:30:12)

8. Abstraction - OOP tries to take ownership of a fundamental pillar of all software engineering (00:39:48)

9. Recap of first three pillars (00:53:55)

10. Polymorphism - Something that existed before OOP came along (00:55:06)

11. C++ style encapsulation conflicts with the goals of abstraction, by exposing implementation details (01:17:02)

12. Inheritance is the earliest form of binding you can have and breaks abstraction (01:18:11)

13. Academia and meme practice instead of best practice (01:22:18)

14. Coming to the realisation of the absurdity of OOP and alternative approaches to software development (01:26:08)

15. The decline of software engineering and what can be done? (01:30:24)

16. Guiding principles for personal improvement in as a software engineer (01:33:29)

17. Recent example of how there can be better solutions when we let go of habits and rules (01:35:27)

10 에피소드

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