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AD&D - Magic Item - The LockStone
Manage episode 451385066 series 2330792
The Evil Dungeon Master에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 The Evil Dungeon Master 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
An interesting magical item from the AD&D Comic book 1989, issue 2.
Highlights
- 🔮 Lockstone Description: A magical device resembling a crystalline or metallic orb or egg, believed to originate from the outer planes.
- 🕒 Timed Functionality: Lockstones are set to release one or more spells when specific conditions are met.
- 🧙♂️ Programming: Can only be programmed or reprogrammed by a wizard of at least 16th level.
- ✨ Spell Storage: Capable of storing up to three spells; becomes dormant for at least a year after use.
- 🔐 Versatile Utility: Often used to trap extraplanar creatures or safeguard valuable treasures.
Key Insights
- ⚙️ Preconditions: Up to two preconditions must be met for the Lockstone to activate, such as time passage or specific interactions.
- 🔥 Example Use: Imig Zu used a Lockstone to imprison a fire elemental with conditions tied to time and physical interaction.
- 🐉 Creature Guardian: Activation may release a creature, like a Greater Basilisk, as part of the Lockstone’s effects.
- 🌍 Rare Artifact: Lockstones are uncommon and have only been discovered a few times in specific regions, such as the North.
- 📜 Historical Significance: These artifacts may hold lore or be central to grander magical or planar events.
288 에피소드
Manage episode 451385066 series 2330792
The Evil Dungeon Master에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 The Evil Dungeon Master 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
An interesting magical item from the AD&D Comic book 1989, issue 2.
Highlights
- 🔮 Lockstone Description: A magical device resembling a crystalline or metallic orb or egg, believed to originate from the outer planes.
- 🕒 Timed Functionality: Lockstones are set to release one or more spells when specific conditions are met.
- 🧙♂️ Programming: Can only be programmed or reprogrammed by a wizard of at least 16th level.
- ✨ Spell Storage: Capable of storing up to three spells; becomes dormant for at least a year after use.
- 🔐 Versatile Utility: Often used to trap extraplanar creatures or safeguard valuable treasures.
Key Insights
- ⚙️ Preconditions: Up to two preconditions must be met for the Lockstone to activate, such as time passage or specific interactions.
- 🔥 Example Use: Imig Zu used a Lockstone to imprison a fire elemental with conditions tied to time and physical interaction.
- 🐉 Creature Guardian: Activation may release a creature, like a Greater Basilisk, as part of the Lockstone’s effects.
- 🌍 Rare Artifact: Lockstones are uncommon and have only been discovered a few times in specific regions, such as the North.
- 📜 Historical Significance: These artifacts may hold lore or be central to grander magical or planar events.
288 에피소드
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1 AD&D - Godlike Stats & Divine Powers – Deities, Dragon #67, and Demigod Dreams 19:48
19:48
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