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Anthony Moendir & Tim Beeren, Anthony Moendir, and Tim Beeren에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Anthony Moendir & Tim Beeren, Anthony Moendir, and Tim Beeren 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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To indie game developer and back

47:55
 
공유
 

Manage episode 324547956 series 2522423
Anthony Moendir & Tim Beeren, Anthony Moendir, and Tim Beeren에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Anthony Moendir & Tim Beeren, Anthony Moendir, and Tim Beeren 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
A few months ago we noticed a message that stood out on our internal platform. Basically, it stated: "I'm back". Naturally, it happens every now and then that employees explore their horizons but still return to bol.com.
What this episode covers
However, the number of software engineers that turn to indie game developer and come back, is quite limited. That sparked our curiosity since for a vast group of engineers it is some kind of dream job to develop games. That must have something to do with the large number of gamers among software engineers.

There are some interesting learnings and experiences in our conversation with Roy. Listen and check what is in it for you.

  • Have you always been intrigued by creating (computer) games?
  • How did you prepare for your adventure to make games for a living?
  • What were the obstacles you had to overcome trying to make a living crafting a computer game?
  • What did you learn?
  • Please share also some examples of how you learned this?
  • What will you take with you now that you are back at bol.com?
  • How is it to be back at bol.com?

Guests
  • Roy Kok – Software engineer at bol.com in Buying and former Indie game developer.

Notes
  continue reading

120 에피소드

Artwork
icon공유
 
Manage episode 324547956 series 2522423
Anthony Moendir & Tim Beeren, Anthony Moendir, and Tim Beeren에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Anthony Moendir & Tim Beeren, Anthony Moendir, and Tim Beeren 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
A few months ago we noticed a message that stood out on our internal platform. Basically, it stated: "I'm back". Naturally, it happens every now and then that employees explore their horizons but still return to bol.com.
What this episode covers
However, the number of software engineers that turn to indie game developer and come back, is quite limited. That sparked our curiosity since for a vast group of engineers it is some kind of dream job to develop games. That must have something to do with the large number of gamers among software engineers.

There are some interesting learnings and experiences in our conversation with Roy. Listen and check what is in it for you.

  • Have you always been intrigued by creating (computer) games?
  • How did you prepare for your adventure to make games for a living?
  • What were the obstacles you had to overcome trying to make a living crafting a computer game?
  • What did you learn?
  • Please share also some examples of how you learned this?
  • What will you take with you now that you are back at bol.com?
  • How is it to be back at bol.com?

Guests
  • Roy Kok – Software engineer at bol.com in Buying and former Indie game developer.

Notes
  continue reading

120 에피소드

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