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Open 3D Foundation에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Open 3D Foundation 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Momentum Continues for Performant C++

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Manage episode 349730995 series 3400515
Open 3D Foundation에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Open 3D Foundation 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

C++ is the underlying language driving projects in nearly every industry. It can be found in medical devices, oil exploration, financial, gaming, big machine equipment, safety devices, you name it, C++ is a part of it. Until the last few years, there have been very few options that deliver the performance of C++, and it continues to evolve.

In this episode, Royal O’Brien talks with Jason Turner about C++, its origins and where it’s going. Listen and get their perspectives on:

  • Why tools like optimizing compilers, smart pointers, and standard containers make manual memory management an invalid reason for not choosing to use C++.
  • Some of the best uses cases for C++, such as:
    • Soft real-time requirements
    • Performance
    • Writing GUI applications
    • Compiling onto WebAssembly for faster run time
  • The pros and cons of successor languages, such as Rust.
  • The momentum of C++ leading it to be the language used in 80% of 3D engines.
  • The common misnomer that C# and C++ are equivalents.

Jason literally wrote the book on best practices for C++, and started a C++ best practices organization on GitHub (github.com/cpp-best-practices). Here are just a few of the top best practices he shares in this episode:

  • Use C++ 11 threads for portability.
  • Rely on existing, well-established, proven libraries, particularly if you're starting from scratch.
  • It’s essential to have a continuous integration environment that ensures your application works across compilers and across platforms.

Enjoy this episode of Tales from the 3rd Dimension, and in the meantime, if you’d like to learn more about Jason and his work, here’s how to find him:

Podcast, CppCast. Although no new episodes are being recorded, there are more than 350 episodes covering a large variety of topics.

Jason Turner, C++ Trainer, Speaker, and Developer

​​Jason is an internationally known, award winning, C++ keynote speaker and trainer. His YouTube channel, C++ Weekly, has a loyal following of over 60 thousand subscribers and more than 3 million views. He has spoken and provided training across the United States, Poland, Germany, Netherlands, United Kingdom and New Zealand at more than 10 conferences and 15 companies. Jason utilizes his 2 decades of C++ knowledge and unique training style to help organizations write clean, maintainable, and efficient programs. In recognition of his contributions to the C++ community, he has been awarded as a Microsoft MVP since 2015.

  continue reading

11 에피소드

Artwork
icon공유
 
Manage episode 349730995 series 3400515
Open 3D Foundation에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Open 3D Foundation 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

C++ is the underlying language driving projects in nearly every industry. It can be found in medical devices, oil exploration, financial, gaming, big machine equipment, safety devices, you name it, C++ is a part of it. Until the last few years, there have been very few options that deliver the performance of C++, and it continues to evolve.

In this episode, Royal O’Brien talks with Jason Turner about C++, its origins and where it’s going. Listen and get their perspectives on:

  • Why tools like optimizing compilers, smart pointers, and standard containers make manual memory management an invalid reason for not choosing to use C++.
  • Some of the best uses cases for C++, such as:
    • Soft real-time requirements
    • Performance
    • Writing GUI applications
    • Compiling onto WebAssembly for faster run time
  • The pros and cons of successor languages, such as Rust.
  • The momentum of C++ leading it to be the language used in 80% of 3D engines.
  • The common misnomer that C# and C++ are equivalents.

Jason literally wrote the book on best practices for C++, and started a C++ best practices organization on GitHub (github.com/cpp-best-practices). Here are just a few of the top best practices he shares in this episode:

  • Use C++ 11 threads for portability.
  • Rely on existing, well-established, proven libraries, particularly if you're starting from scratch.
  • It’s essential to have a continuous integration environment that ensures your application works across compilers and across platforms.

Enjoy this episode of Tales from the 3rd Dimension, and in the meantime, if you’d like to learn more about Jason and his work, here’s how to find him:

Podcast, CppCast. Although no new episodes are being recorded, there are more than 350 episodes covering a large variety of topics.

Jason Turner, C++ Trainer, Speaker, and Developer

​​Jason is an internationally known, award winning, C++ keynote speaker and trainer. His YouTube channel, C++ Weekly, has a loyal following of over 60 thousand subscribers and more than 3 million views. He has spoken and provided training across the United States, Poland, Germany, Netherlands, United Kingdom and New Zealand at more than 10 conferences and 15 companies. Jason utilizes his 2 decades of C++ knowledge and unique training style to help organizations write clean, maintainable, and efficient programs. In recognition of his contributions to the C++ community, he has been awarded as a Microsoft MVP since 2015.

  continue reading

11 에피소드

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