Artwork

Software Engineering Daily에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Software Engineering Daily 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Player FM -팟 캐스트 앱
Player FM 앱으로 오프라인으로 전환하세요!

The Vulkan Graphics API with Tom Olson and Ralph Potter

52:38
 
공유
 

Manage episode 456319448 series 2455731
Software Engineering Daily에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Software Engineering Daily 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Vulkan is a low-level graphics API designed to provide developers with more direct control over the GPU, reducing overhead and enabling high performance in applications like games, simulations, and visualizations. It addresses the inefficiencies of older APIs like OpenGL and Direct3D and helps solve issues with cross-platform compatibility.

Tom Olson is a Distinguished Engineer at ARM, and Ralph Potter is the Lead Khronos Standards Engineer at Samsung.

Tom and Ralph are also the outgoing and incoming Chairs of the Vulkan Working Group. They join the podcast to talk about earlier graphics APIs, what motivated the creation of Vulkan, modern GPUs, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  continue reading

2052 에피소드

Artwork
icon공유
 
Manage episode 456319448 series 2455731
Software Engineering Daily에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Software Engineering Daily 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Vulkan is a low-level graphics API designed to provide developers with more direct control over the GPU, reducing overhead and enabling high performance in applications like games, simulations, and visualizations. It addresses the inefficiencies of older APIs like OpenGL and Direct3D and helps solve issues with cross-platform compatibility.

Tom Olson is a Distinguished Engineer at ARM, and Ralph Potter is the Lead Khronos Standards Engineer at Samsung.

Tom and Ralph are also the outgoing and incoming Chairs of the Vulkan Working Group. They join the podcast to talk about earlier graphics APIs, what motivated the creation of Vulkan, modern GPUs, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  continue reading

2052 에피소드

모든 에피소드

×
 
Over the years, Google has released a variety of ML, data science, and AI developer tools and platforms. Prominent examples include Colab, Kaggle, AI Studio, and the Gemini API. Paige Bailey is the Uber Technical Lead of the Developer Relations team at Google ML Developer Tools , working on Gemini APIs, Gemma, AI Studio, Kaggle, Colab and Jax. She joins the podcast to talk about the specialized task of creating developer tools for ML and AI. Jordi Mon Companys is a product manager and marketer that specializes in software delivery, developer experience, cloud native and open source. He has developed his career at companies like GitLab, Weaveworks, Harness and other platform and devtool providers. His interests range from software supply chain security to open source innovation. You can reach out to him on Twitter at @jordimonpmm . Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com…
 
Video game emulation is the process of using software to replicate the functionality of gaming hardware. It's a fundamental approach to making older games accessible on modern devices. The Carbon Engine is a tool developed internally at video game publisher and distributor Limited Run Games. It allows a variety of emulators to interface with modern video game hardware, and it supports emulation of SNES, Genesis, PlayStation, Gameboy Advance, and other consoles. Dimitris Giannakis is the Lead Developer of the Carbon Engine . He is known for his many contributions in the hacking, emulation, and game development space, and for his highly popular YouTube channel, Modern Vintage Gamer, or MVG. Dimitris joins the podcast with Joe Nash to talk how he got started in game development, building emulators from scratch, scoping an emulation project, homebrew vs. official SDKs, the Carbon Engine, and more. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com…
 
Serverless computing is a cloud-native model where developers build and run applications without managing server infrastructure. It has largely become the standard approach to achieve scalability, often with reduced operational overhead. However, in banking and financial services, adopting a serverless model can present unique challenges. Brian McNamara is a Distinguished Engineer at Capital One where he works in serverless integration and development. Brian joins the show with Sean Falconer to talk about why Capital One shifted to a serverless approach, how to think about cloud costs, establishing governance controls, tools to stay well-managed, and much more. Full Disclosure: This episode is sponsored by Capital One . Sean's been an academic, startup founder, and Googler. He has published works covering a wide range of topics from AI to quantum computing. Currently, Sean is an AI Entrepreneur in Residence at Confluent where he works on AI strategy and thought leadership. You can connect with Sean on LinkedIn. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com…
 
Teardown is a 2022 sandbox puzzle game developed and published by Tuxedo Labs. The game revolves around the owner of a financially stricken demolition company, who is caught undertaking a questionable job and becomes entangled between helping police investigations and taking on further dubious assignments. The game stands out for its technical achievements, particularly its use of voxel-based rendering, which enables highly interactive and fully destructible environments. Dennis Gustafsson is the Founder of TuxedoLabs and the creator of Teardown, among other games. In today's episode, Dennis speaks with Joe Nash about his 20-year history in game development, his passion for physics in games, Teardown, the advantage of using voxels, and much more. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com…
 
Expo is a development framework that streamlines the process of building cross-platform mobile apps using React Native. It eliminates the need for complex native code setup by providing pre-built APIs for common device features like the camera and GPS, making it easier to access hardware functionality. It also simplifies the deployment process with built-in tools for building and distributing apps. Charlie Cheever and James Ide are the Co-Founders of Expo and they join the podcast to talk about the framework and the problems it solves. Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com…
 
To our Software Engineering Daily listeners - as we wrap up 2024, we want to thank you all for listening to the show. We've had a great time putting together all of our episodes this year, and we're grateful for your support. This year we continued our wide lens coverage of software engineering, and we also expanded our coverage of security, AI, and game development. We want to extend our thanks to all of our fantastic guests for sharing their time and expertise. We're really excited about our 2025 podcast season and we think you're going to love what we have in store. As always, we're committed to bringing you high-caliber experts from across the tech landscape, and we can't wait to explore new topics and perspectives in the coming year. To close out 2024, we'll be pausing releases this week to spend time with our families, but we'll be back with new episodes the first week of January. Please consider leaving us a review on Apple Podcasts or Spotify if you haven't yet. We take your feedback very seriously and it helps us improve the show. And, if you have any topics or guests you'd like to hear on the podcast we want to know, and you can send them our way at editor@softwareengineeringdaily.com. Thank you again for listening to Software Engineering Daily and we wish you all a happy New Year!…
 
Vulkan is a low-level graphics API designed to provide developers with more direct control over the GPU, reducing overhead and enabling high performance in applications like games, simulations, and visualizations. It addresses the inefficiencies of older APIs like OpenGL and Direct3D and helps solve issues with cross-platform compatibility. Tom Olson is a Distinguished Engineer at ARM, and Ralph Potter is the Lead Khronos Standards Engineer at Samsung. Tom and Ralph are also the outgoing and incoming Chairs of the Vulkan Working Group. They join the podcast to talk about earlier graphics APIs, what motivated the creation of Vulkan, modern GPUs, and more. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com…
 
Deno is a free and open source JavaScript runtime built on Google’s V8 engine, Rust, and Tokio. It's designed to offer a more secure and standardized alternative to Node.js, with native TypeScript support. Deno 2.0 just released and it's a significant update, focusing on improved compatibility with Node.js and addressing developer feedback. Some of the key features are backwards compatibility with Node.js and npm, native support for package.json and node_modules, and a stabilized standard library. Luca Casonato is a Software Engineer for Deno and he spoke about the project on Software Engineering Daily in 2023. We’re excited to have Luca join the show again to talk about the many changes introduced in Deno 2.0. Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com…
 
JFrog is a DevOps platform that specializes in managing software packages and automating software delivery. One of its best known services is the JFrog Artifactory which is a universal artifact repository. JFrog is also focused on rapidly emerging needs in the MLOps space. Bill Manning is a Senior Solution Architect at JFrog. He joins the podcast to talk about his background in startups and venture capital, and his current work in ML at JFrog. Sean's been an academic, startup founder, and Googler. He has published works covering a wide range of topics from AI to quantum computing. Currently, Sean is an AI Entrepreneur in Residence at Confluent where he works on AI strategy and thought leadership. You can connect with Sean on LinkedIn. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com…
 
Offensive penetration testing, or offensive pentesting, involves actively probing a system, network, or application to identify and exploit vulnerabilities, mimicking the tactics of real-world attackers. The goal is to assess security weaknesses and provide actionable insights to strengthen defenses before malicious actors can exploit them. Bishop Fox is a private professional services firm focused on offensive security testing. Mark Goodwin is the Director of Operations at Bishop Fox and he was previously an officer in the U.S. Air Force where he did cyberspace operations. Mark joins the podcast with Gregor Vand to talk about Bishop Fox and the future of offensive pentesting. Gregor Vand is a security-focused technologist, and is the founder and CTO of Mailpass. Previously, Gregor was a CTO across cybersecurity, cyber insurance and general software engineering companies. He has been based in Asia Pacific for almost a decade and can be found via his profile at vand.hk. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com…
 
WipEout is a futuristic racing game that was originally released in 1995 for the PlayStation. The game fused fast gameplay, striking art direction, and licensed electronic music. It was a cultural phenomenon and an early showcase for 3D graphics in console gaming. Dominic Szablewski is an engineer, game developer and hacker who has released projects such as Voidcall, Quake VR, and Q1K3 which is a 13 kilobyte version of Quake written in JavaScript. A version of the WipEout source code was leaked in 2022 and Dominic created a nearly complete rewrite of the game that compiles to Windows, Linux, macOS and WASM. Dominic joins the podcast to talk about the project. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com…
 
Discord is a popular communication and streaming platform that was originally launched in 2015. It was first popularized in the gaming space, but its user base has grown to include a broad array of communities, businesses, and social groups. Justin Beckwith is the Director of Engineering at Discord. He leads engineering for the Platform Ecosystem organization and has played a pivotal role in developing Discord's Embedded App SDK. Justin joins the podcast with Sean Falconer to talk about leading engineering at Discord. Sean's been an academic, startup founder, and Googler. He has published works covering a wide range of topics from information visualization to quantum computing. Currently, Sean is Head of Marketing and Developer Relations at Skyflow and host of the podcast Partially Redacted, a podcast about privacy and security engineering. You can connect with Sean on Twitter @seanfalconer. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com…
 
Next.js is an open source JavaScript framework developed by Vercel . It's built on top of React and is designed to streamline web application development using server-side rendering and static site generation. The framework's handling of both frontend and backend tasks, along with features like API routes and file-based routing, have made it an increasingly popular choice in the web dev community. Next.js 15 just released in October of 2024 and introduces significant upgrades, including enhanced integration of Turbopack and support for React 19. Jimmy Lai is a Software Engineering Manager at Next.js and Tim Neutkens is the Tech Lead for Next.js and Turbopack. They join the show to talk about Next.js and what's new in version 15. Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com…
 
S
Software Engineering Daily
Software Engineering Daily podcast artwork
 
CodeSandbox was founded in 2017 and provides cloud based development environments along with other features. It's quickly become one of the most prominent cloud development platforms. Ives van Hoorne is a Co-Founder at CodeSandbox. He joins the show to talk about the platform. Josh Goldberg is an independent full time open source developer in the TypeScript ecosystem. He works on projects that help developers write better TypeScript more easily, most notably on typescript-eslint: the tooling that enables ESLint and Prettier to run on TypeScript code. Josh regularly contributes to open source projects in the ecosystem such as ESLint and TypeScript. Josh is a Microsoft MVP for developer technologies and the author of the acclaimed Learning TypeScript (O’Reilly), a cherished resource for any developer seeking to learn TypeScript without any prior experience outside of JavaScript. Josh regularly presents talks and workshops at bootcamps, conferences, and meetups to share knowledge on TypeScript, static analysis, open source, and general frontend and web development. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com…
 
Data analytics and business intelligence involve collecting, processing, and interpreting data to guide decision-making. A common challenge in data-focused organizations is how to make data accessible to the wider organization, without the need for large data teams. Metabase is an open source business intelligence tool that focuses on data exploration, visualization, and analysis. It offers a lightweight deployment strategy and aims to solve common challenges around data-driven decision making. A key aspect of its interface is that it allows users to interact with data with, or without, SQL. Sameer Al-Sakran is the founder and CEO of Metabase. He joins the show to talk about the challenge of data accessibility, the evolution of the data analytics field, key lessons from his 14 years leading Metabase, why the platform uses the Clojure language, and much more. Full Disclosure: This episode is sponsored by Metabase .…
 
Loading …

플레이어 FM에 오신것을 환영합니다!

플레이어 FM은 웹에서 고품질 팟캐스트를 검색하여 지금 바로 즐길 수 있도록 합니다. 최고의 팟캐스트 앱이며 Android, iPhone 및 웹에서도 작동합니다. 장치 간 구독 동기화를 위해 가입하세요.

 

빠른 참조 가이드

탐색하는 동안 이 프로그램을 들어보세요.
재생