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DOOM on Super Nintendo with Randy Linden

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Manage episode 444508828 series 2455731
Software Engineering Daily에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Software Engineering Daily 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

DOOM is a pioneering first-person shooter that needs no introduction.

The game was released in 1993 for DOS and was an instant success. This led to ports of the game to other major platforms including Windows, PlayStation, and Sega Saturn.

One of the most remarkable ports was to the Super Nintendo, with development being led by legendary engineer Randy Linden. In addition to his work on the SNES port of DOOM, Randy developed PlayStation and Dreamcast emulators, and worked at Microsoft on the Xbox 360 and Kinect.

Limited Run Games and Bethesda recently announced a new version of DOOM for SNES, that Randy also worked on. It has performance improvements, new features, and uses a new version of the SuperFX chip that can handle full-motion video.

Randy joins the show today to talk about his career, re-implementing video games, the new SNES DOOM port, and more.

  continue reading

2016 에피소드

Artwork
icon공유
 
Manage episode 444508828 series 2455731
Software Engineering Daily에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Software Engineering Daily 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

DOOM is a pioneering first-person shooter that needs no introduction.

The game was released in 1993 for DOS and was an instant success. This led to ports of the game to other major platforms including Windows, PlayStation, and Sega Saturn.

One of the most remarkable ports was to the Super Nintendo, with development being led by legendary engineer Randy Linden. In addition to his work on the SNES port of DOOM, Randy developed PlayStation and Dreamcast emulators, and worked at Microsoft on the Xbox 360 and Kinect.

Limited Run Games and Bethesda recently announced a new version of DOOM for SNES, that Randy also worked on. It has performance improvements, new features, and uses a new version of the SuperFX chip that can handle full-motion video.

Randy joins the show today to talk about his career, re-implementing video games, the new SNES DOOM port, and more.

  continue reading

2016 에피소드

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