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N64 Recompiled with Darío and Wiseguy

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Manage episode 443126532 series 1418007
Software Engineering Daily에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Software Engineering Daily 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Darío and Wiseguy are Nintendo 64 hackers and modders. They are the creators of multiple projects, including RT64 which is an N64 graphics renderer for enhancing games in emulators and native ports.

This year, they released N64: Recompiled, which is a tool to statically recompile N64 binaries into C code that can be compiled for any platform. The advance promises to usher in a revolution in N64 native ports for PC. To demonstrate the tool’s capability, it was used to produce a working copy of The Legend of Zelda: Majora’s Mask on PC.

Darío and Wiseguy join the podcast to talk about their journeys into the N64 hacking scene, the N64: Recompiled project, obscure N64 game bugs, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post N64 Recompiled with Darío and Wiseguy appeared first on Software Engineering Daily.

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1688 에피소드

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icon공유
 
Manage episode 443126532 series 1418007
Software Engineering Daily에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Software Engineering Daily 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Darío and Wiseguy are Nintendo 64 hackers and modders. They are the creators of multiple projects, including RT64 which is an N64 graphics renderer for enhancing games in emulators and native ports.

This year, they released N64: Recompiled, which is a tool to statically recompile N64 binaries into C code that can be compiled for any platform. The advance promises to usher in a revolution in N64 native ports for PC. To demonstrate the tool’s capability, it was used to produce a working copy of The Legend of Zelda: Majora’s Mask on PC.

Darío and Wiseguy join the podcast to talk about their journeys into the N64 hacking scene, the N64: Recompiled project, obscure N64 game bugs, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post N64 Recompiled with Darío and Wiseguy appeared first on Software Engineering Daily.

  continue reading

1688 에피소드

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