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Chris Suellentrop and JJ Sutherland, Chris Suellentrop, and JJ Sutherland에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Chris Suellentrop and JJ Sutherland, Chris Suellentrop, and JJ Sutherland 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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‘Tacoma’ & ‘Gone Home’ designer Steve Gaynor - Shall We Play a Game?

1:42:07
 
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Manage episode 186801955 series 1210043
Chris Suellentrop and JJ Sutherland, Chris Suellentrop, and JJ Sutherland에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Chris Suellentrop and JJ Sutherland, Chris Suellentrop, and JJ Sutherland 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Steve Gaynor, the designer and writer of “Gone Home” and 2017’s “Tacoma,” talks about why “Tacoma” was so hard to make, what he learned by working with Ken Levine on “BioShock Infinite,” and whether he sees his work as part of a video-game movement.

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

“Uncharted: The Lost Legacy”

SHOW NOTES:

The Rolling Stone/Glixel version of Chris’s interview with Steve Gaynor

The New York Review of Video Games, a pop-up magazine Chris edited

Steve Gaynor’s NYRVG review of The Evil Within and Alien: Isolation

Steve Gaynor’s review of PlayerUnknown’s Battlegrounds

Support us on Patreon

Review us on iTunes

Like us on Facebook

Follow us on Twitter

Email us at questions at shallweshow dot com

Join the “Shall We Play a Game?” Steam community

Follow the “Shall We Play a Game?” Steam Curators page

The post ‘Tacoma’ & ‘Gone Home’ designer Steve Gaynor appeared first on Shall We Play a Game?.

  continue reading

99 에피소드

Artwork
icon공유
 
Manage episode 186801955 series 1210043
Chris Suellentrop and JJ Sutherland, Chris Suellentrop, and JJ Sutherland에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Chris Suellentrop and JJ Sutherland, Chris Suellentrop, and JJ Sutherland 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Steve Gaynor, the designer and writer of “Gone Home” and 2017’s “Tacoma,” talks about why “Tacoma” was so hard to make, what he learned by working with Ken Levine on “BioShock Infinite,” and whether he sees his work as part of a video-game movement.

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

“Uncharted: The Lost Legacy”

SHOW NOTES:

The Rolling Stone/Glixel version of Chris’s interview with Steve Gaynor

The New York Review of Video Games, a pop-up magazine Chris edited

Steve Gaynor’s NYRVG review of The Evil Within and Alien: Isolation

Steve Gaynor’s review of PlayerUnknown’s Battlegrounds

Support us on Patreon

Review us on iTunes

Like us on Facebook

Follow us on Twitter

Email us at questions at shallweshow dot com

Join the “Shall We Play a Game?” Steam community

Follow the “Shall We Play a Game?” Steam Curators page

The post ‘Tacoma’ & ‘Gone Home’ designer Steve Gaynor appeared first on Shall We Play a Game?.

  continue reading

99 에피소드

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