Artwork

Virtual Domain-driven design에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Virtual Domain-driven design 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Player FM -팟 캐스트 앱
Player FM 앱으로 오프라인으로 전환하세요!

Open Sociotechnical Systems Thinking with Trond Hjorteland

1:49:09
 
공유
 

Manage episode 504301559 series 3687864
Virtual Domain-driven design에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Virtual Domain-driven design 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

The term “sociotechnical” seems to have gotten a bit or renaissance lately, which is a great thing given all the positive impact it has had on many organisations and their workers around the world over the years. It also seems to have gotten some traction outside the academic circles this time after being developed and pushed from there mostly using action research since its humble beginning in the post-war British coal mines. It is an entry into systems thinking for many, with its idea about joint optimisation of both the technical and social aspects of an organisation. A common example is setting up the team topology to match the service architecture in an attempt to cater for negative effects of Conway’s law. This is all well and good, but if we think about it, viewing the modern organisation as a sociotechnical system is a bit of a tautology; all organisations have social and technical elements that people deal with on a daily basis. As with systems thinking, the value of sociotechnical system design is more about perspective and understanding rather than any specific outcome. There is so much more to sociotechnical design than DevOps and team setup that we need in order to cope in our increasingly complex and hazardous “digital coal mines.”

  continue reading

56 에피소드

Artwork
icon공유
 
Manage episode 504301559 series 3687864
Virtual Domain-driven design에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Virtual Domain-driven design 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

The term “sociotechnical” seems to have gotten a bit or renaissance lately, which is a great thing given all the positive impact it has had on many organisations and their workers around the world over the years. It also seems to have gotten some traction outside the academic circles this time after being developed and pushed from there mostly using action research since its humble beginning in the post-war British coal mines. It is an entry into systems thinking for many, with its idea about joint optimisation of both the technical and social aspects of an organisation. A common example is setting up the team topology to match the service architecture in an attempt to cater for negative effects of Conway’s law. This is all well and good, but if we think about it, viewing the modern organisation as a sociotechnical system is a bit of a tautology; all organisations have social and technical elements that people deal with on a daily basis. As with systems thinking, the value of sociotechnical system design is more about perspective and understanding rather than any specific outcome. There is so much more to sociotechnical design than DevOps and team setup that we need in order to cope in our increasingly complex and hazardous “digital coal mines.”

  continue reading

56 에피소드

모든 에피소드

×
 
Loading …

플레이어 FM에 오신것을 환영합니다!

플레이어 FM은 웹에서 고품질 팟캐스트를 검색하여 지금 바로 즐길 수 있도록 합니다. 최고의 팟캐스트 앱이며 Android, iPhone 및 웹에서도 작동합니다. 장치 간 구독 동기화를 위해 가입하세요.

 

빠른 참조 가이드

탐색하는 동안 이 프로그램을 들어보세요.
재생