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Cheryl Platz에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Cheryl Platz 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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S1 E9: Doing More with Less for Video Game Art and UI with Tamara Knoss

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Manage episode 513526219 series 3677604
Cheryl Platz에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Cheryl Platz 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Tamara Knoss has played many roles in the video game industry: character animator, lead artist, UI artist, and now Senior Technical UI Designer - or, as she describes it, "UI/UX unicorn" thanks to the rarity of her combined skillsets navigating the "why" of user experiences and the "how" of executing high fidelity user interface art in game engines like Unity. She's seen the rise and fall of multiple console generations, and created game art for some of the world's most famous IP, including The Sims, Disney, and Harry Potter. We had the opportunity to work together directly on multiple titles, and this wide-ranging episode serves as a great look at the history of some early handheld development and a challenge to current developers to think smaller when developing for mobile games. Why aren't we learning from the past when trying to build games that get the most out of as many devices as possible? This episode doesn't just ask that question, but it pulls back the veil on some of the techniques and mindsets used to solve for extreme constraint when games were shipping on cartridges no larger than 16 megabytes. That's right. Megabytes. But there's also plenty of modern insight about how specialization in an engine like Unity unlocks creativity in new ways, firsthand insight about shipping console launch titles, For readers of The Game Development Strategy Guide, this episode is a particularly great complement of themes from Chapter 3: Putting the Dev in Game Development, Chapter 8: Creating Immersive Worlds, and Chapter 12: Gaming Technology Platforms.and industry-agnostic insight about the nature of UX/UI roles and their ability to serve not just software, but the organization around them.

Enduring Play is a uniquely crafted, high production value podcast about the modern craft of video game development. The format is inspired by gaming itself, with a level structure and tutorials and asides that help listeners of all experience follow along. Season 1 of the Enduring Play podcast is drawn from interviews that informed Cheryl Platz's new book The Game Development Strategy Guide: Crafting Modern Video Games That Thrive, which is available worldwide as of September 16, 2025 and received a "Get It" recommendation from Kirkus Reviews. Show notes, including a full bio, episode outline, and links are available on the Enduring Play website.

Use code ENDURINGPLAYS1 at RosenfeldMedia.com to get 15% off your order - and all physical orders at Rosenfeld Media receive a free ebook. Podcast Season 1 discount offer expires November 30, 2025. Love the podcast or the book? Please spread the word with shares and reviews so we can change the industry together!

For readers of The Game Development Strategy Guide, this episode is a particularly great complement of themes from Chapter 3: Putting the Dev in Game Development, Chapter 8: Creating Immersive Worlds, and Chapter 12: Gaming Technology Platforms.

  continue reading

12 에피소드

Artwork
icon공유
 
Manage episode 513526219 series 3677604
Cheryl Platz에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Cheryl Platz 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Tamara Knoss has played many roles in the video game industry: character animator, lead artist, UI artist, and now Senior Technical UI Designer - or, as she describes it, "UI/UX unicorn" thanks to the rarity of her combined skillsets navigating the "why" of user experiences and the "how" of executing high fidelity user interface art in game engines like Unity. She's seen the rise and fall of multiple console generations, and created game art for some of the world's most famous IP, including The Sims, Disney, and Harry Potter. We had the opportunity to work together directly on multiple titles, and this wide-ranging episode serves as a great look at the history of some early handheld development and a challenge to current developers to think smaller when developing for mobile games. Why aren't we learning from the past when trying to build games that get the most out of as many devices as possible? This episode doesn't just ask that question, but it pulls back the veil on some of the techniques and mindsets used to solve for extreme constraint when games were shipping on cartridges no larger than 16 megabytes. That's right. Megabytes. But there's also plenty of modern insight about how specialization in an engine like Unity unlocks creativity in new ways, firsthand insight about shipping console launch titles, For readers of The Game Development Strategy Guide, this episode is a particularly great complement of themes from Chapter 3: Putting the Dev in Game Development, Chapter 8: Creating Immersive Worlds, and Chapter 12: Gaming Technology Platforms.and industry-agnostic insight about the nature of UX/UI roles and their ability to serve not just software, but the organization around them.

Enduring Play is a uniquely crafted, high production value podcast about the modern craft of video game development. The format is inspired by gaming itself, with a level structure and tutorials and asides that help listeners of all experience follow along. Season 1 of the Enduring Play podcast is drawn from interviews that informed Cheryl Platz's new book The Game Development Strategy Guide: Crafting Modern Video Games That Thrive, which is available worldwide as of September 16, 2025 and received a "Get It" recommendation from Kirkus Reviews. Show notes, including a full bio, episode outline, and links are available on the Enduring Play website.

Use code ENDURINGPLAYS1 at RosenfeldMedia.com to get 15% off your order - and all physical orders at Rosenfeld Media receive a free ebook. Podcast Season 1 discount offer expires November 30, 2025. Love the podcast or the book? Please spread the word with shares and reviews so we can change the industry together!

For readers of The Game Development Strategy Guide, this episode is a particularly great complement of themes from Chapter 3: Putting the Dev in Game Development, Chapter 8: Creating Immersive Worlds, and Chapter 12: Gaming Technology Platforms.

  continue reading

12 에피소드

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