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Ben Reichstein에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Ben Reichstein 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Episode 34 - Aaron Brown & Mac Owens

50:59
 
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Manage episode 436603791 series 3474627
Ben Reichstein에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Ben Reichstein 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Our guest is Aaron Brown, a seasoned audio professional specializing in game audio, music composition, and field recording. Aaron has worked with industry giants like Electronic Arts, Lucasarts and Naughty Dog, contributing to award-winning games such as Call of Duty Vanguard and Uncharted 3. Currently based in Austin, TX, Aaron is an active supporter of the local game audio community and continues to explore new opportunities in the field.

Joining Aaron is Mac Owens, a talented sound designer with a diverse audio background. Mac graduated from Full Sail University with a degree in Recording Arts and has worked on various projects, including game sound and educational audio. Since moving to Austin in 2022, Mac has worked with Arkane Studios on the game Redfall, focusing on sound design, foley, implementation, and mixing. He also founded Clean Wavs for his linear sound work.

Recently, Aaron and Mac documented a detailed session capturing gun sounds, offering valuable insights into preparation, recording techniques, and DAW session management in Reaper, aimed at helping other field recordists succeed.

Support this Podcast

If you've enjoyed this episode please consider supporting on Patreon or Ko-fi where you gain early access to episodes in lossless format and can submit questions for guests:

https://www.patreon.com/fieldandfoley

https://ko-fi.com/fieldandfoley

Thank you for listening!

  continue reading

39 에피소드

Artwork
icon공유
 
Manage episode 436603791 series 3474627
Ben Reichstein에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Ben Reichstein 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Our guest is Aaron Brown, a seasoned audio professional specializing in game audio, music composition, and field recording. Aaron has worked with industry giants like Electronic Arts, Lucasarts and Naughty Dog, contributing to award-winning games such as Call of Duty Vanguard and Uncharted 3. Currently based in Austin, TX, Aaron is an active supporter of the local game audio community and continues to explore new opportunities in the field.

Joining Aaron is Mac Owens, a talented sound designer with a diverse audio background. Mac graduated from Full Sail University with a degree in Recording Arts and has worked on various projects, including game sound and educational audio. Since moving to Austin in 2022, Mac has worked with Arkane Studios on the game Redfall, focusing on sound design, foley, implementation, and mixing. He also founded Clean Wavs for his linear sound work.

Recently, Aaron and Mac documented a detailed session capturing gun sounds, offering valuable insights into preparation, recording techniques, and DAW session management in Reaper, aimed at helping other field recordists succeed.

Support this Podcast

If you've enjoyed this episode please consider supporting on Patreon or Ko-fi where you gain early access to episodes in lossless format and can submit questions for guests:

https://www.patreon.com/fieldandfoley

https://ko-fi.com/fieldandfoley

Thank you for listening!

  continue reading

39 에피소드

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