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Saving the Game에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Saving the Game 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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STG 161 - Historical Games (with Daniel Kwan)

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Manage episode 242254952 series 2363174
Saving the Game에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Saving the Game 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Creative professional and storyteller Daniel Kwan joins us on this episode to talk about gaming in historical settings! Daniel is a former museum historian, a game designer at Dundas West Games, and co-host of the Asians Represent podcast. He works to support Level Up Gaming, a Toronto-based organization that "provides individuals on the autism spectrum and with other disabilities the opportunity to develop and explore their real-world social skills through goal-directed gaming experiences." And he's got a game Kickstarting on October 4th called Ross Rifles, about Canada's involvement in the First World War and the life of soldiers in the trenches! He's a fascinating person and an amazing guest, and the perfect person to talk to about setting your games in real historical situations, with systems appropriate to a focus on the historical experience. Follow Daniel Kwan and Asians Represent on Twitter, and keep an eye out for that Kickstarter announcement come October!

Our Patreon question this week comes to us from Aaron Arnold, who asks "To what extent does your backstory need to inform your build?"

After our Scripture reading, we dig deep into this topic with Daniel. How does one go about making a system that fits a real, historical moment and accurately represents it—while encouraging a desired experience at the table? How do you research a game like this? How do you handle the stereotypes of a particular era or moment that players (and gamemasters) may have in their heads? And what's the line between historical accuracy and paralysis through detail?

Scripture: Job 8:8-10, Psalm 78:1-4, Romans 15:4

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202 에피소드

Artwork
icon공유
 
Manage episode 242254952 series 2363174
Saving the Game에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Saving the Game 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Creative professional and storyteller Daniel Kwan joins us on this episode to talk about gaming in historical settings! Daniel is a former museum historian, a game designer at Dundas West Games, and co-host of the Asians Represent podcast. He works to support Level Up Gaming, a Toronto-based organization that "provides individuals on the autism spectrum and with other disabilities the opportunity to develop and explore their real-world social skills through goal-directed gaming experiences." And he's got a game Kickstarting on October 4th called Ross Rifles, about Canada's involvement in the First World War and the life of soldiers in the trenches! He's a fascinating person and an amazing guest, and the perfect person to talk to about setting your games in real historical situations, with systems appropriate to a focus on the historical experience. Follow Daniel Kwan and Asians Represent on Twitter, and keep an eye out for that Kickstarter announcement come October!

Our Patreon question this week comes to us from Aaron Arnold, who asks "To what extent does your backstory need to inform your build?"

After our Scripture reading, we dig deep into this topic with Daniel. How does one go about making a system that fits a real, historical moment and accurately represents it—while encouraging a desired experience at the table? How do you research a game like this? How do you handle the stereotypes of a particular era or moment that players (and gamemasters) may have in their heads? And what's the line between historical accuracy and paralysis through detail?

Scripture: Job 8:8-10, Psalm 78:1-4, Romans 15:4

  continue reading

202 에피소드

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