Artwork

Daniel Hastings에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Daniel Hastings 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Player FM -팟 캐스트 앱
Player FM 앱으로 오프라인으로 전환하세요!

CRAFTING THE COSMERE w/ Andrew Fischer and Lydia Suen: Adapting Brandon Sanderson’s Fantasy World into an Epic RPG

1:05:29
 
공유
 

Manage episode 435838800 series 2980061
Daniel Hastings에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Daniel Hastings 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Join us as we chat with Game Designer Andrew Fischer and Narrative Designer Lydia Suen about the Cosmere RPG Kickstarter! We dive into the challenges of adapting Brandon Sanderson's expansive universe into a tabletop RPG, discuss the Kickstarter's success, and explore key game mechanics like the plot die and focus resource. Plus, get a sneak peek at character creation and the upcoming Stonewalkers adventure. Whether you're a Sanderson superfan or a TTRPG lover, this episode is a must-listen!

Summary

In this episode of the RPGBOT.Podcast, the team talks to Game Designer Andrew Fischer and Narrative Designer Lydia Suen about the Cosmere RPG Kickstarter, discussing the challenges of bringing Brandon Sanderson's vast fantasy universe to life as a tabletop role-playing game. They explore the success of the Kickstarter campaign, the balance between narrative and mechanics, and the intricacies of adapting Sanderson's complex lore. The conversation highlights key game mechanics, such as the plot die and focus resource, and provides insights into character creation, including ancestry, path selection, and combat mechanics. The team’s dedication to staying true to the source material is evident as they discuss the upcoming Stonewalkers adventure and tease future releases like the Mistborn RPG. Whether you're a die-hard Sanderson fan or a TTRPG enthusiast, this episode offers a deep dive into the exciting world of the Cosmere RPG.

Links

Chasmfiend Magazine #1 (affiliate link)

Takeaways

  • The Cosmere RPG Kickstarter has been a massive success, surpassing its funding goal and breaking records.
  • The design vision for the game includes balancing uniqueness and familiarity, narrative and crunch, and combat and non-combat encounters.
  • The lore in Brandon Sanderson's books is extensive and interconnected, making it a challenge to adapt into a game.
  • The team behind the Cosmere RPG is passionate about the project and has put a lot of effort into creating a comprehensive and enjoyable game.
  • The World Guide serves as a valuable resource for fans of the Cosmere universe. Designing game systems that align with the lore of a fictional universe can be a challenge, but it is important for creating a cohesive experience.
  • The plot die is a narrative mechanic that adds layers to skill tests and allows for interesting outcomes in the game.
  • The focus resource is used for non-magical abilities and can be replenished during combat, adding strategic decision-making to gameplay.
  • Character creation involves choosing an ancestry, a path, and setting goals, allowing for diverse and unique character development.
  • Combat mechanics in the Cosmere RPG include slow turns, fast turns, and the limitation of one attack per turn, encouraging players to explore different actions and abilities. Character creation in the Cosmere RPG offers flexibility and allows players to fulfill their desired fantasy.
  • The Stonewalkers adventure is suitable for both fans of the Stormlight Archive series and newcomers, offering multiple choices and paths.
  • The adventure can lead to a canonical ending, but also allows players to make their own decisions and go off the beaten path.
  • The release timeline for the Stormlight Archive books is expected to be in Q3 of 2025, while the Mistborn RPG is still in early alpha testing.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

Ash Ely

Randall James

Producer Dan

  • @Lzr_illuminati
  continue reading

354 에피소드

Artwork
icon공유
 
Manage episode 435838800 series 2980061
Daniel Hastings에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Daniel Hastings 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Join us as we chat with Game Designer Andrew Fischer and Narrative Designer Lydia Suen about the Cosmere RPG Kickstarter! We dive into the challenges of adapting Brandon Sanderson's expansive universe into a tabletop RPG, discuss the Kickstarter's success, and explore key game mechanics like the plot die and focus resource. Plus, get a sneak peek at character creation and the upcoming Stonewalkers adventure. Whether you're a Sanderson superfan or a TTRPG lover, this episode is a must-listen!

Summary

In this episode of the RPGBOT.Podcast, the team talks to Game Designer Andrew Fischer and Narrative Designer Lydia Suen about the Cosmere RPG Kickstarter, discussing the challenges of bringing Brandon Sanderson's vast fantasy universe to life as a tabletop role-playing game. They explore the success of the Kickstarter campaign, the balance between narrative and mechanics, and the intricacies of adapting Sanderson's complex lore. The conversation highlights key game mechanics, such as the plot die and focus resource, and provides insights into character creation, including ancestry, path selection, and combat mechanics. The team’s dedication to staying true to the source material is evident as they discuss the upcoming Stonewalkers adventure and tease future releases like the Mistborn RPG. Whether you're a die-hard Sanderson fan or a TTRPG enthusiast, this episode offers a deep dive into the exciting world of the Cosmere RPG.

Links

Chasmfiend Magazine #1 (affiliate link)

Takeaways

  • The Cosmere RPG Kickstarter has been a massive success, surpassing its funding goal and breaking records.
  • The design vision for the game includes balancing uniqueness and familiarity, narrative and crunch, and combat and non-combat encounters.
  • The lore in Brandon Sanderson's books is extensive and interconnected, making it a challenge to adapt into a game.
  • The team behind the Cosmere RPG is passionate about the project and has put a lot of effort into creating a comprehensive and enjoyable game.
  • The World Guide serves as a valuable resource for fans of the Cosmere universe. Designing game systems that align with the lore of a fictional universe can be a challenge, but it is important for creating a cohesive experience.
  • The plot die is a narrative mechanic that adds layers to skill tests and allows for interesting outcomes in the game.
  • The focus resource is used for non-magical abilities and can be replenished during combat, adding strategic decision-making to gameplay.
  • Character creation involves choosing an ancestry, a path, and setting goals, allowing for diverse and unique character development.
  • Combat mechanics in the Cosmere RPG include slow turns, fast turns, and the limitation of one attack per turn, encouraging players to explore different actions and abilities. Character creation in the Cosmere RPG offers flexibility and allows players to fulfill their desired fantasy.
  • The Stonewalkers adventure is suitable for both fans of the Stormlight Archive series and newcomers, offering multiple choices and paths.
  • The adventure can lead to a canonical ending, but also allows players to make their own decisions and go off the beaten path.
  • The release timeline for the Stormlight Archive books is expected to be in Q3 of 2025, while the Mistborn RPG is still in early alpha testing.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

Ash Ely

Randall James

Producer Dan

  • @Lzr_illuminati
  continue reading

354 에피소드

모든 에피소드

×
 
Loading …

플레이어 FM에 오신것을 환영합니다!

플레이어 FM은 웹에서 고품질 팟캐스트를 검색하여 지금 바로 즐길 수 있도록 합니다. 최고의 팟캐스트 앱이며 Android, iPhone 및 웹에서도 작동합니다. 장치 간 구독 동기화를 위해 가입하세요.

 

빠른 참조 가이드