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Engineering the Playdate Gaming Handheld with James Moore and Dave Hayden

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Manage episode 415639048 series 1418208
Podcast Archives - Software Engineering Daily에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Podcast Archives - Software Engineering Daily 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Panic has created games such as Firewatch and Untitled Goose Game. They recently ventured into gaming hardware with the Playdate. The console is unique for its inputs, which include a hand crank, and because Panic provides a free SDK, so anyone can develop games for it.

James Moore is a DevOps Engineer and Dave Hayden is an Engineer at Panic. They join the show to talk about developing the Playdate handheld.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Engineering the Playdate Gaming Handheld with James Moore and Dave Hayden appeared first on Software Engineering Daily.

  continue reading

865 에피소드

Artwork
icon공유
 
Manage episode 415639048 series 1418208
Podcast Archives - Software Engineering Daily에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Podcast Archives - Software Engineering Daily 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Panic has created games such as Firewatch and Untitled Goose Game. They recently ventured into gaming hardware with the Playdate. The console is unique for its inputs, which include a hand crank, and because Panic provides a free SDK, so anyone can develop games for it.

James Moore is a DevOps Engineer and Dave Hayden is an Engineer at Panic. They join the show to talk about developing the Playdate handheld.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Engineering the Playdate Gaming Handheld with James Moore and Dave Hayden appeared first on Software Engineering Daily.

  continue reading

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