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Eric Freeman and Elisabeth Robson on design patterns
Manage episode 261558975 series 1652312
The O’Reilly Programming Podcast: Creating designs that are more flexible and resilient to change.
In this episode of the O’Reilly Programming Podcast, I talk with Eric Freeman and Elisabeth Robson, presenters of the live online training course Design Patterns Boot Camp, and co-authors (with Bert Bates and Kathy Sierra) of Head First Design Patterns, among other books. They are also co-founders of WickedlySmart, an online learning company for software developers.
Discussion points:
- How to use design patterns, which are solutions that have been repeatedly applied to particular object-oriented problems
- Examples of the types of “non-obvious solutions” that can be achieved through design patterns
- How design patterns can help create a shared vocabulary that can improve teams’ collaborations
- The difference between design patterns and design principles
- WickedlySmart’s projects, including “Game of Life,” which explores the area of cellular automata by building a generative application
Other links:
- Freeman and Robson’s book Head First HTML and CSS, Second Edition
- The live online training course Introduction to JavaScript Programming, presented by Elisabeth Robson
- The landmark “Gang of Four” Design Patterns book
- The O’Reilly Software Architecture Conference, October 16-19, 2017 in London
- The sessions on serverless architecture that will be presented by Mike Roberts at the upcoming O’Reilly Software Architecture Conference
39 에피소드
Manage episode 261558975 series 1652312
The O’Reilly Programming Podcast: Creating designs that are more flexible and resilient to change.
In this episode of the O’Reilly Programming Podcast, I talk with Eric Freeman and Elisabeth Robson, presenters of the live online training course Design Patterns Boot Camp, and co-authors (with Bert Bates and Kathy Sierra) of Head First Design Patterns, among other books. They are also co-founders of WickedlySmart, an online learning company for software developers.
Discussion points:
- How to use design patterns, which are solutions that have been repeatedly applied to particular object-oriented problems
- Examples of the types of “non-obvious solutions” that can be achieved through design patterns
- How design patterns can help create a shared vocabulary that can improve teams’ collaborations
- The difference between design patterns and design principles
- WickedlySmart’s projects, including “Game of Life,” which explores the area of cellular automata by building a generative application
Other links:
- Freeman and Robson’s book Head First HTML and CSS, Second Edition
- The live online training course Introduction to JavaScript Programming, presented by Elisabeth Robson
- The landmark “Gang of Four” Design Patterns book
- The O’Reilly Software Architecture Conference, October 16-19, 2017 in London
- The sessions on serverless architecture that will be presented by Mike Roberts at the upcoming O’Reilly Software Architecture Conference
39 에피소드
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