#014:游戏引擎本质就是有交互功能的播放器
Manage episode 59192197 series 59856
nordenbox에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 nordenbox 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
从Softimage停止更新开始,谈到游戏引擎的几个方面问题,还包括一些比较枯燥和乏味的计算机图形学内容。
Pre-Viz:https://en.wikipedia.org/wiki/Previsualization
Softimage停止更新:http://area.autodesk.com/products/features/softimage
MentalRay:https://en.wikipedia.org/wiki/Mental_Ray
Alias Wavefront:https://en.wikipedia.org/wiki/Alias_Systems_Corporation
Maya:https://en.wikipedia.org/wiki/Autodesk_Maya
Micromedia:https://zh.wikipedia.org/wiki/Macromedia
游戏引擎:https://zh.wikipedia.org/wiki/%E6%B8%B8%E6%88%8F%E5%BC%95%E6%93%8E
Crysis:https://en.wikipedia.org/wiki/Crysis
Doom:https://en.wikipedia.org/wiki/Doom_(series)
Quake:https://en.wikipedia.org/wiki/Quake_(video_game)
CryEngine:https://en.wikipedia.org/wiki/CryEngine
HDR:https://zh.wikipedia.org/zh/%E9%AB%98%E5%8A%A8%E6%80%81%E8%8C%83%E5%9B%B4%E6%88%90%E5%83%8F
影调映射:https://en.wikipedia.org/wiki/Tone_mapping
OpenEXR:https://zh.wikipedia.org/wiki/OpenEXR
体积光:https://en.wikipedia.org/wiki/Volumetric_lighting
阴影贴图:https://zh.wikipedia.org/wiki/%E9%98%B4%E5%BD%B1%E8%B4%B4%E5%9B%BE
光线跟踪:https://zh.wikipedia.org/wiki/%E5%85%89%E7%B7%9A%E8%BF%BD%E8%B9%A4
Maxwell:http://www.maxwellrender.com/
Octane:http://render.otoy.com/
迭代计算:https://zh.wikipedia.org/zh/%E8%BF%AD%E4%BB%A3
布料模拟:http://blog.csdn.net/pizi0475/article/details/7795444
耦合度:http://baike.baidu.com/view/1599212.htm
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Pre-Viz:https://en.wikipedia.org/wiki/Previsualization
Softimage停止更新:http://area.autodesk.com/products/features/softimage
MentalRay:https://en.wikipedia.org/wiki/Mental_Ray
Alias Wavefront:https://en.wikipedia.org/wiki/Alias_Systems_Corporation
Maya:https://en.wikipedia.org/wiki/Autodesk_Maya
Micromedia:https://zh.wikipedia.org/wiki/Macromedia
游戏引擎:https://zh.wikipedia.org/wiki/%E6%B8%B8%E6%88%8F%E5%BC%95%E6%93%8E
Crysis:https://en.wikipedia.org/wiki/Crysis
Doom:https://en.wikipedia.org/wiki/Doom_(series)
Quake:https://en.wikipedia.org/wiki/Quake_(video_game)
CryEngine:https://en.wikipedia.org/wiki/CryEngine
HDR:https://zh.wikipedia.org/zh/%E9%AB%98%E5%8A%A8%E6%80%81%E8%8C%83%E5%9B%B4%E6%88%90%E5%83%8F
影调映射:https://en.wikipedia.org/wiki/Tone_mapping
OpenEXR:https://zh.wikipedia.org/wiki/OpenEXR
体积光:https://en.wikipedia.org/wiki/Volumetric_lighting
阴影贴图:https://zh.wikipedia.org/wiki/%E9%98%B4%E5%BD%B1%E8%B4%B4%E5%9B%BE
光线跟踪:https://zh.wikipedia.org/wiki/%E5%85%89%E7%B7%9A%E8%BF%BD%E8%B9%A4
Maxwell:http://www.maxwellrender.com/
Octane:http://render.otoy.com/
迭代计算:https://zh.wikipedia.org/zh/%E8%BF%AD%E4%BB%A3
布料模拟:http://blog.csdn.net/pizi0475/article/details/7795444
耦合度:http://baike.baidu.com/view/1599212.htm
20 에피소드