Artwork

Valadria์—์„œ ์ œ๊ณตํ•˜๋Š” ์ฝ˜ํ…์ธ ์ž…๋‹ˆ๋‹ค. ์—ํ”ผ์†Œ๋“œ, ๊ทธ๋ž˜ํ”ฝ, ํŒŸ์บ์ŠคํŠธ ์„ค๋ช…์„ ํฌํ•จํ•œ ๋ชจ๋“  ํŒŸ์บ์ŠคํŠธ ์ฝ˜ํ…์ธ ๋Š” Valadria ๋˜๋Š” ํ•ด๋‹น ํŒŸ์บ์ŠคํŠธ ํ”Œ๋žซํผ ํŒŒํŠธ๋„ˆ๊ฐ€ ์ง์ ‘ ์—…๋กœ๋“œํ•˜๊ณ  ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค. ๋ˆ„๊ตฐ๊ฐ€๊ฐ€ ๊ท€ํ•˜์˜ ํ—ˆ๋ฝ ์—†์ด ๊ท€ํ•˜์˜ ์ €์ž‘๋ฌผ์„ ์‚ฌ์šฉํ•˜๊ณ  ์žˆ๋‹ค๊ณ  ์ƒ๊ฐ๋˜๋Š” ๊ฒฝ์šฐ ์—ฌ๊ธฐ์— ์„ค๋ช…๋œ ์ ˆ์ฐจ๋ฅผ ๋”ฐ๋ฅด์‹ค ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค https://ko.player.fm/legal.
Player FM -ํŒŸ ์บ์ŠคํŠธ ์•ฑ
Player FM ์•ฑ์œผ๋กœ ์˜คํ”„๋ผ์ธ์œผ๋กœ ์ „ํ™˜ํ•˜์„ธ์š”!

๐ŸŽ™๏ธ Sprint Planning, Complexity, and Marketing

40:58
 
๊ณต์œ 
 

Manage episode 496123006 series 3347794
Valadria์—์„œ ์ œ๊ณตํ•˜๋Š” ์ฝ˜ํ…์ธ ์ž…๋‹ˆ๋‹ค. ์—ํ”ผ์†Œ๋“œ, ๊ทธ๋ž˜ํ”ฝ, ํŒŸ์บ์ŠคํŠธ ์„ค๋ช…์„ ํฌํ•จํ•œ ๋ชจ๋“  ํŒŸ์บ์ŠคํŠธ ์ฝ˜ํ…์ธ ๋Š” Valadria ๋˜๋Š” ํ•ด๋‹น ํŒŸ์บ์ŠคํŠธ ํ”Œ๋žซํผ ํŒŒํŠธ๋„ˆ๊ฐ€ ์ง์ ‘ ์—…๋กœ๋“œํ•˜๊ณ  ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค. ๋ˆ„๊ตฐ๊ฐ€๊ฐ€ ๊ท€ํ•˜์˜ ํ—ˆ๋ฝ ์—†์ด ๊ท€ํ•˜์˜ ์ €์ž‘๋ฌผ์„ ์‚ฌ์šฉํ•˜๊ณ  ์žˆ๋‹ค๊ณ  ์ƒ๊ฐ๋˜๋Š” ๊ฒฝ์šฐ ์—ฌ๊ธฐ์— ์„ค๋ช…๋œ ์ ˆ์ฐจ๋ฅผ ๋”ฐ๋ฅด์‹ค ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค https://ko.player.fm/legal.

Links and more: https://www.valadria.com/sprint-planning-complexity-and-marketing/

๐ŸŽฌ Time Codes

0:00 Intro

0:23 Work schedules / time tracking / sprint planning

4:28 Game architecture complexity

8:50 Splitting time on indie game development / other stuff

14:09 Marketing / promotion

21:08 A challenge for you

23:40 Ramble on

34:06 Promoting games on social media

37:20 Outro

  continue reading

46 ์—ํ”ผ์†Œ๋“œ

Artwork
icon๊ณต์œ 
 
Manage episode 496123006 series 3347794
Valadria์—์„œ ์ œ๊ณตํ•˜๋Š” ์ฝ˜ํ…์ธ ์ž…๋‹ˆ๋‹ค. ์—ํ”ผ์†Œ๋“œ, ๊ทธ๋ž˜ํ”ฝ, ํŒŸ์บ์ŠคํŠธ ์„ค๋ช…์„ ํฌํ•จํ•œ ๋ชจ๋“  ํŒŸ์บ์ŠคํŠธ ์ฝ˜ํ…์ธ ๋Š” Valadria ๋˜๋Š” ํ•ด๋‹น ํŒŸ์บ์ŠคํŠธ ํ”Œ๋žซํผ ํŒŒํŠธ๋„ˆ๊ฐ€ ์ง์ ‘ ์—…๋กœ๋“œํ•˜๊ณ  ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค. ๋ˆ„๊ตฐ๊ฐ€๊ฐ€ ๊ท€ํ•˜์˜ ํ—ˆ๋ฝ ์—†์ด ๊ท€ํ•˜์˜ ์ €์ž‘๋ฌผ์„ ์‚ฌ์šฉํ•˜๊ณ  ์žˆ๋‹ค๊ณ  ์ƒ๊ฐ๋˜๋Š” ๊ฒฝ์šฐ ์—ฌ๊ธฐ์— ์„ค๋ช…๋œ ์ ˆ์ฐจ๋ฅผ ๋”ฐ๋ฅด์‹ค ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค https://ko.player.fm/legal.

Links and more: https://www.valadria.com/sprint-planning-complexity-and-marketing/

๐ŸŽฌ Time Codes

0:00 Intro

0:23 Work schedules / time tracking / sprint planning

4:28 Game architecture complexity

8:50 Splitting time on indie game development / other stuff

14:09 Marketing / promotion

21:08 A challenge for you

23:40 Ramble on

34:06 Promoting games on social media

37:20 Outro

  continue reading

46 ์—ํ”ผ์†Œ๋“œ

๋ชจ๋“  ์—ํ”ผ์†Œ๋“œ

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ํ”Œ๋ ˆ์ด์–ด FM์€ ์›น์—์„œ ๊ณ ํ’ˆ์งˆ ํŒŸ์บ์ŠคํŠธ๋ฅผ ๊ฒ€์ƒ‰ํ•˜์—ฌ ์ง€๊ธˆ ๋ฐ”๋กœ ์ฆ๊ธธ ์ˆ˜ ์žˆ๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. ์ตœ๊ณ ์˜ ํŒŸ์บ์ŠคํŠธ ์•ฑ์ด๋ฉฐ Android, iPhone ๋ฐ ์›น์—์„œ๋„ ์ž‘๋™ํ•ฉ๋‹ˆ๋‹ค. ์žฅ์น˜ ๊ฐ„ ๊ตฌ๋… ๋™๊ธฐํ™”๋ฅผ ์œ„ํ•ด ๊ฐ€์ž…ํ•˜์„ธ์š”.

 

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ํƒ์ƒ‰ํ•˜๋Š” ๋™์•ˆ ์ด ํ”„๋กœ๊ทธ๋žจ์„ ๋“ค์–ด๋ณด์„ธ์š”.
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