Artwork

Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Player FM -팟 캐스트 앱
Player FM 앱으로 오프라인으로 전환하세요!

The Joy of Gaming with Richard Garfield

1:06:06
 
공유
 

Manage episode 425326585 series 2778740
Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Andy and Anthony are joined by Richard Garfield, legendary game designer and the creator of Magic: the Gathering. Richard talks about how he got interested in modifying and tweaking games, his concept that players can be loosely understood as either ‘honers’ or ‘innovators’, and why some games with great mechanics have no soul as a result of overdevelopment. Andy and Anthony also take advantage of this opportunity to ask Richard about his relationship to Cube, getting insight into how he designs his own and what he values about the format. They cover all the most salient Cube topics, including handling feedback from players, how to approach power level outliers, and how to manage complexity.

⁠View all cards mentioned in the episode →⁠

Timestamps

0:00 - Introduction

1:49 - Welcoming Richard Garfield to the show

3:31 - How Richard got started modifying games

11:12 - How do you know when a game has gotten too complex?

17:37 - Honers vs. Innovators

22:48 - Richard’s relationship to Cube

28:46 - On “Overdeveloped” Games

31:22 - The virtues of a wider power level band

43:09 - How to process feedback from players

46:58 - Is getting into nature an important part of Richard’s creative process

49:15 - The role of visual and narrative elements in games

55:00 - Designing a meta vs designing a game

58:10 - Richard’s current favorite games

1:02:56 - Richard’s game design book recommendations

Discussed in this episode:

Check us out on Twitch and YouTube for paper Cube gameplay.

You can find the hosts’ Cubes on Cube Cobra:

If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:

If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

Musical production by DJ James Nasty.

Lucky Paper
PO Box 4855
Baltimore, MD 21211

  continue reading

232 에피소드

Artwork
icon공유
 
Manage episode 425326585 series 2778740
Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Andy and Anthony are joined by Richard Garfield, legendary game designer and the creator of Magic: the Gathering. Richard talks about how he got interested in modifying and tweaking games, his concept that players can be loosely understood as either ‘honers’ or ‘innovators’, and why some games with great mechanics have no soul as a result of overdevelopment. Andy and Anthony also take advantage of this opportunity to ask Richard about his relationship to Cube, getting insight into how he designs his own and what he values about the format. They cover all the most salient Cube topics, including handling feedback from players, how to approach power level outliers, and how to manage complexity.

⁠View all cards mentioned in the episode →⁠

Timestamps

0:00 - Introduction

1:49 - Welcoming Richard Garfield to the show

3:31 - How Richard got started modifying games

11:12 - How do you know when a game has gotten too complex?

17:37 - Honers vs. Innovators

22:48 - Richard’s relationship to Cube

28:46 - On “Overdeveloped” Games

31:22 - The virtues of a wider power level band

43:09 - How to process feedback from players

46:58 - Is getting into nature an important part of Richard’s creative process

49:15 - The role of visual and narrative elements in games

55:00 - Designing a meta vs designing a game

58:10 - Richard’s current favorite games

1:02:56 - Richard’s game design book recommendations

Discussed in this episode:

Check us out on Twitch and YouTube for paper Cube gameplay.

You can find the hosts’ Cubes on Cube Cobra:

If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:

If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

Musical production by DJ James Nasty.

Lucky Paper
PO Box 4855
Baltimore, MD 21211

  continue reading

232 에피소드

Усі епізоди

×
 
Loading …

플레이어 FM에 오신것을 환영합니다!

플레이어 FM은 웹에서 고품질 팟캐스트를 검색하여 지금 바로 즐길 수 있도록 합니다. 최고의 팟캐스트 앱이며 Android, iPhone 및 웹에서도 작동합니다. 장치 간 구독 동기화를 위해 가입하세요.

 

빠른 참조 가이드