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Emily Reese and Sam Keenan, Emily Reese, and Sam Keenan에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Emily Reese and Sam Keenan, Emily Reese, and Sam Keenan 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Level 240: Brian Schmidt and Marty O’Donnell on Xbox and Halo: Combat Evolved

1:38:30
 
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Manage episode 378318472 series 3354019
Emily Reese and Sam Keenan, Emily Reese, and Sam Keenan에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Emily Reese and Sam Keenan, Emily Reese, and Sam Keenan 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
The original Xbox launched on November 15, 2001. The person largely responsible for how audio worked in that original Xbox and what the Xbox would “sound” like was Brian Schmidt. We’ve had Brian on the show in the past, most recently to talk about Game Sound Con, which he runs in LA every October. In the late 1990s, Brian was working for Microsoft and began working on the Xbox right away as he’ll tell you, and achieved many technological breakthroughs in this work. One of the launch games for Xbox in that winter of 2001 was Halo: Combat Evolved, with music by Marty O’Donnell. And that was an audio achievement as well, as Marty will tell you. We are so honored Brian and Marty wanted to share these stories on Level! You can support Level with Emily on Patreon. Join us on Discord for free. Find this conversation on YouTube and Twitter. Patrons have access to exclusive merch, Discord events and special guest playlists. PLAYLIST
00:00 Opening Suite from Halo: Combat Evolved by Martin O’Donnell and Michael Salvatori
1:37:12 Rock Anthem for Saving the World from Halo: Combat Evolved by Martin O’Donnell and Michael Salvatori
1:37:54 Other Sprouts by Sam Keenan
  continue reading

212 에피소드

Artwork
icon공유
 
Manage episode 378318472 series 3354019
Emily Reese and Sam Keenan, Emily Reese, and Sam Keenan에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Emily Reese and Sam Keenan, Emily Reese, and Sam Keenan 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
The original Xbox launched on November 15, 2001. The person largely responsible for how audio worked in that original Xbox and what the Xbox would “sound” like was Brian Schmidt. We’ve had Brian on the show in the past, most recently to talk about Game Sound Con, which he runs in LA every October. In the late 1990s, Brian was working for Microsoft and began working on the Xbox right away as he’ll tell you, and achieved many technological breakthroughs in this work. One of the launch games for Xbox in that winter of 2001 was Halo: Combat Evolved, with music by Marty O’Donnell. And that was an audio achievement as well, as Marty will tell you. We are so honored Brian and Marty wanted to share these stories on Level! You can support Level with Emily on Patreon. Join us on Discord for free. Find this conversation on YouTube and Twitter. Patrons have access to exclusive merch, Discord events and special guest playlists. PLAYLIST
00:00 Opening Suite from Halo: Combat Evolved by Martin O’Donnell and Michael Salvatori
1:37:12 Rock Anthem for Saving the World from Halo: Combat Evolved by Martin O’Donnell and Michael Salvatori
1:37:54 Other Sprouts by Sam Keenan
  continue reading

212 에피소드

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