Build Better Cities – Campaigns and Coffee
Manage episode 456714178 series 1159420
Building immersive cities for RPGs takes center stage on this episode, with inspiration from real-world examples like San Antonio’s Alamo and Chicago’s reversed river.
We dive into tools and techniques for making cities that evolve, feel lived in, and resonate as characters within campaigns. From quirky city rivalries to handling disasters, this episode offers creative advice for dungeon masters and storytellers.
Chapters
0:00 Intro
2:10 Real-World Inspiration: San Antonio and the Alamo
6:30 Geography and Natural Features in City Design
10:45 Tools for RPG City-Building (The Quiet Year, Ex Novo)
15:00 How Cities Evolve Over Time
20:00 City Rivalries and Personality
24:30 Integrating Disasters and Landmarks into City History
30:00 Cities in Post-Apocalyptic Settings
33:20 Q&A: The Rogue-Polymorphed-Toad Dilemma
34:30 Outro
Listen to the Episode
Watch the Episode
Watch Build Better Cities – Campaigns & Coffee on YouTube
Show Notes
- Introduction: Exploring city-building in RPGs inspired by San Antonio’s vibrant culture and geography.
- Key Elements of Real Cities:
- San Antonio’s Alamo and its unique building-height regulation.
- Chicago’s reversed river and evolving cityscape.
- Historical insights from medieval cities to Cyberpunk’s Night City.
- Tips for RPG City-Building:
- Start with geography and natural features.
- Use landmarks, NPCs, and district evolution to build personality.
- Recommended tools:
- Recommended books
- City as a Character:
- How rivalries and unique traits shape urban identity.
- Integrating disasters and recovery into city evolution.
- Q&A Segment: Turning a rogue-turned-toad mishap into a strategic move.
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