Artwork

Headless Creator에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Headless Creator 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Player FM -팟 캐스트 앱
Player FM 앱으로 오프라인으로 전환하세요!

E25 | Using the Atomic Design System to Build Scalable Web Apps | Juan-Manuel Fluxà

24:00
 
공유
 

Manage episode 312693041 series 3241777
Headless Creator에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Headless Creator 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In today’s episode, we focus on the Atomic Design System, what it is, how to use it and why it’s important for building scalable web apps with my guest Juan Manuel Flucha, the Chief Technology Officer and one of the co-founders of Reign, a software design and development company .

*******************************

Questions Asked

*******************************

  • Tell us about your background.
  • How large is the technology market in Chile?
  • How did you get involved with Contentful?
  • How big are headless technologies in Chile?
  • What is a design system?
  • Why are design systems important to web development?
  • Are there different company design systems or industry standard design systems?
  • Tell us about the Atomic Design System.
  • How is the Atomic Design System different then other design systems?
  • Who created the Atomic Design System?
  • What are the pieces that make up the Atomic Design System?
  • Can templates be reused?
  • What are the benefits of the Atomic Design System versus a regular design system?
  • How does the Atomic Design System take into consideration Mobile vs. Desktop?
  • Do you have molecules specific for each context?
  • How can we use the Atomic Design System for content modeling?
  • What are some of the tools available for creating Atomic Design Systems?
  • Tell us about PatternLab?
  • How does the Atomic Design System relate to the actual technology to implement it like React?
  • To support multiple languages, you would create multiple Atomic Design Systems, one for each language?
  • Does the Atomic Design System take localization into consideration?
  • How are Atomic Design Systems maintained?
  • What are patterns and pattern libraries?
  • What's the future hold for design systems and specifically, the Atomic Design System?

*******************************

Reference Links

*******************************

  • Juan Manuel eMail ([email protected])
  • Juan Manuel’s Website (https://www.reign.cl/en/)
  • Google Material Design (https://material.io/design)
  • Apple’s Human Interface Guidelines (https://developer.apple.com/design/human-interface-guidelines/)
  • Atomic Design System (https://bradfrost.com/blog/post/atomic-web-design/)
  continue reading

31 에피소드

Artwork
icon공유
 
Manage episode 312693041 series 3241777
Headless Creator에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Headless Creator 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In today’s episode, we focus on the Atomic Design System, what it is, how to use it and why it’s important for building scalable web apps with my guest Juan Manuel Flucha, the Chief Technology Officer and one of the co-founders of Reign, a software design and development company .

*******************************

Questions Asked

*******************************

  • Tell us about your background.
  • How large is the technology market in Chile?
  • How did you get involved with Contentful?
  • How big are headless technologies in Chile?
  • What is a design system?
  • Why are design systems important to web development?
  • Are there different company design systems or industry standard design systems?
  • Tell us about the Atomic Design System.
  • How is the Atomic Design System different then other design systems?
  • Who created the Atomic Design System?
  • What are the pieces that make up the Atomic Design System?
  • Can templates be reused?
  • What are the benefits of the Atomic Design System versus a regular design system?
  • How does the Atomic Design System take into consideration Mobile vs. Desktop?
  • Do you have molecules specific for each context?
  • How can we use the Atomic Design System for content modeling?
  • What are some of the tools available for creating Atomic Design Systems?
  • Tell us about PatternLab?
  • How does the Atomic Design System relate to the actual technology to implement it like React?
  • To support multiple languages, you would create multiple Atomic Design Systems, one for each language?
  • Does the Atomic Design System take localization into consideration?
  • How are Atomic Design Systems maintained?
  • What are patterns and pattern libraries?
  • What's the future hold for design systems and specifically, the Atomic Design System?

*******************************

Reference Links

*******************************

  • Juan Manuel eMail ([email protected])
  • Juan Manuel’s Website (https://www.reign.cl/en/)
  • Google Material Design (https://material.io/design)
  • Apple’s Human Interface Guidelines (https://developer.apple.com/design/human-interface-guidelines/)
  • Atomic Design System (https://bradfrost.com/blog/post/atomic-web-design/)
  continue reading

31 에피소드

모든 에피소드

×
 
Loading …

플레이어 FM에 오신것을 환영합니다!

플레이어 FM은 웹에서 고품질 팟캐스트를 검색하여 지금 바로 즐길 수 있도록 합니다. 최고의 팟캐스트 앱이며 Android, iPhone 및 웹에서도 작동합니다. 장치 간 구독 동기화를 위해 가입하세요.

 

빠른 참조 가이드

탐색하는 동안 이 프로그램을 들어보세요.
재생