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Ben & Adam, Ben Orenstein, and Adam Wathan에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Ben & Adam, Ben Orenstein, and Adam Wathan 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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How to not suck at project management

49:18
 
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Manage episode 370636840 series 3460811
Ben & Adam, Ben Orenstein, and Adam Wathan에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Ben & Adam, Ben Orenstein, and Adam Wathan 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Most people are way too comfortable letting a project run for 12 weeks before ever getting it into a shippable state. In this episode, Adam and Ben share the strategies they use to make sure the projects they work on are shippable within the first few days, and stay shippable until the decision is made to finally cut the release.

Discuss this episode on Twitter →

Timestamps

  • (00:00) - If it's not done, it's not done
  • (03:54) - Example: Building an example app for Catalyst UI
  • (07:01) - Tracer bullets
  • (11:11) - Tactic: Thinking from the perspective of "what could I demo"
  • (11:43) - Example: How Tuple spins up standalone demos
  • (13:00) - Feature flagging and continuous integration
  • (14:19) - Example: Migrating the Tailwind UI website to React and Inertia
  • (18:30) - Tactic: Derisking projects with "save points"
  • (19:07) - The infamous "how to build an MVP" skateboard to car analogy
  • (20:07) - Example: Shipping the Tailwind Connect event website
  • (29:17) - Tactic: Don't be afraid of waste
  • (31:41) - Tactic: Compare your work to what's in production, not your wildest dream
  • (33:42) - Tactic: Do a great version of the simple solution
  • (36:48) - Tactic: Make work in progress visible to avoid taking on too much
  • (39:23) - Example: Designing the "Is it Tailwind" tool

Links
  continue reading

20 에피소드

Artwork
icon공유
 
Manage episode 370636840 series 3460811
Ben & Adam, Ben Orenstein, and Adam Wathan에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Ben & Adam, Ben Orenstein, and Adam Wathan 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Most people are way too comfortable letting a project run for 12 weeks before ever getting it into a shippable state. In this episode, Adam and Ben share the strategies they use to make sure the projects they work on are shippable within the first few days, and stay shippable until the decision is made to finally cut the release.

Discuss this episode on Twitter →

Timestamps

  • (00:00) - If it's not done, it's not done
  • (03:54) - Example: Building an example app for Catalyst UI
  • (07:01) - Tracer bullets
  • (11:11) - Tactic: Thinking from the perspective of "what could I demo"
  • (11:43) - Example: How Tuple spins up standalone demos
  • (13:00) - Feature flagging and continuous integration
  • (14:19) - Example: Migrating the Tailwind UI website to React and Inertia
  • (18:30) - Tactic: Derisking projects with "save points"
  • (19:07) - The infamous "how to build an MVP" skateboard to car analogy
  • (20:07) - Example: Shipping the Tailwind Connect event website
  • (29:17) - Tactic: Don't be afraid of waste
  • (31:41) - Tactic: Compare your work to what's in production, not your wildest dream
  • (33:42) - Tactic: Do a great version of the simple solution
  • (36:48) - Tactic: Make work in progress visible to avoid taking on too much
  • (39:23) - Example: Designing the "Is it Tailwind" tool

Links
  continue reading

20 에피소드

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