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HackerNoon에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 HackerNoon 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Is Cloud Gaming Doomed Because of Physics?

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Manage episode 411135967 series 3474369
HackerNoon에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 HackerNoon 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

This story was originally published on HackerNoon at: https://hackernoon.com/is-cloud-gaming-doomed-because-of-physics.
Cloud gaming is a hot topic today but gamers speak negatively about input latency. I discuss the journey of input latency from cloud servers to users' monitors.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #future-of-gaming, #megafansesports, #cloud-gaming, #cloud-computing, #pc-gaming, #gaming-industry, #hackernoon-top-story, #gaming, #web-monetization, #hackernoon-es, #hackernoon-hi, #hackernoon-zh, #hackernoon-vi, #hackernoon-fr, #hackernoon-pt, #hackernoon-ja, and more.
This story was written by: @strateh76. Learn more about this writer by checking @strateh76's about page, and for more stories, please visit hackernoon.com.
Study: Video quality is directly related to your hardware's processing power and the capabilities of your game engine. Latency mainly depends on the game's frame rate, the way the game engine processes the logic, and the signal processing time of the monitor. The average input delay for the display is about 30 ms. Latency for local gaming is about 5 frames or almost a tenth of a second. An optimized game engine for modern games usually takes 3 frames. The maximum interaction delay for many games should be no more than 200 ms, and for games that require a response more than 100 ms.

  continue reading

143 에피소드

Artwork
icon공유
 
Manage episode 411135967 series 3474369
HackerNoon에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 HackerNoon 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

This story was originally published on HackerNoon at: https://hackernoon.com/is-cloud-gaming-doomed-because-of-physics.
Cloud gaming is a hot topic today but gamers speak negatively about input latency. I discuss the journey of input latency from cloud servers to users' monitors.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #future-of-gaming, #megafansesports, #cloud-gaming, #cloud-computing, #pc-gaming, #gaming-industry, #hackernoon-top-story, #gaming, #web-monetization, #hackernoon-es, #hackernoon-hi, #hackernoon-zh, #hackernoon-vi, #hackernoon-fr, #hackernoon-pt, #hackernoon-ja, and more.
This story was written by: @strateh76. Learn more about this writer by checking @strateh76's about page, and for more stories, please visit hackernoon.com.
Study: Video quality is directly related to your hardware's processing power and the capabilities of your game engine. Latency mainly depends on the game's frame rate, the way the game engine processes the logic, and the signal processing time of the monitor. The average input delay for the display is about 30 ms. Latency for local gaming is about 5 frames or almost a tenth of a second. An optimized game engine for modern games usually takes 3 frames. The maximum interaction delay for many games should be no more than 200 ms, and for games that require a response more than 100 ms.

  continue reading

143 에피소드

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