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Joseph Kim에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Joseph Kim 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Building a F2P Liveops Playbook | ft. The Games Consultant Matt Emery

43:49
 
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Manage episode 340059475 series 3005070
Joseph Kim에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Joseph Kim 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

I interview Matthew Emery aka "The Games Consultant" about what it means to build a F2P liveops "Playbook."

Listen to this Q&A between me and Matt!

SUBSCRIBE TO GAMEMAKERS:

- Apple Podcast: https://apple.co/34hfOtv

- Spotify Podcast: https://spoti.fi/3Cpyq7i

- Newsletter: https://gamemakers.substack.com/

- Don't miss an episode on Youtube: https://www.youtube.com/c/GameMakersStudio

OUTLINE:

0:00 Intro

1:01 Matt's 19-Year Background & Current Business

2:24 High-Level Framework for Thinking About LiveOps: How to Survive?
7:10 How to Deal With Low KPI Metrics? ROI-First Approach

12:57 Coming Up With Improvement Initiatives

15:39 How to Gauge Initiative Impact Through Multi-Variate/Split Testing? Stat-sig or Not?

19:00 New Game Dev vs. Live Operated Games

21:50 What Should a Live-ops "Playbook" Include?

27:12 Biggest Mistakes & Learnings from Matt's Experience

30:10 Recommendations on Critical Best Practices / High ROI Areas

33:48 Why Aggressiveness is Critical in Multivariate Testing?

37:38 Final Recommendations - Need to Understand UA, Why CPI Goes Up?

👇 EPISODE LINKS:

- Matt Emery: https://www.linkedin.com/in/matthewemery/

- IAP Merchandising Playbook #1| Special Offers that Sizzle: https://www.linkedin.com/pulse/iap-merchandising-playbook-part-1-special-offers-matthew/

- IAP Merchandising Playbook #2| Visual Hierarchy: https://www.linkedin.com/pulse/iap-merchandising-playbook-part-2-visual-hierarchy-matthew/

- IAP Merchandising Playbook #3| MVP Store Design: https://www.linkedin.com/pulse/iap-merchandising-playbook-part-3-mvp-store-design-matthew/?trackingId=vtcxmGEzQWK04H3PDuD2lw%3D%3D

😃 —CONNECT WITH ME! —

• MY INSTAGRAM → @jokim1

• TWITTER → @jokim1

• LINKEDIN → https://www.linkedin.com/in/jokim/

  continue reading

181 에피소드

Artwork
icon공유
 
Manage episode 340059475 series 3005070
Joseph Kim에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Joseph Kim 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

I interview Matthew Emery aka "The Games Consultant" about what it means to build a F2P liveops "Playbook."

Listen to this Q&A between me and Matt!

SUBSCRIBE TO GAMEMAKERS:

- Apple Podcast: https://apple.co/34hfOtv

- Spotify Podcast: https://spoti.fi/3Cpyq7i

- Newsletter: https://gamemakers.substack.com/

- Don't miss an episode on Youtube: https://www.youtube.com/c/GameMakersStudio

OUTLINE:

0:00 Intro

1:01 Matt's 19-Year Background & Current Business

2:24 High-Level Framework for Thinking About LiveOps: How to Survive?
7:10 How to Deal With Low KPI Metrics? ROI-First Approach

12:57 Coming Up With Improvement Initiatives

15:39 How to Gauge Initiative Impact Through Multi-Variate/Split Testing? Stat-sig or Not?

19:00 New Game Dev vs. Live Operated Games

21:50 What Should a Live-ops "Playbook" Include?

27:12 Biggest Mistakes & Learnings from Matt's Experience

30:10 Recommendations on Critical Best Practices / High ROI Areas

33:48 Why Aggressiveness is Critical in Multivariate Testing?

37:38 Final Recommendations - Need to Understand UA, Why CPI Goes Up?

👇 EPISODE LINKS:

- Matt Emery: https://www.linkedin.com/in/matthewemery/

- IAP Merchandising Playbook #1| Special Offers that Sizzle: https://www.linkedin.com/pulse/iap-merchandising-playbook-part-1-special-offers-matthew/

- IAP Merchandising Playbook #2| Visual Hierarchy: https://www.linkedin.com/pulse/iap-merchandising-playbook-part-2-visual-hierarchy-matthew/

- IAP Merchandising Playbook #3| MVP Store Design: https://www.linkedin.com/pulse/iap-merchandising-playbook-part-3-mvp-store-design-matthew/?trackingId=vtcxmGEzQWK04H3PDuD2lw%3D%3D

😃 —CONNECT WITH ME! —

• MY INSTAGRAM → @jokim1

• TWITTER → @jokim1

• LINKEDIN → https://www.linkedin.com/in/jokim/

  continue reading

181 에피소드

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