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Liam Wickham에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Liam Wickham 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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2.2 Game Production Interviews: Anthony Kyne, Lead Producer at Mediatonic Games

1:35:28
 
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Manage episode 266313352 series 2738285
Liam Wickham에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Liam Wickham 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

The transcript can be found here:
https://www.game-production.com/post/anthony-kyne-podcast-episode-full-transcript
This being my second ever attempt at recording and editing a podcast, be kind and feel free to give advice! Our guest today is Anthony Kyne, a Lead Producer at Mediatonic Games. They’ve made games such as Gears Pop!, Murder by Numbers and the upcoming Fall Guys: Ultimate Knockout, which looks awesome. Anthony has worked on titles such as Madden, Championship Manager & The Sims. Unlike nearly every Producer that I’ve met or stalked on LinkedIn before now, Anthony has worked in games as both a lead designer and senior programmer. This gives him a unique understanding of making games which I’m looking forward to delving into. He was Lead Designer on Championship Manager game back in 2009, which saw the franchise finally rise to become a viable alternative to Football Manager.
In this episode, we talk about Anthony's experience as a designer, coder and producer. We deep dive into The Golf Club to use as an exploration of production methods. We talk about pods, cancelling all meetings, how producers need to be leaders and a lot more.
This time I have added the topics as chapters in the podcast so hopefully you can see them when you download this!
00:00 Intros
11:25 Advantages of coming from a different gaming background
21:10 The bare minimum of a Producer - traits, experience & skills
28:40 Agile methods - new concepts, prototyping & tech demos
34:36 Play your own game!
38:49 Producers - the good, the bad but always leaders
46:10 Earning Trust
49:00 Production Deep Dive: The Golf Club
86:12 Meetings, meetings, meetings
89:11 Why be a producer?
92:03 What's next for Anthony?

We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

챕터

1. Intros (00:00:00)

2. Advantages of coming from a different gaming background (00:11:25)

3. The bare minimum of a Producer - traits, experience & skills (00:21:10)

4. Agile methods - new concepts, prototyping & tech demos (00:28:40)

5. Play your own game! (00:34:36)

6. Producers - the good, the bad but always leaders (00:38:49)

7. Earning Trust (00:46:10)

8. Production Deep Dive: The Golf Club (00:49:00)

9. Meetings, meetings, meetings (01:26:12)

10. Why be a producer? (01:29:11)

11. What's next for Anthony? (01:32:03)

29 에피소드

Artwork
icon공유
 
Manage episode 266313352 series 2738285
Liam Wickham에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Liam Wickham 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

The transcript can be found here:
https://www.game-production.com/post/anthony-kyne-podcast-episode-full-transcript
This being my second ever attempt at recording and editing a podcast, be kind and feel free to give advice! Our guest today is Anthony Kyne, a Lead Producer at Mediatonic Games. They’ve made games such as Gears Pop!, Murder by Numbers and the upcoming Fall Guys: Ultimate Knockout, which looks awesome. Anthony has worked on titles such as Madden, Championship Manager & The Sims. Unlike nearly every Producer that I’ve met or stalked on LinkedIn before now, Anthony has worked in games as both a lead designer and senior programmer. This gives him a unique understanding of making games which I’m looking forward to delving into. He was Lead Designer on Championship Manager game back in 2009, which saw the franchise finally rise to become a viable alternative to Football Manager.
In this episode, we talk about Anthony's experience as a designer, coder and producer. We deep dive into The Golf Club to use as an exploration of production methods. We talk about pods, cancelling all meetings, how producers need to be leaders and a lot more.
This time I have added the topics as chapters in the podcast so hopefully you can see them when you download this!
00:00 Intros
11:25 Advantages of coming from a different gaming background
21:10 The bare minimum of a Producer - traits, experience & skills
28:40 Agile methods - new concepts, prototyping & tech demos
34:36 Play your own game!
38:49 Producers - the good, the bad but always leaders
46:10 Earning Trust
49:00 Production Deep Dive: The Golf Club
86:12 Meetings, meetings, meetings
89:11 Why be a producer?
92:03 What's next for Anthony?

We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

챕터

1. Intros (00:00:00)

2. Advantages of coming from a different gaming background (00:11:25)

3. The bare minimum of a Producer - traits, experience & skills (00:21:10)

4. Agile methods - new concepts, prototyping & tech demos (00:28:40)

5. Play your own game! (00:34:36)

6. Producers - the good, the bad but always leaders (00:38:49)

7. Earning Trust (00:46:10)

8. Production Deep Dive: The Golf Club (00:49:00)

9. Meetings, meetings, meetings (01:26:12)

10. Why be a producer? (01:29:11)

11. What's next for Anthony? (01:32:03)

29 에피소드

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