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EnterVR에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 EnterVR 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Exploring Sara Lisa Vogl's VR design process, using lucid dreaming as a tool & iteration metrics

1:19:28
 
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Manage episode 289415886 series 1121461
EnterVR에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 EnterVR 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Check out the video portion of this conversation on youtube: https://youtu.be/h411n3TytHQ Welcome to EnterVR! On this episode we explore the mind of Sara Lisa Vogl, one of the most talented designers in all of the metaverse! Show notes Meeting at the Unity Vision Summit in 2015 How Sara got involved with VR in the first place Designing VR experiences around Lucid Dreaming The revisiting the early VR prototypes era. Lucid Trips official release is aiming for 2022 How did Sara find mentorship and advice for VR design in the early days? A snapshot of the VR meetup scene in Germany The tectonics shifts in the VR community caused by the Facebook acquisition Surviving the lows and the highs of the VR market. Sara's design process and methodology Designing prototypes in 2D often don't transfer well to VR. Finding the right designers for a VR project. How to break into the VR industry as a designer. The best way to do user testing for VR apps/games. What metrics should designers follow for when things need to be changed based on community feedback? What is considered ethical design in VR? A typical day in the life of a VR designer. What are Sara's favorite tools to get her work done? What would the ultimate tool for VR designers look like? What happened to the Unity VR editor? Thanks to Sara for being a true scholar and apex predator of virtual reality and thank you for watching/listening! Follow Sara and her work with the links below: Saralisavogl.com https://twitter.com/SaraLisaVogl https://www.linkedin.com/in/saralisavogl/ https://store.steampowered.com/app/389260/Lucid_Trips/
  continue reading

211 에피소드

Artwork
icon공유
 
Manage episode 289415886 series 1121461
EnterVR에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 EnterVR 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Check out the video portion of this conversation on youtube: https://youtu.be/h411n3TytHQ Welcome to EnterVR! On this episode we explore the mind of Sara Lisa Vogl, one of the most talented designers in all of the metaverse! Show notes Meeting at the Unity Vision Summit in 2015 How Sara got involved with VR in the first place Designing VR experiences around Lucid Dreaming The revisiting the early VR prototypes era. Lucid Trips official release is aiming for 2022 How did Sara find mentorship and advice for VR design in the early days? A snapshot of the VR meetup scene in Germany The tectonics shifts in the VR community caused by the Facebook acquisition Surviving the lows and the highs of the VR market. Sara's design process and methodology Designing prototypes in 2D often don't transfer well to VR. Finding the right designers for a VR project. How to break into the VR industry as a designer. The best way to do user testing for VR apps/games. What metrics should designers follow for when things need to be changed based on community feedback? What is considered ethical design in VR? A typical day in the life of a VR designer. What are Sara's favorite tools to get her work done? What would the ultimate tool for VR designers look like? What happened to the Unity VR editor? Thanks to Sara for being a true scholar and apex predator of virtual reality and thank you for watching/listening! Follow Sara and her work with the links below: Saralisavogl.com https://twitter.com/SaraLisaVogl https://www.linkedin.com/in/saralisavogl/ https://store.steampowered.com/app/389260/Lucid_Trips/
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211 에피소드

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