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Jared M. Smith에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Jared M. Smith 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Elm Town 48 – Making Little Games Like Presents

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Manage episode 250007953 series 1847938
Jared M. Smith에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Jared M. Smith 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Martin Stewart tells the behind-the-scenes story of how his game Circuit Breaker (built entirely in Elm, of course) came to be, starting with an ambitious plan to surprise his sister on her birthday.

Thank you to our sponsor, Culture Amp.

Special thanks to Xavier Ho (@Xavier_Ho) for editing and production of this episode!

Recording date: 5 Jan 2020

Guest

  • Martin Stewart (https://tretton37.com/meet/martin-stewart)

Show Notes

00:00:00 Intro and sponsors

00:02:37 How Martin got into Elm

00:05:14 C#/WPF to Elm

00:07:05 Getting started in Elm

00:07:44 Remaking Lego Loco / server-side logic

00:11:29 “I was allergic to using case statements”

00:14:10 The origin of Circuit Breaker

00:17:57 A brief description of Circuit Breaker

00:19:45 The original “hackman” prototype

00:21:30 The level editor

00:23:08 SVG to WebGL / presentation framework

00:30:27 Hacking around Elm WebGL's limitations

00:38:45 Ready for his sister's birthday

00:40:16 Polishing Circuit Breaker full time between clients

00:42:13 Deterministic except for floating point precision

00:44:07 The game's tutorial

00:47:49 Hidden features and Easter Eggs

00:49:50 Splitting a project into modules

00:53:22 Music in the game

00:54:59 Playing music in Elm

00:58:30 Thankyous & Outro

  continue reading

82 에피소드

Artwork

Elm Town 48 – Making Little Games Like Presents

Elm Town

200 subscribers

published

icon공유
 
Manage episode 250007953 series 1847938
Jared M. Smith에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Jared M. Smith 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Martin Stewart tells the behind-the-scenes story of how his game Circuit Breaker (built entirely in Elm, of course) came to be, starting with an ambitious plan to surprise his sister on her birthday.

Thank you to our sponsor, Culture Amp.

Special thanks to Xavier Ho (@Xavier_Ho) for editing and production of this episode!

Recording date: 5 Jan 2020

Guest

  • Martin Stewart (https://tretton37.com/meet/martin-stewart)

Show Notes

00:00:00 Intro and sponsors

00:02:37 How Martin got into Elm

00:05:14 C#/WPF to Elm

00:07:05 Getting started in Elm

00:07:44 Remaking Lego Loco / server-side logic

00:11:29 “I was allergic to using case statements”

00:14:10 The origin of Circuit Breaker

00:17:57 A brief description of Circuit Breaker

00:19:45 The original “hackman” prototype

00:21:30 The level editor

00:23:08 SVG to WebGL / presentation framework

00:30:27 Hacking around Elm WebGL's limitations

00:38:45 Ready for his sister's birthday

00:40:16 Polishing Circuit Breaker full time between clients

00:42:13 Deterministic except for floating point precision

00:44:07 The game's tutorial

00:47:49 Hidden features and Easter Eggs

00:49:50 Splitting a project into modules

00:53:22 Music in the game

00:54:59 Playing music in Elm

00:58:30 Thankyous & Outro

  continue reading

82 에피소드

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